protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
 {
     //Unit[] units = UnitHelper.GetTeamUnits(GameStateComponent.Instance.IsMyTeamGold);
     //   env.Add(UnitsStr, units);
     return(true);
 }
 protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
 {
     //Unit unit = env.Get<Unit>(UnitKey);
     //env.Add(PosKey, unit.Position);
     return(true);
 }
 protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
 {
     //Game.EventSystem.Run(EventIdType.SceneUIType, Visible);
     return(true);
 }
 protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
 {
     //GameStateComponent game = SceneHelper.Scene.GetComponent<GameStateComponent>();
     //return game.IsFirst;
     return(true);
 }