Exemple #1
0
        public FinalizedFight Finalize(FightForecast forecast, IRandomizer randomizer)
        {
            var builder             = new FinalizedFightBuilder();
            var receiverDamageTally = new DamageTallyer(forecast.AttackerForecast.Defender);
            var firstPhase          = ComputePhase(forecast.AttackerForecast, receiverDamageTally, randomizer);

            builder.Initial(firstPhase);


            var receiverEffects       = firstPhase.Effects.ReceiverEffects;
            var shouldSuppressCounter = receiverEffects.OfType <SuppressCounter>().Any();

            // The receiver survived the first hit
            if (!receiverDamageTally.IsDead() && !shouldSuppressCounter)
            {
                // It's possible there is no flanker
                if (forecast.FlankerForecast != null)
                {
                    var flankPhase = ComputePhase(forecast.FlankerForecast, receiverDamageTally, randomizer);
                    builder.Flank(flankPhase);
                }

                // If they survived the potential flank
                if (!receiverDamageTally.IsDead())
                {
                    var initiatorDamageTally = new DamageTallyer(firstPhase.Initiator);

                    // The defender may counter first
                    if (forecast.DefenderForecast != null)
                    {
                        var counterPhase = ComputePhase(forecast.DefenderForecast, receiverDamageTally, randomizer);
                        builder.Counter(counterPhase);
                    }

                    // If the initiator survives the counter, they may double
                    if (!initiatorDamageTally.IsDead())
                    {
                        var firstHit = forecast.AttackerForecast.Hit;

                        // The defender doubles if the skill forecast says they hit twice
                        if (firstHit.HitCount > 1)
                        {
                            var doublePhase = ComputePhase(forecast.AttackerForecast, receiverDamageTally, randomizer);
                            builder.Double(doublePhase);
                        }
                    }
                }
            }

            return(builder.Build());
        }
Exemple #2
0
        private FightPhase ComputePhase(SkillForecast skillForecast, DamageTallyer damageSoFar, IRandomizer randomizer)
        {
            var initiator = skillForecast.Attacker;
            var receiver  = skillForecast.Defender;
            var skill     = _skillDatabase.GetStrategyByType(skillForecast.Type);
            var effects   = skill.FinalizeForecast(skillForecast, randomizer);
            var didMiss   = effects.ReceiverEffects.OfType <Miss>().Any();

            damageSoFar.ApplyDamage(effects.GetDefenderDamage());

            return(new FightPhase {
                Initiator = initiator,
                Receiver = receiver,
                ReceverDies = damageSoFar.IsDead(),
                Response = didMiss ? DefenderResponse.Dodge : DefenderResponse.GetHit,
                Effects = effects,
                Skill = skillForecast.Type
            });
        }