public override void ClientTerminate() { Interface = null; textureUI?.Deactivate(); textureUI = null; }
internal override void PostSetupContent() { if (!Main.dedServ) { textureUI = new TextureUI(userInterface); textureUI.Activate(); userInterface.SetState(textureUI); } }
public override void ClientInitialize() { Interface = new UserInterface(); textureUI = new TextureUI(Interface); textureUI.Activate(); Interface.SetState(textureUI); }