public TargetingSystem(Units owner, SensoryMemory memory)
 {
     this.m_Owner         = owner;
     this.m_SensoryMemory = memory;
     this.InitTargets();
     this.IsSearchTarget = false;
     if (AutoTestController.UseAI)
     {
         this._autoTest = true;
     }
 }
 public TowerTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory)
 {
 }
 public MonsterTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory)
 {
     this.tarDic.Clear();
 }
 public MobaTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory)
 {
     this.m_timer = new MyAiTimer();
 }
 public HeroMirrorTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory)
 {
 }