Exemple #1
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        //MODEL


        #region Add Water to Pond


        private void AddWater(double Volume, WaterProperties addedProps)
        {
            //This logic is valid because people can not overfill their ponds in the real world
            //because the water comes from a river by opening up the gates and letting gravity fill the pond.
            //Therefore you can not overfill it because the water level just becomes equal to the river.
            //Not sure about filling due to pumping the water though.

            //If it overfills due to rain, then because saltwater is more dense than rain water
            //the rainwater just runs straight off without mixing with the pond water.
            //Therefore no solutes are lost due to this runoff.

            double maxPondVolume = SurfaceArea * MaxPondDepth;

            if (pondVolume + Volume > maxPondVolume)
            {
                Volume = maxPondVolume - pondVolume;
                Summary.WriteMessage(this, "You have overfilled the pond. Reduced the volume added to volume the pond could accept", MessageType.Warning);
            }

            AddWater_TempChange(Volume, addedProps.Temperature);
            AddWater_SalinityChange(Volume, addedProps.Salinity);
            AddWater_PHChange(Volume, addedProps.PH);
            AddWater_NChange(Volume, addedProps.N);
            AddWater_PChange(Volume, addedProps.P);
            AddWater_TSSChange(Volume, addedProps.TSS);
            //Add DOX

            pondVolume = pondVolume + Volume;
        }
Exemple #2
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        private void OnEndOfDay(object sender, EventArgs e)
        {
            //Add Today's Rain
            double          rainVolume = SurfaceArea * (Weather.Rain * mm2m);
            WaterProperties rainProps  = new WaterProperties(Weather.Tav, 0, 7.0, 0, 0, 0);

            AddWater(rainVolume, rainProps);

            //Remove Today's Evaporation
            double evapAmount_mm;

            evapAmount_mm = CalcEvap();
            EvaporateWater(evapAmount_mm);
        }
Exemple #3
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        /// <summary>
        /// Fill the Pond with a given volume of water.
        /// Must specifiy the properties of the water you are adding as well.
        /// </summary>
        /// <param name="Volume">Volume of water to add (m^3)</param>
        /// <param name="WaterTemp">Temperature of the water (oC)</param>
        /// <param name="Salinity">Salinity (kg/m^3)</param>
        /// <param name="PH">PH</param>
        /// <param name="N">Nitrogen (kg/m^3)</param>
        /// <param name="P">Phosporus (kg/m^3)</param>
        /// <param name="TSS">Total Suspended Solids (kg/m^3)</param>
        public void Fill(double Volume, double WaterTemp, double Salinity, double PH, double N, double P, double TSS)
        {
            WaterProperties addedProps = new WaterProperties(WaterTemp, Salinity, PH, N, P, TSS);

            AddWater(Volume, addedProps);
        }
Exemple #4
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        //MANAGER COMMANDS

        #region Manager Commands

        /// <summary>
        /// Fill the Pond with a given volume of water.
        /// Must specifiy the properties of the water you are adding as well.
        /// </summary>
        /// <param name="Volume">Volume of water to add (m^3)</param>
        /// <param name="WaterProperties">Properties of the water you are adding</param>
        public void Fill(double Volume, WaterProperties WaterProperties)
        {
            AddWater(Volume, WaterProperties);
        }
Exemple #5
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        private void OnEndOfDay(object sender, EventArgs e)
        {
            //Add Today's Rain
            double rainVolume = SurfaceArea * (Weather.Rain * mm2m);
            WaterProperties rainProps = new WaterProperties(Weather.Tav, 0, 7.0, 0, 0, 0);
            AddWater(rainVolume, rainProps);

            //Remove Today's Evaporation
            double evapAmount_mm;
            evapAmount_mm = CalcEvap();
            EvaporateWater(evapAmount_mm);
        }
Exemple #6
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        private void AddWater(double Volume, WaterProperties addedProps)
        {
            //This logic is valid because people can not overfill their ponds in the real world
            //because the water comes from a river by opening up the gates and letting gravity fill the pond.
            //Therefore you can not overfill it because the water level just becomes equal to the river.
            //Not sure about filling due to pumping the water though.

            //If it overfills due to rain, then because saltwater is more dense than rain water
            //the rainwater just runs straight off without mixing with the pond water.
            //Therefore no solutes are lost due to this runoff.

            double maxPondVolume = SurfaceArea * MaxPondDepth;

            if (pondVolume + Volume > maxPondVolume)
                {
                Volume = maxPondVolume - pondVolume;
                Summary.WriteWarning(this, "You have overfilled the pond. Reduced the volume added to volume the pond could accept");
                }

            AddWater_TempChange(Volume, addedProps.Temperature);
            AddWater_SalinityChange(Volume, addedProps.Salinity);
            AddWater_PHChange(Volume, addedProps.PH);
            AddWater_NChange(Volume, addedProps.N);
            AddWater_PChange(Volume, addedProps.P);
            AddWater_TSSChange(Volume, addedProps.TSS);
            //Add DOX

            pondVolume = pondVolume + Volume;
        }
Exemple #7
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 /// <summary>
 /// Fill the Pond with a given volume of water.
 /// Must specifiy the properties of the water you are adding as well.
 /// </summary>
 /// <param name="Volume">Volume of water to add (m^3)</param>
 /// <param name="WaterTemp">Temperature of the water (oC)</param>
 /// <param name="Salinity">Salinity (kg/m^3)</param>
 /// <param name="PH">PH</param>
 /// <param name="N">Nitrogen (kg/m^3)</param>
 /// <param name="P">Phosporus (kg/m^3)</param>
 /// <param name="TSS">Total Suspended Solids (kg/m^3)</param>
 public void Fill(double Volume, double WaterTemp, double Salinity, double PH, double N, double P, double TSS)
 {
     WaterProperties addedProps = new WaterProperties(WaterTemp, Salinity, PH, N, P, TSS);
     AddWater(Volume, addedProps);
 }
Exemple #8
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 /// <summary>
 /// Fill the Pond with a given volume of water.
 /// Must specifiy the properties of the water you are adding as well.
 /// </summary>
 /// <param name="Volume">Volume of water to add (m^3)</param>
 /// <param name="WaterProperties">Properties of the water you are adding</param>
 public void Fill(double Volume, WaterProperties WaterProperties)
 {
     AddWater(Volume, WaterProperties);
 }