Exemple #1
0
        /**
         * Increment the product class amount can be used to increment the value of a product class
         * for instance if you have 3 products which gives you gold coins you might also want the player
         * to be able to pickup gold coins in the game. You can use this to increment the value that the
         * player pick's up in the game.
         */
        public static void IncrementProductClassAmount(string productClass, int incrementWith)
        {
            var prod = ShopConfig.GetProductByClassId(productClass);

            if (prod != null)
            {
                prod.AddValueToProductAmountAndSaveLocalData(incrementWith);
            }
            else
            {
                Debug.LogError("MobyShop: Couldn't find a Product With Class Name : " + productClass + "\nAvailable classes :" + string.Join(",", ShopConfig.ProductClasses));
                // Error porduct doesnt exists...
            }
        }
Exemple #2
0
        /**
         * This method initializes the inapp purchase.
         */
        static void BillingUnityEditor_BuyProductInGameCurrency(ProductInfo product, System.Action <bool, string, Shop.BuyResponse> callback, ShopConfirm shopConfirmInterface, ShopNotEnoughCoins notEnoughCoinsInterface)
        {
            if (MobyShop.Shop.Verbose)
            {
                Debug.Log("MobyShop: Buying product with virtual currency (" + product.ingameCurrencyClass + "); price=" + product.PriceTag + "; currency class=" + product.ingameCurrencyClass);
            }

            if (product.billing != BillingType.IngameCurrency)
            {
                throw new System.Exception("MobyShop: Billing with virtual currency is only allowed for : " + product.ProductId);
            }

            // Currency Class
            if (string.IsNullOrEmpty(product.ingameCurrencyClass))
            {
                Debug.LogError("MobyShop: Error currecy class did not exist : '" + product.ingameCurrencyClass + "'");
                callback(false, "Invalid product setup - no currency class given", Shop.BuyResponse.Failed);
            }

            if (ShopConfig.GetProductByClassId(product.ingameCurrencyClass) == null)
            {
                Debug.Log("MobyShop: Warning: No Product's exists with currency class id : '" +
                          product.ingameCurrencyClass +
                          "'\nNOTE: This might be okay if you don't intent for the user to buy the currency in the game shop");
            }

            // Debug.Log( "MobyShop: Buy product with virtual currency (coins)" );
            int amount = Mathf.Abs(Shop.GetProductClassAmount(product.ingameCurrencyClass));

            if (amount < Mathf.Abs(product.price))
            {
                //Debug.Log ("Not enough coins");

                if (notEnoughCoinsInterface == null)
                {
                    var uigo = instance.NotEnoughCoins;
                    if (uigo == null)
                    {
                        if (Billing.instance.PrefabNotEnoughCoins == null)
                        {
                            Debug.LogError("MobyShop: Error 'Not Enough Coins' Dialog Prefab was not found");
                            callback(false, "", Shop.BuyResponse.Cancelled);
                            return;
                        }
                        var goNotEn = GameObject.Instantiate(Billing.instance.PrefabNotEnoughCoins);
                        uigo = goNotEn;
                    }
                    var canvas = CanvasHelper.GetCanvas();
                    uigo.transform.localPosition = Vector2.zero;
                    uigo.gameObject.SetActive(true);
                    uigo.transform.parent = canvas.transform;
                    var rt = uigo.GetComponent <RectTransform> ();
                    rt.FitAnchorsToCorners();
                    uigo.GetComponentCompatibleWith <global::MobyShop.ShopNotEnoughCoins> ().onDismissed = (global::MobyShop.ShopNotEnoughCoins.Dismissed dismissedWith) => {
                        var response = dismissedWith == global::MobyShop.ShopNotEnoughCoins.Dismissed.BuyMoreCoins ? Shop.BuyResponse.BuyMoreCoins : Shop.BuyResponse.Cancelled;
                        callback(false, "Not enough coins available", response);
                    };
                    return;
                }
                else
                {
                    notEnoughCoinsInterface.onDismissed = (ShopNotEnoughCoins.Dismissed dismissedWith) => {
                        var response = dismissedWith == ShopNotEnoughCoins.Dismissed.BuyMoreCoins ? Shop.BuyResponse.BuyMoreCoins : Shop.BuyResponse.Cancelled;
                        callback(false, "Not enough coins available", response);
                    };
                    notEnoughCoinsInterface.Show();
                    return;
                }
                //return;
            }
            else
            {
                //
                if (shopConfirmInterface == null)
                {
                    var uigo = MobyShop.Shop.BillingIngameCurrentUI;
                    if (uigo == null)
                    {
                        callback(false, "Failed to get UI confirm object.", Shop.BuyResponse.Failed);
                        return;
                    }
                    var canvas = CanvasHelper.GetCanvas();
                    uigo.transform.localPosition = Vector2.zero;
                    uigo.gameObject.SetActive(true);
                    uigo.transform.parent = canvas.transform;
                    var rt = uigo.GetComponent <RectTransform> ();
                    rt.offsetMin = rt.offsetMax = Vector2.zero;
                    rt.anchorMin = Vector2.zero;
                    rt.anchorMax = Vector2.one;
                    uigo.GetComponentCompatibleWith <global::ShopConfirm> ().onDismissed = (BillingInGameCurrency.AcceptOrCancel result) => {
                        //Debug.Log("OnBuyResult : " + result );
                        if (result == BillingInGameCurrency.AcceptOrCancel.Accepted)
                        {
                            Shop.IncrementProductClassAmount(product.ingameCurrencyClass, -Mathf.Abs(product.price));
                            CallUnlockProduct(BoughtOrRestored.Bought, product);
                            callback(true, "", Shop.BuyResponse.Ok);
                        }
                        else
                        {
                            callback(false, "User cancelled", Shop.BuyResponse.Cancelled);
                        }
                    };
                }
                else
                {
                    shopConfirmInterface.onDismissed = (BillingInGameCurrency.AcceptOrCancel result) => {
                        if (result == BillingInGameCurrency.AcceptOrCancel.Accepted)
                        {
                            Shop.IncrementProductClassAmount(product.ingameCurrencyClass, -Mathf.Abs(product.price));
                            CallUnlockProduct(BoughtOrRestored.Bought, product);
                            callback(true, "", Shop.BuyResponse.Ok);
                        }
                        else
                        {
                            callback(false, "User cancelled", Shop.BuyResponse.Cancelled);
                        }
                    };
                    shopConfirmInterface.Show(   );
                    return;
                }
            }
        }