public override void Init() { timeToDestroy = 0f; AddPlugin(Effect.CreatePrimitive <AddDefendChanceEffect> (this, own, targets)); }
public override void Init() { timeToDestroy = 0f; AddPlugin(Effect.CreatePrimitive <AddVitalityPointEffect> (this, own, targets)); }
public override void Init() { timeToDestroy = 5f; AddPlugin(Effect.CreatePrimitive <HealthPowerRestoringEffect> (this, own, targets)); }