Exemple #1
0
        private void SetBomb(MatchGroup m)
        {
            if (m == null)
            {
                return;
            }
            GridCell c = m.lastMatchedCell;
            DynamicClickBombObjectData b = null;

            switch (m.GetGroupType())
            {
            case MatchGroupType.HorBomb:
                b = MatchSet.GetDynamicClickBombObject(BombDir.Horizontal, m.lastMatchedID);
                break;

            case MatchGroupType.VertBomb:
                b = MatchSet.GetDynamicClickBombObject(BombDir.Vertical, m.lastMatchedID);
                break;

            case MatchGroupType.Bomb:
                b = MatchSet.GetDynamicClickBombObject(BombDir.Radial, m.lastMatchedID);
                break;

            case MatchGroupType.ColorBomb:
                b = MatchSet.GetDynamicClickBombObject(BombDir.Color, m.lastMatchedID);
                break;
            }
            if (b == null)
            {
                return;
            }
            createPrefab = b.createAnimPrefab;
            c.SetDynamicClickBomb(b);
            Creator.InstantiateAnimPrefab(createPrefab, c.DynamicObject.transform, c.DynamicObject.transform.position, SortingOrder.BombCreator + 1, false, null);
        }
        public override void Hit(GridCell gCell, Action completeCallBack)
        {
            // Debug.Log("hit: " + name);
            hits++;
            int protection = Protection;

            if (OData.protectionStateImages.Length > 0)
            {
                int i = Mathf.Min(hits - 1, OData.protectionStateImages.Length - 1);
                GetComponent <SpriteRenderer>().sprite = OData.protectionStateImages[i];
            }

            if (OData.hitAnimPrefab)
            {
                Creator.InstantiateAnimPrefab(OData.hitAnimPrefab, transform.parent, transform.position, SortingOrder.MainExplode, true, null);
            }

            MSound.PlayClip(0, OData.privateClip);

            if (protection == 0)
            {
                hitDestroySeq = new TweenSeq();

                SetToFront(true);

                hitDestroySeq.Add((callBack) => // play preexplode animation
                {
                    SimpleTween.Value(gameObject, 0, 1, 0.050f).AddCompleteCallBack(() =>
                    {
                        callBack();
                    });
                });

                hitDestroySeq.Add((callBack) =>
                {
                    TargetCollectEvent?.Invoke(GetID());
                    MSound.PlayClip(0, OData.privateClip, transform.position, null);
                    callBack();
                });

                hitDestroySeq.Add((callBack) =>
                {
                    completeCallBack?.Invoke();
                    Destroy(gameObject);
                    callBack();
                });

                hitDestroySeq.Start();
            }
            else
            {
                completeCallBack?.Invoke();
            }
        }
Exemple #3
0
        /// <summary>
        /// Collect match object, hit overlays, hit underlays
        /// </summary>
        /// <param name="completeCallBack"></param>
        internal void Collect(float delay, bool showPrefab, bool fly, Action completeCallBack)
        {
            transform.parent = null;
            GameObject animPrefab = OData.collectAnimPrefab;

            TweenSeq cSequence = new TweenSeq();

            if (delay > 0)
            {
                cSequence.Add((callBack) =>
                {
                    SimpleTween.Value(gameObject, 0, 1, delay).AddCompleteCallBack(callBack);
                });
            }

            cSequence.Add((callBack) =>
            {
                if (this)
                {
                    SetToFront(true);
                }
                MSound.PlayClip(0, OData.privateClip);
                callBack();
            });

            // sprite seq animation
            if (showPrefab)
            {
                cSequence.Add((callBack) =>
                {
                    Creator.InstantiateAnimPrefab(animPrefab, transform, transform.position, SortingOrder.MainToFront + 1, false,
                                                  () =>
                    {
                        callBack();
                    });
                });
            }

            //fly
            if (fly)
            {
                cSequence.Add((callBack) =>
                {
                    SimpleTween.Move(gameObject, transform.position, MatchBoard.Instance.FlyTarget, 0.4f).AddCompleteCallBack(() =>
                    {
                        //  callBack();
                    });
                    callBack(); // not wait
                });
                cSequence.Add((callBack) =>
                {
                    SimpleTween.Value(gameObject, 0, 1, 0.15f).AddCompleteCallBack(callBack);
                });
            }
            //finish
            cSequence.Add((callBack) =>
            {
                TargetCollectEvent?.Invoke(OData.ID);
                completeCallBack?.Invoke();
                Destroy(gameObject, (fly) ? 0.6f : 0);
                callBack();
            });

            cSequence.Start();
        }
Exemple #4
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            ParallelTween par1 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            float             dist     = Vector3.Distance(transform.position, gCell.transform.position);
            List <GameObject> dupBoost = new List <GameObject>();

            dupBoost.Add(b.SceneObject);

            //move activeBooster
            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            // duplicate and move
            foreach (var c in area.Cells)
            {
                if (c != gCell)
                {
                    par0.Add((callBack) =>
                    {
                        GameObject boost = Instantiate(b.SceneObject);
                        dupBoost.Add(boost);
                        SimpleTween.Move(boost.gameObject, gCell.transform.position, c.transform.position, Vector3.Distance(c.transform.position, gCell.transform.position) / speed).AddCompleteCallBack(() =>
                        {
                            ValuesTween(boost.gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { boost.transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                        }).SetEase(EaseAnim.EaseInSine);
                    });
                }
            }

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                    }
                                );
                });
            }

            // disable boosters
            foreach (var db in dupBoost)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        db.SetActive(false);
                    }
                                );
                    callBack();
                });
            }

            // collect match objects
            delay = 0.05f;
            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                par1.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                // destroy boosters
                foreach (var db in dupBoost)
                {
                    Destroy(db);
                }

                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #5
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);
            // ScoreCollectHandler?.Invoke(area);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(b.SceneObject, 0.25f);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.Booster + 1, true, callBack);
                    }
                                );
                });
            }

            delay = 0.15f;
            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #6
0
        /// <summary>
        /// Collect match object, hit overlays, hit underlays
        /// </summary>
        /// <param name="completeCallBack"></param>
        internal void Collect(GridCell gCell, float delay, bool showPrefab, bool fly, bool hitProtection, bool sideHitProtection, Action completeCallBack)
        {
            this.gCell       = gCell;
            transform.parent = null;

            GameObject animPrefab = OData.collectAnimPrefab;

            collectSequence = new TweenSeq();
            if (delay > 0)
            {
                collectSequence.Add((callBack) => {
                    SimpleTween.Value(gameObject, 0, 1, delay).AddCompleteCallBack(callBack);
                });
            }

            // play sound
            collectSequence.Add((callBack) =>
            {
                MSound.PlayClip(0, OData.privateClip);
                callBack();
            });

            // sprite seq animation
            if (showPrefab)
            {
                collectSequence.Add((callBack) =>
                {
                    if (this && !fly)
                    {
                        GetComponent <SpriteRenderer>().enabled = false;
                    }
                    GameObject aG = Creator.InstantiateAnimPrefab(animPrefab, transform, transform.position, SortingOrder.Main, false,
                                                                  () =>
                    {
                        if (this && fly)
                        {
                            SetToFront(true);
                        }
                        callBack();
                    });
                    aG.transform.parent = null; // unparent for play full animation
                });
            }

            // hit protection
            collectSequence.Add((callBack) =>
            {
                if (hitProtection)
                {
                    gCell.DirectHitUnderlay(null);
                    gCell.DirectHitOverlay(null);
                }
                if (sideHitProtection)
                {
                    gCell.Neighbors.Cells.ForEach((GridCell c) => { c.SideHit(null); });
                }
                callBack();
            });

            //fly
            if (fly)
            {
                collectSequence.Add((callBack) =>
                {
                    SimpleTween.Move(gameObject, transform.position, MatchBoard.Instance.FlyTarget, 0.4f).AddCompleteCallBack(() =>
                    {
                        //  callBack();
                    });
                    callBack(); // not wait
                });
                collectSequence.Add((callBack) => {
                    SimpleTween.Value(gameObject, 0, 1, 0.15f).AddCompleteCallBack(callBack);
                });
            }
            // finish
            collectSequence.Add((callBack) =>
            {
                // Debug.Log(ToString()+  " collected");
                ScoreCollectEvent?.Invoke();
                TargetCollectEvent?.Invoke(OData.ID);
                completeCallBack?.Invoke();
                Destroy(gameObject, (fly) ? 0.4f: 0);
            });

            collectSequence.Start();
        }
Exemple #7
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.Overlay)
            {
                if (!gCell.Match && !gCell.StaticBlocker && !gCell.DynamicBlocker)
                {
                    Booster.ActiveBooster.DeActivateBooster();
                    completeCallBack?.Invoke();
                    return;
                }
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();

            //move activeBooster
            Vector3 pos      = transform.position;
            float   dist     = Vector3.Distance(transform.position, gCell.transform.position);
            Vector3 rotPivot = Vector3.zero;
            float   rotRad   = 6f;

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(b.SceneObject, b.SceneObject.transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    rotPivot = transform.position - new Vector3(0, rotRad, 0);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });


            // back move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 90f, Mathf.Deg2Rad * 180f, 0.25f).SetEase(EaseAnim.EaseInCubic). //
                SetOnUpdate((float val) => { transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot; }).
                AddCompleteCallBack(() => { callBack(); });
            });
            //forward move
            bTS.Add((callBack) =>
            {
                SimpleTween.Value(gameObject, Mathf.Deg2Rad * 180f, Mathf.Deg2Rad * 100f, 0.2f).SetEase(EaseAnim.EaseOutBounce).
                SetOnUpdate((float val) =>
                {
                    transform.position = new Vector3(rotRad * Mathf.Cos(val), rotRad * Mathf.Sin(val), 0) + rotPivot;
                }).
                AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(gameObject, 0.25f);
                    Creator.InstantiateAnimPrefab(bData.animPrefab, gCell.transform, gCell.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                });
            });

            //  if (gCell.IsMatchable)
            {
                bTS.Add((callBack) =>
                {
                    GridCell.ExplodeCell(gCell, 0, true, false, true, callBack);
                    // gCell.CollectMatch(0, true, false, true, true, callBack);
                });
            }


            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #8
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    ValuesTween(gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                    MSound.PlayClip(0, bData.privateClip);
                }).SetEase(EaseAnim.EaseInSine);
            });

            bTS.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            bTS.Add((callBack) =>
            {
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * 1.0f;
                callBack();
            });

            bTS.Add((callBack) =>
            {
                Destroy(b.SceneObject, 0.1f);
                callBack();
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                if (!c.IsDisabled && !c.Blocked)
                {
                    float d        = delay;
                    float distance = Vector2.Distance(c.transform.position, gCell.transform.position);
                    d = distance / 15f + delay;
                    par0.Add((callBack) =>
                    {
                        delayAction(gameObject, d,
                                    () =>
                        {
                            Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, null);
                            callBack();
                        }
                                    );
                    });
                }
            }

            delay = 0.15f;
            foreach (GridCell mc in area.Cells) //parallel explode all cells
            {
                float t        = 0;
                float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                t = distance / 15f;
                par0.Add((callBack) =>
                {
                    GridCell.ExplodeCell(mc, t, false, false, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }