/// <summary> /// This is specific to adding the player cube so that we can save /// some of the data about the cube (player mass, name, uid, etc.) /// </summary> /// <param name="json"></param> public void AddPlayerCube(string json) { Cube cube = Cube.Create(json); ProcessIncomingCube(cube); Player_Start_Mass = cube.Mass; Player_Name = cube.Name; Player_UID = cube.UID; }