/// <summary> Displays the game Board </summary> /// /// <remarks> , 13/11/2017. </remarks> /// /// <param name="header"> The header. </param> /// <param name="connection"> The connection. </param> /// <param name="board"> The board. </param> public void GetBoard(PacketHeader header, Connection connection, Model.Board board) { //Console.WriteLine("TRUMP Value IN GET BOARD TYPE:" + board.Trump.Type + " VALUE :" + board.Trump.Val + "\n"); Client.Board = board; Services.DisplayBoard(board); Services.DisplayHand(Client.Player); }
public MainViewModel() { ////if (IsInDesignMode) ////{ //// // Code runs in Blend --> create design time data. ////} ////else ////{ //// // Code runs "for real" ////} Instructions = Enum.GetNames(typeof(Instruction)); Board = new Board(); Droid1 = new Droid(); Droid1.color = DroidColor.Yellow; Droid1.position = new Position(1, 1); Droid1.direction = Direction.Right; Droid1.Instructions.Add(Instruction.Move1); Droid1.Instructions.Add(Instruction.Move1); //Board.boardElements.Add(Droid1); Board.Droids.Add(Droid1); ExecutePhaseCommand = new RelayCommand(() => ExecutePhaseButtonAction()); Droid1AddInstructionCommand = new RelayCommand( () => { //MessageBox.Show(String.Format("You you want add this instruction: {0}", Droid1SelectedInstruction)); Droid1.Instructions.Add(Droid1SelectedInstruction); }, () => Droid1.Instructions.Count < 5) ; }
public Game(int xSize, int ySize) { _board = new Board(xSize, ySize); _board.BoardFilled += (s, e) => { if (Winner != null) { Winner(s, new WinEventArgs { TimeCompleted = DateTime.Now, TimeStarted = _timeOfFirstMove, Turns = Turns, FilledEvent = e }); } }; }
public override SuggestedMoves ChooseColor(Color[,] board) { Color currentColor = board[0, 0]; Color bestColor = Color.Red; int greatestSurfaceArea = 0; //test every color foreach (Color color in Enum.GetValues(typeof(Color)).Cast<Color>()) { if (color != currentColor) //the current color won't change anything { //model picking that color Board boardLogic = new Board(board); boardLogic.Pick(color); int surfaceArea = EdgeCoverage(boardLogic.GetCopyOfBoard()); if (surfaceArea > greatestSurfaceArea) { greatestSurfaceArea = surfaceArea; bestColor = color; } } } return new SuggestedMoves ( bestColor ); }