public void generate_schedule(object sender, EventArgs e) { if (Models.EngineManagerModel.instance != null && Models.EngineManagerModel.instance.IsConnected) { //get the schedule schedule = Barrista.getInstance().Schedule_Generate(); if (OnRefresh != null) { OnRefresh(sender, e); } //generate system -> time collection float totalTime = 0; PerfTimeData.Clear(); OperationList.OperationListEnumerator en = schedule.GetEnumerator(); while (en.MoveNext()) { float timesample = (float)en.Current.samples_sum / (float)en.Current.samples_num; PerfData p = new PerfData() { AvgRunTime = timesample, SystemName = en.Current.name }; PerfTimeData.Add(p); totalTime += timesample; } //generate fps statusText = ""; statusText += "Total Frametime: " + (totalTime / 1000.0f).ToString(); statusText += "\t\tFPS: " + ((1.0f / (totalTime / 10000.0f)) * 100.0f).ToString(); PropertyChanged(this, new PropertyChangedEventArgs("statusText")); } }
public void generate_schedule(object sender, EventArgs e) { if (Models.EngineManagerModel.instance != null && Models.EngineManagerModel.instance.IsConnected) { //get the schedule schedule = Barrista.getInstance().Schedule_Generate(); if (OnRefresh != null) OnRefresh(sender, e); //generate system -> time collection float totalTime = 0; PerfTimeData.Clear(); OperationList.OperationListEnumerator en = schedule.GetEnumerator(); while (en.MoveNext()) { float timesample = (float)en.Current.samples_sum / (float)en.Current.samples_num; PerfData p = new PerfData(){ AvgRunTime = timesample, SystemName = en.Current.name }; PerfTimeData.Add(p); totalTime += timesample; } //generate fps statusText = ""; statusText += "Total Frametime: " + (totalTime / 1000.0f).ToString(); statusText += "\t\tFPS: " + ((1.0f/(totalTime / 10000.0f))*100.0f).ToString(); PropertyChanged(this, new PropertyChangedEventArgs("statusText")); } }