//public static readonly int SizeInBytes = (sizeof(float) * (3 + 4));
 public ANSKVertexDeclaration(Vector3 pos, Vector2 uv, Vector3 normal, int4 indices, float4 weights, int boneCount)
 {
     Position = pos;
     Uv = uv;
     Normal = normal;
     Indices = indices;
     Weights = weights;
     BoneCount = boneCount;
 }
        private float4 VertexToJointsWeights(int vertIndex, int4 ints)
        {
            float4 floats = new float4();
            floats.Init();

            for (int i = 0; i < ints.Count; i++)
            {
                floats.AddFloat(_joints[ints[i]].GetWeight(vertIndex));
            }

            return floats;
        }