public UI Get(string name) { UI child; if (this.children.TryGetValue(name, out child)) { return(child); } GameObject childGameObject = this.GameObject.transform.Find(name)?.gameObject; if (childGameObject == null) { return(null); } child = EntityFactory.Create <UI, Scene, UI, GameObject>(this.Scene, this, childGameObject); this.Add(child); return(child); }
public UI Create(Scene scene, UIType type, GameObject gameObject) { try { GameObject bundleGameObject = ((GameObject)Resources.Load("KV")).Get <GameObject>("UILoading"); GameObject go = UnityEngine.Object.Instantiate(bundleGameObject); go.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = EntityFactory.Create <UI, Scene, UI, GameObject>(scene, null, go); ui.AddComponent <UILoadingComponent>(); return(ui); } catch (Exception e) { Log.Error(e.ToString()); return(null); } }
public async Task StartAsync() { using (UnityWebRequestAsync request = EntityFactory.Create <UnityWebRequestAsync>()) { string versionUrl = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/" + "Version.txt"; Log.Debug(versionUrl); await request.DownloadAsync(versionUrl); this.VersionConfig = MongoHelper.FromJson <VersionConfig>(request.Request.downloadHandler.text); } Log.Debug("WebVersion:\n" + MongoHelper.ToJson(this.VersionConfig)); // 对比本地的Version.txt string versionPath = Path.Combine(PathHelper.AppHotfixResPath, "Version.txt"); if (!File.Exists(versionPath)) { foreach (FileVersionInfo versionInfo in this.VersionConfig.FileVersionInfos) { if (versionInfo.File == "Version.txt") { continue; } this.bundles.Enqueue(versionInfo.File); this.TotalSize += versionInfo.Size; } } else { VersionConfig localVersionConfig = MongoHelper.FromJson <VersionConfig>(File.ReadAllText(versionPath)); Log.Debug("LocalVersion:\n" + MongoHelper.ToJson(localVersionConfig)); // 先删除服务器端没有的ab foreach (FileVersionInfo fileVersionInfo in localVersionConfig.FileVersionInfos) { if (this.VersionConfig.FileInfoDict.ContainsKey(fileVersionInfo.File)) { continue; } string abPath = Path.Combine(PathHelper.AppHotfixResPath, fileVersionInfo.File); File.Delete(abPath); } // 再下载 foreach (FileVersionInfo fileVersionInfo in this.VersionConfig.FileVersionInfos) { FileVersionInfo localVersionInfo; if (localVersionConfig.FileInfoDict.TryGetValue(fileVersionInfo.File, out localVersionInfo)) { if (fileVersionInfo.MD5 == localVersionInfo.MD5) { continue; } } if (fileVersionInfo.File == "Version.txt") { continue; } this.bundles.Enqueue(fileVersionInfo.File); this.TotalSize += fileVersionInfo.Size; } } if (this.bundles.Count == 0) { return; } Log.Debug($"need download bundles: {this.bundles.ToList().ListToString()}"); await this.WaitAsync(); }
public async Task LoadOneBundleAsync(string assetBundleName) { ABInfo abInfo; if (this.bundles.TryGetValue(assetBundleName, out abInfo)) { ++abInfo.RefCount; return; } if (this.cacheDictionary.ContainsKey(assetBundleName)) { abInfo = this.cacheDictionary[assetBundleName]; ++abInfo.RefCount; this.bundles[assetBundleName] = abInfo; this.cacheDictionary.Remove(assetBundleName); return; } if (!Define.IsAsync) { #if UNITY_EDITOR string[] realPath = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName); foreach (string s in realPath) { string assetName = Path.GetFileNameWithoutExtension(s); string path = $"{assetBundleName}/{assetName}".ToLower(); UnityEngine.Object resource = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(s); this.resourceCache[path] = resource; } this.bundles[assetBundleName] = new ABInfo(assetBundleName, null); return; #endif } AssetBundle assetBundle; using (AssetsBundleLoaderAsync assetsBundleLoaderAsync = EntityFactory.Create <AssetsBundleLoaderAsync>()) { assetBundle = await assetsBundleLoaderAsync.LoadAsync(assetBundleName); } if (!assetBundle.isStreamedSceneAssetBundle) { // 异步load资源到内存cache住 UnityEngine.Object[] assets; using (AssetsLoaderAsync assetsLoaderAsync = EntityFactory.Create <AssetsLoaderAsync, AssetBundle>(assetBundle)) { assets = await assetsLoaderAsync.LoadAllAssetsAsync(); } foreach (UnityEngine.Object asset in assets) { string path = $"{assetBundleName}/{asset.name}".ToLower(); this.resourceCache[path] = asset; } } this.bundles[assetBundleName] = new ABInfo(assetBundleName, assetBundle); }
public void CreateRoom(int id, int gameType, PlayerBaseInfo info) { EntityFactory.Create <Room, int, PlayerBaseInfo>(id, info); }
public async ETTask LoadOneBundleAsync(string assetBundleName) { ABInfo abInfo; if (this.bundles.TryGetValue(assetBundleName, out abInfo)) { ++abInfo.RefCount; return; } //Log.Debug($"---------------load one bundle {assetBundleName}"); if (!Define.IsAsync) { string[] realPath = null; #if UNITY_EDITOR realPath = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName); foreach (string s in realPath) { string assetName = Path.GetFileNameWithoutExtension(s); UnityEngine.Object resource = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(s); AddResource(assetBundleName, assetName, resource); } abInfo = EntityFactory.CreateWithParent <ABInfo, string, AssetBundle>(this, assetBundleName, null); this.bundles[assetBundleName] = abInfo; #endif return; } string p = Path.Combine(Define.AppHotfixResPath, assetBundleName); AssetBundle assetBundle = null; if (!File.Exists(p)) { p = Path.Combine(Define.AppResPath, assetBundleName); } using (AssetsBundleLoaderAsync assetsBundleLoaderAsync = EntityFactory.Create <AssetsBundleLoaderAsync>(this.Domain)) { assetBundle = await assetsBundleLoaderAsync.LoadAsync(p); } if (assetBundle == null) { throw new Exception($"assets bundle not found: {assetBundleName}"); } if (!assetBundle.isStreamedSceneAssetBundle) { // 异步load资源到内存cache住 UnityEngine.Object[] assets; using (AssetsLoaderAsync assetsLoaderAsync = EntityFactory.Create <AssetsLoaderAsync, AssetBundle>(this.Domain, assetBundle)) { assets = await assetsLoaderAsync.LoadAllAssetsAsync(); } foreach (UnityEngine.Object asset in assets) { AddResource(assetBundleName, asset.name, asset); } } abInfo = EntityFactory.CreateWithParent <ABInfo, string, AssetBundle>(this, assetBundleName, assetBundle); this.bundles[assetBundleName] = abInfo; }
public async ETTask StartAsync() { // 获取远程的Version.txt string versionUrl = ""; try { using (UnityWebRequestAsync webRequestAsync = EntityFactory.Create <UnityWebRequestAsync>(this.Domain)) { versionUrl = Define.GetUrl() + "StreamingAssets/" + "Version.txt"; //Log.Debug(versionUrl); await webRequestAsync.DownloadAsync(versionUrl); remoteVersionConfig = JsonUtility.FromJson <VersionConfig>(webRequestAsync.Request.downloadHandler.text); //Log.Debug(JsonHelper.ToJson(this.VersionConfig)); } } catch (Exception e) { throw new Exception($"url: {versionUrl}", e); } // 获取streaming目录的Version.txt VersionConfig streamingVersionConfig; string versionPath = Path.Combine(Define.AppResPath4Web, "Version.txt"); using (UnityWebRequestAsync request = EntityFactory.Create <UnityWebRequestAsync>(this.Domain)) { await request.DownloadAsync(versionPath); streamingVersionConfig = JsonUtility.FromJson <VersionConfig>(request.Request.downloadHandler.text); } // 删掉远程不存在的文件 DirectoryInfo directoryInfo = new DirectoryInfo(Define.AppHotfixResPath); if (directoryInfo.Exists) { FileInfo[] fileInfos = directoryInfo.GetFiles(); foreach (FileInfo fileInfo in fileInfos) { if (remoteVersionConfig.FileInfoDict.ContainsKey(fileInfo.Name)) { continue; } if (fileInfo.Name == "Version.txt") { continue; } fileInfo.Delete(); } } else { directoryInfo.Create(); } // 对比MD5 foreach (FileVersionInfo fileVersionInfo in remoteVersionConfig.FileInfoDict.Values) { // 对比md5 string localFileMD5 = BundleHelper.GetBundleMD5(streamingVersionConfig, fileVersionInfo.File); if (fileVersionInfo.MD5 == localFileMD5) { continue; } this.bundles.Enqueue(fileVersionInfo.File); this.TotalSize += fileVersionInfo.Size; } }