public void Update() { if (firstRun) { onFirstRun(); } if (Network.connected) { Network.Update(); foreach (Player player in players.Values) { // Update player positions player.Update(); } spawner.Update(); } else { ScreenManager.gameState = GameState.MainMenu; firstRun = true; } KeyboardInput.HandleEscToMenu(); ScreenManager.cursorState = CursorState.Crosshair; }
public void Update() { // Update player position foreach (Player player in players.Values) { // Update player positions player.Update(); } spawner.Update(); KeyboardInput.HandleEscToMenu(); ScreenManager.cursorState = CursorState.Crosshair; }