public TargetingSystem(Units owner, SensoryMemory memory) { this.m_Owner = owner; this.m_SensoryMemory = memory; this.InitTargets(); this.IsSearchTarget = false; if (AutoTestController.UseAI) { this._autoTest = true; } }
public TowerTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory) { }
public MonsterTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory) { this.tarDic.Clear(); }
public MobaTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory) { this.m_timer = new MyAiTimer(); }
public HeroMirrorTargetingSystem(Units owner, SensoryMemory memory) : base(owner, memory) { }