Exemple #1
0
        /// <summary>
        /// Starts Factorio if the command line specifies to do so.
        /// </summary>
        /// <param name="commandLine">The programs command line.</param>
        /// <param name="createApp">Specifies whether an app should be created.</param>
        /// <returns>Returns true if the game was started, otherwise false.</returns>
        private static bool StartGameIfSpecified(CommandLine commandLine, bool createApp)
        {
            FactorioVersion factorioVersion;

            if (commandLine.TryGetArgument('n', "factorio-name", out string name))
            {
                // Sets 'Application.Current'
                if (createApp)
                {
                    CreateApp(commandLine);
                }

                if (!TryGetFactorioVersion(name, false, out factorioVersion))
                {
                    MessageBox.Show(
                        $"A Factorio installation named '{name}' was not found.",
                        "Error starting game!", MessageBoxButton.OK, MessageBoxImage.Error);
                    return(true);
                }
            }
            else if (commandLine.TryGetArgument('f', "factorio-version", out string versionString))
            {
                // Sets 'Application.Current'
                if (createApp)
                {
                    CreateApp(commandLine);
                }

                if (!TryGetFactorioVersion(versionString, true, out factorioVersion))
                {
                    MessageBox.Show(
                        $"A Factorio installation with version {versionString} was not found.",
                        "Error starting game!", MessageBoxButton.OK, MessageBoxImage.Error);
                    return(true);
                }
            }
            else
            {
                return(false);
            }
            if (factorioVersion == null)
            {
                return(true);
            }


            ActivateMods(commandLine);
            string args = BuildArguments(commandLine);

            factorioVersion.Run(args);

            return(true);
        }
Exemple #2
0
        private static void ActivateMods(CommandLine commandLine)
        {
            var mods     = new ModCollection();
            var modpacks = new ModpackCollection();

            ModManager.BeginUpdateTemplates();
            Mod.LoadMods(mods, modpacks);
            ModpackTemplateList.Instance.PopulateModpackList(mods, modpacks, null);

            mods.ForEach(mod => mod.Active = false);

            string modpackName;

            if (commandLine.TryGetArgument('p', "modpack", out modpackName))
            {
                Modpack modpack = modpacks.Find(modpackName);
                if (modpack != null)
                {
                    modpack.Active = true;
                }
                else
                {
                    MessageBox.Show(
                        $"No modpack named '{modpackName}' found.\nThe game will be launched without any mods enabled.",
                        "Error loading modpack!", MessageBoxButton.OK, MessageBoxImage.Warning);
                }
            }

            ModManager.EndUpdateTemplates(true);
            ModManager.SaveTemplates();
        }
Exemple #3
0
        private static string BuildArguments(CommandLine commandLine)
        {
            var sb = new StringBuilder();

            if (commandLine.TryGetArgument('s', "savegame", out string savegameName))
            {
                sb.Append($"--load-game \"{savegameName}\"");
            }

            if (commandLine.TryGetArgument('c', "commands", out string factorioCommandline))
            {
                if (sb.Length > 0)
                {
                    sb.Append(' ');
                }
                sb.Append(factorioCommandline.Replace('\'', '"'));
            }

            return(sb.ToString());
        }
        /// <summary>
        /// Creates the app as specified by the command line.
        /// </summary>
        /// <param name="commandLine">The programs command line.</param>
        private static App CreateApp(CommandLine commandLine)
        {
            // Do not create crash logs when debugging.
            bool createCrashLog = !commandLine.IsSet('l', "no-logs");

            // Custom AppData path for debugging purposes only.
            string appDataPath;
            bool   hasCustomAppDataPath = commandLine.TryGetArgument('a', "appdata-path", out appDataPath);


            if (hasCustomAppDataPath)
            {
                return(new App(createCrashLog, appDataPath));
            }
            else
            {
                return(new App(createCrashLog));
            }
        }
Exemple #5
0
        /// <summary>
        /// Creates the app as specified by the command line.
        /// </summary>
        /// <param name="commandLine">The programs command line.</param>
        private static App CreateApp(CommandLine commandLine)
        {
            // Do not create crash logs when debugging.
            bool createCrashLog = !commandLine.IsSet('l', "no-logs");

            // Do not register fily type associations when debugging.
            bool registerFileTypes = !commandLine.IsSet('t', "no-register-filetype");

            // Custom AppData path for debugging purposes only.
            string appDataPath;
            bool   hasCustomAppDataPath = commandLine.TryGetArgument('a', "appdata-path", out appDataPath);


            if (hasCustomAppDataPath)
            {
                return(new App(createCrashLog, registerFileTypes, appDataPath));
            }
            else
            {
                return(new App(createCrashLog, registerFileTypes));
            }
        }
        /// <summary>
        /// Starts Factorio if the command line specifies to do so.
        /// </summary>
        /// <param name="commandLine">The programs command line.</param>
        /// <param name="createApp">Specifies whether an app should be created.</param>
        /// <returns>Returns true if the game was started, otherwise false.</returns>
        private static bool StartGameIfSpecified(CommandLine commandLine, bool createApp)
        {
            string versionString;

            if (commandLine.TryGetArgument('f', "factorio-version", out versionString))
            {
                // Variable not used but sets 'Application.Current'.
                App app = null;
                if (createApp)
                {
                    app = CreateApp(commandLine);
                }

                var             versions = FactorioVersion.GetInstalledVersions();
                FactorioVersion steamVersion;
                if (FactorioSteamVersion.TryLoad(out steamVersion))
                {
                    versions.Add(steamVersion);
                }

                FactorioVersion factorioVersion = null;
                if (string.Equals(versionString, FactorioVersion.LatestKey, StringComparison.InvariantCultureIgnoreCase))
                {
                    factorioVersion = versions.MaxBy(item => item.Version, new VersionComparer());
                }
                else
                {
                    factorioVersion = versions.Find(item => string.Equals(item.VersionString, versionString, StringComparison.InvariantCultureIgnoreCase));
                }

                if (factorioVersion != null)
                {
                    var mods     = new List <Mod>();
                    var modpacks = new List <Modpack>();

                    ModManager.BeginUpdateTemplates();
                    Mod.LoadMods(mods, modpacks);
                    ModpackTemplateList.Instance.PopulateModpackList(mods, modpacks, null);

                    mods.ForEach(mod => mod.Active = false);

                    string modpackName;
                    if (commandLine.TryGetArgument('p', "modpack", out modpackName))
                    {
                        Modpack modpack = modpacks.FirstOrDefault(item => item.Name == modpackName);
                        if (modpack != null)
                        {
                            modpack.Active = true;
                        }
                        else
                        {
                            MessageBox.Show(
                                $"No modpack named '{modpackName}' found.\nThe game will be launched without any mods enabled.",
                                "Error loading modpack!", MessageBoxButton.OK, MessageBoxImage.Warning);
                        }
                    }

                    ModManager.EndUpdateTemplates(true);
                    ModManager.SaveTemplates();

                    Process.Start(factorioVersion.ExecutablePath);
                }
                else
                {
                    MessageBox.Show(
                        $"Factorio version {versionString} is not available.\nCheck your installed Factorio versions.",
                        "Error starting game!", MessageBoxButton.OK, MessageBoxImage.Error);
                }

                return(true);
            }

            return(false);
        }
Exemple #7
0
        public static int Main(string[] args)
        {
            var commandLine = new CommandLine(args, 'a', 'n', 'f', 'p', 's', 'c');

            // Only display help.
            if (commandLine.IsSet('h', "help"))
            {
                Program.DisplayHelp();
                return(0);
            }

            // Wait for updater to exit.
            if (commandLine.TryGetArgument(null, "update-complete", out string pidStr))
            {
                if (int.TryParse(pidStr, out int pid))
                {
                    try
                    {
                        var updaterProcess = Process.GetProcessById(pid);
                        updaterProcess.WaitForExit();
                    }
                    catch
                    { }
                }
            }


            string appGuid = Program.Guid.ToString();
            string mutexId = $"{{{appGuid}}}";

            bool createdNew;

            using (var mutex = new Mutex(false, mutexId, out createdNew))
            {
                var hasHandle = false;
                try
                {
                    try
                    {
                        hasHandle = mutex.WaitOne(100, false);
                        if (!hasHandle) // App already running.
                        {
                            bool gameStarted = StartGameIfSpecified(commandLine, true);

                            var sendArgs = args;
                            if (gameStarted)
                            {
                                sendArgs = sendArgs.Append(NewInstanceGameStartedSpecifier).ToArray();
                            }
                            SendNewInstanceStartedMessage(sendArgs);

                            return(0);
                        }
                    }
                    catch (AbandonedMutexException)
                    {
                        hasHandle = true;
                    }


                    // App not running.
                    App app = CreateApp(commandLine);

                    if (StartGameIfSpecified(commandLine, false))
                    {
                        return(0);
                    }


                    var  cancellationSource = new CancellationTokenSource();
                    Task listenTask         = ListenForNewInstanceStarted(cancellationSource.Token);

                    int result = Program.Run(commandLine, app);

                    cancellationSource.Cancel();
                    listenTask.Wait();

                    return(result);
                }
                finally
                {
                    if (hasHandle)
                    {
                        mutex.ReleaseMutex();
                    }
                }
            }
        }