public static void Init() { Renderer.HudOptions[Renderer.HudElements.MainBorder] = true; Renderer.HudOptions[Renderer.HudElements.HudHeader] = true; Renderer.HudOptions[Renderer.HudElements.HudFooter] = true; Renderer.HudOptions[Renderer.HudElements.SideMenu1] = true; Renderer.HudOptions[Renderer.HudElements.SideMenu2] = true; Renderer.HudOptions[Renderer.HudElements.MainGameBorder] = true; // Renderer.Update(); CutSceneManager.DisplayScene("splash_screen"); //Console.ReadLine(); }
static void Main(string[] args) { var consoleWnd = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle; Imports.SetWindowPos(consoleWnd, 0, 0, 0, 0, 0, Imports.SWP_NOSIZE | Imports.SWP_NOZORDER); Init(); Debug._Init_(true, Path.Combine(MainThread.GameFolderPath, "bin", "errorlog.xml")); Renderer.Init(); FileManager.Init(); Debug.Clear(); CutSceneManager.Init(); MainThread.Init(); MainThread.MainMenu(); Console.Clear(); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Common"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Uncommon"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("Rare"); Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Epic"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Chaotic"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Legendary"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("Mythical"); Console.ReadLine(); Console.ReadLine(); Exit_Game(); }