public void OnStart() { sound = gameObject.RequireComponent<CSound>(); fx = Common.GetStealthPlayerCamera().RequireComponent<CArtifactFX>(); //sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); Activated = false; currTime = MaxTime; fx.mBlockThreshold = 0.0f; fx.mLineThreshold = 0.0f; }
public void OnStart() { zone = GameObject.GetGameObjectByName("scp_zone").RequireComponent<CZone>(); rand = new Random(); target = null; speed = new Vector3(.3f,.8f,-.5f); sound = gameObject.RequireComponent<CSound>(); fx = GameObject.GetGameObjectByName("Camera").RequireComponent<CArtifactFX>(); sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); }
public void OnStart() { sound = gameObject.RequireComponent<CSound>(); fx = Common.GetStealthPlayerCamera().RequireComponent<CArtifactFX>(); sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CArtifactFX obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CArtifactFX obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }