Exemple #1
0
        public virtual CellsGroup GetArea(GridCell hitGridCell)
        {
            Debug.Log("base get shoot area");
            CellsGroup cG = new CellsGroup();

            return(cG);
        }
        public virtual CellsGroup GetShootArea(GridCell hitGridCell, GridCell freeGridCell, BubbleGrid grid)
        {
            Debug.Log("base get shoot area");
            CellsGroup cG = new CellsGroup();

            return(cG);
        }
Exemple #3
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        public override CellsGroup GetArea(GridCell gCell)
        {
            CellsGroup cG = new CellsGroup();

            //  Debug.Log(gCell);
            if (!gCell)
            {
                return(cG);
            }
            switch (OData.bombType)
            {
            case BombDir.Vertical:
                cG.AddRange(gCell.GColumn.cells);      //cG.AddRange(gCell.GColumn.GetDynamicArea());
                break;

            case BombDir.Horizontal:
                cG.AddRange(gCell.GRow.cells);     // cG.AddRange(gCell.GRow.GetDynamicArea());
                break;

            case BombDir.Radial:
                List <GridCell> areaRad = MBoard.grid.GetAroundArea(gCell, 1).Cells;
                cG.Add(gCell);
                foreach (var item in areaRad)
                {
                    cG.Add(item);        // if (item.IsMatchable)
                }
                break;

            case BombDir.Color:
                cG.AddRange(MGrid.GetAllByID(OData.matchID).SortByDistanceTo(gCell));
                break;
            }
            return(cG);
        }
Exemple #4
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        public override CellsGroup GetArea(GridCell gCell)
        {
            CellsGroup cG = new CellsGroup();

            cG.AddRange(gCell.GColumn.cells);
            return(cG);
        }
Exemple #5
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 public void ApplyToTarget(GridCell hitGCell, GridCell freeGCell, CellsGroup group)
 {
     if (debug)
     {
         Debug.Log("apply");
     }
 }
Exemple #6
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        public CellsGroup GetWave(GridCell gCell, int radius)
        {
            radius = Mathf.Max(0, radius);
            CellsGroup        res      = new CellsGroup();
            int               row1     = gCell.Row - radius;
            int               row2     = gCell.Row + radius;
            int               col1     = gCell.Column - radius;
            int               col2     = gCell.Column + radius;
            Row <GridCell>    topRow   = GetRow(row1);
            Row <GridCell>    botRow   = GetRow(row2);
            Column <GridCell> leftCol  = GetColumn(col1);
            Column <GridCell> rightCol = GetColumn(col2);

            if (topRow != null)
            {
                for (int i = col1; i <= col2; i++)
                {
                    if (ok(row1, i))
                    {
                        res.Add(topRow[i]);
                    }
                }
            }

            if (rightCol != null)
            {
                for (int i = row1; i <= row2; i++)
                {
                    if (ok(i, col2))
                    {
                        res.Add(rightCol[i]);
                    }
                }
            }

            if (botRow != null)
            {
                for (int i = col2; i >= col1; i--)
                {
                    if (ok(row2, i))
                    {
                        res.Add(botRow[i]);
                    }
                }
            }

            if (leftCol != null)
            {
                for (int i = row2; i >= row1; i--)
                {
                    if (ok(i, col1))
                    {
                        res.Add(leftCol[i]);
                    }
                }
            }

            return(res);
        }
        public override CellsGroup GetArea(GridCell gCell)
        {
            CellsGroup cG = new CellsGroup();

            if (!gCell)
            {
                return(cG);
            }

            cG.AddRange(MGrid.GetAllByID(OData.matchID).SortByDistanceTo(gCell));
            return(cG);
        }
Exemple #8
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        public CellsGroup GetAroundArea(GridCell gCell, int radius)
        {
            radius = Mathf.Max(0, radius);
            CellsGroup res = new CellsGroup();

            if (radius > 0)
            {
                for (int i = 1; i <= radius; i++)
                {
                    res.AddRange(GetWave(gCell, i).Cells);
                }
            }
            return(res);
        }
        public override CellsGroup GetArea(GridCell gCell)
        {
            CellsGroup      cG   = new CellsGroup();
            List <GridCell> area = MBoard.grid.GetAroundArea(gCell, radius).Cells;

            cG.Add(gCell);

            foreach (var item in area)
            {
                // if(item.IsMatchable)
                cG.Add(item);
            }

            return(cG);
        }
Exemple #10
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        public override CellsGroup GetArea(GridCell hitGridCell)
        {
            CellsGroup      cG   = new CellsGroup();
            List <GridCell> area = new NeighBors(hitGridCell, true).Cells;

            cG.Add(hitGridCell);
            foreach (var item in area)
            {
                if (hitGridCell.IsMatchObjectEquals(item) && item.IsMatchable)
                {
                    cG.Add(item);
                }
            }

            return(cG);
        }
Exemple #11
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        public override CellsGroup GetArea(GridCell hitGridCell)
        {
            CellsGroup      cG   = new CellsGroup();
            List <GridCell> area = MBoard.grid.GetAllByID(hitGridCell.Match.GetID());

            cG.Add(hitGridCell);
            foreach (var item in area)
            {
                if (hitGridCell.IsMatchObjectEquals(item) && item.IsMatchable)
                {
                    cG.Add(item);
                }
            }

            return(cG);
        }
Exemple #12
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        public override CellsGroup GetArea(GridCell hitGridCell)
        {
            CellsGroup cG = new CellsGroup();

            GridCell [] area = hitGridCell.GRow.cells;
            foreach (var item in area)
            {
                if (item.IsMatchable)
                {
                    cG.Add(item);
                }
            }
            area = hitGridCell.GColumn.cells;
            foreach (var item in area)
            {
                if (item.IsMatchable)
                {
                    cG.Add(item);
                }
            }

            return(cG);
        }
        /// <summary>
        /// Return all closed not intersected areas
        /// </summary>
        /// <returns></returns>
        public List <GridCell> GetDetacheCells()
        {
            CellsGroup main  = new CellsGroup(); // main group from 0 row
            CellsGroup neigh = new CellsGroup();
            CellsGroup neighTemp;

            main.AddRange(Rows[serviceRowsCount].GetNotEmptyCells()); // start at service rows
            NeighBors nCells;

            for (int i = 0; i < main.Length; i++)
            {
                nCells = new NeighBors(main.cells[i]);
                neigh.AddRange(nCells.NotEmptyCells);// neigh.AddRange(main.cells[i].NotEmptyNeighBornCells());
            }

            while (neigh.Length > 0) // find and add to group not empty neighborns
            {
                main.AddRange(neigh.cells);
                neighTemp = new CellsGroup();
                foreach (var item in neigh.cells)
                {
                    nCells = new NeighBors(item);
                    neighTemp.AddRange(nCells.NotEmptyCells);
                }
                neigh = neighTemp;
                neigh.Remove(main.cells);
            }

            CellsGroup all = new CellsGroup();

            all.AddRange(GetNotEmptyCells());

            all.Remove(main.cells);
            // Debug.Log("detouched: " + all.ToString());
            return(all.cells);
        }
 public virtual void ApplyBooster(GridCell hitGridCell, GridCell freeGridCell, CellsGroup group)
 {
     Debug.Log("base apply booster");
 }
        internal override void PlayExplodeAnimation(GridCell gCell, float delay, Action completeCallBack)
        {
            if (!gCell || explodePrefab == null || OData == null)
            {
                completeCallBack?.Invoke();
            }
            Debug.Log(name + ": play explode animation");
            TweenSeq anim = new TweenSeq();

            pT = new ParallelTween();

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, delay, callBack);
            });

            anim.Add((callBack) => // scale out
            {
                SimpleTween.Value(gameObject, 1, 1.5f, 0.2f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
            });

            anim.Add((callBack) => // scale in explode prefab
            {
                SimpleTween.Value(gameObject, 1.5f, 1.0f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * .50f;
            });

            anim.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            anim.Add((callBack) => // sound
            {
                MSound.PlayClip(0, explodeClip);
                callBack();
            });

            eArea = GetArea(gCell); // trails
            ParallelTween pT1      = new ParallelTween();
            float         incDelay = 0f;

            foreach (var item in eArea.Cells)
            {
                incDelay += 0.0f;
                float t = incDelay;
                pT1.Add((cB) =>
                {
                    delayAction(item.gameObject, t, () =>  // delay tween
                    {
                        Vector2 relativePos     = (item.transform.position - gCell.transform.position).normalized;
                        Quaternion rotation     = Quaternion.FromToRotation(new Vector2(-1, 0), relativePos); // Debug.Log("Dir: " +(item.transform.position - gCell.transform.position) + " : " + rotation.eulerAngles );
                        GameObject cb           = Instantiate(OData.additAnimPrefab, transform.position, rotation);
                        cb.transform.localScale = transform.lossyScale * 1.0f;
                        SimpleTween.Move(cb, cb.transform.position, item.transform.position, 0.2f).AddCompleteCallBack(cB).SetEase(EaseAnim.EaseOutSine);
                    });
                });
            }

            anim.Add((callBack) =>
            {
                pT1.Start(callBack);
            });

            anim.Add((callBack) => // create bombs
            {
                foreach (var item in eArea.Cells)
                {
                    BombDir bd = BombDir.Radial;
                    DynamicClickBombObject r = DynamicClickBombObject.Create(item, GOSet.GetDynamicClickBombObject(bd, 0), false, false, MBoard.TargetCollectEventHandler);
                    r.transform.parent       = null;
                    r.SetToFront(true);
                    pT.Add((cB) =>
                    {
                        ExplodeBomb(r, item, 0.5f, cB);
                    });
                }
                callBack();
            });

            anim.Add((callBack) => // delay
            {
                delayAction(gameObject, 0, callBack);
            });

            anim.Add((callBack) =>
            {
                completeCallBack?.Invoke();
                callBack();
            });

            anim.Start();
        }
Exemple #16
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        public void ApplyShootBubbleToGrid(GridCell hitGridCell, GridCell freeGridCell, CellsGroup shootGridCellsArea)
        {
            if (debug)
            {
                Debug.Log("apply shoot bubble");
            }

            if (MData != null) // regular object shoot bubble, set new mainobject and destroy shootbubble
            {
                if (shootGridCellsArea.Length < 2)
                {
                    BubbleGrid.Instance.SetMainObject(freeGridCell, MData);
                }

                DestroyImmediate(gameObject);
            }
            else // possible booster
            {
                BoosterFunc bF = GetComponent <BoosterFunc>();
                if (bF)
                {
                    bF.ApplyBooster(hitGridCell, freeGridCell, shootGridCellsArea);
                }
            }

            if (hitGridCell)
            {
                hitGridCell.ShootHit(null);
            }
        }
Exemple #17
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        public virtual CellsGroup GetArea(GridCell gCell)
        {
            CellsGroup cG = new CellsGroup();

            return(cG);
        }
Exemple #18
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            ParallelTween par1 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            float             dist     = Vector3.Distance(transform.position, gCell.transform.position);
            List <GameObject> dupBoost = new List <GameObject>();

            dupBoost.Add(b.SceneObject);

            //move activeBooster
            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            // duplicate and move
            foreach (var c in area.Cells)
            {
                if (c != gCell)
                {
                    par0.Add((callBack) =>
                    {
                        GameObject boost = Instantiate(b.SceneObject);
                        dupBoost.Add(boost);
                        SimpleTween.Move(boost.gameObject, gCell.transform.position, c.transform.position, Vector3.Distance(c.transform.position, gCell.transform.position) / speed).AddCompleteCallBack(() =>
                        {
                            ValuesTween(boost.gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { boost.transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                        }).SetEase(EaseAnim.EaseInSine);
                    });
                }
            }

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, callBack);
                    }
                                );
                });
            }

            // disable boosters
            foreach (var db in dupBoost)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        db.SetActive(false);
                    }
                                );
                    callBack();
                });
            }

            // collect match objects
            delay = 0.05f;
            foreach (var c in area.Cells)
            {
                delay += 0.05f;
                float d = delay;
                par1.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                par1.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                // destroy boosters
                foreach (var db in dupBoost)
                {
                    Destroy(db);
                }

                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #19
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        internal override void PlayExplodeAnimation(GridCell gCell, float delay, Action completeCallBack)
        {
            if (!gCell || OData == null)
            {
                completeCallBack?.Invoke();
            }

            Row <GridCell>    r = gCell.GRow;
            Column <GridCell> c = gCell.GColumn;
            // Debug.Log(gCell);

            TweenSeq   anim = new TweenSeq();
            GameObject g    = null;

            anim.Add((callBack) => { delayAction(gameObject, delay, callBack); });

            anim.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            anim.Add((callBack) =>  //sound
            {
                MSound.PlayClip(0, OData.privateClip);
                callBack();
            });

            if (OData.bombType == BombDir.Horizontal || OData.bombType == BombDir.Vertical)
            {
                anim.Add((callBack) =>
                {
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.2f;
                    callBack();
                });
            }
            else if (OData.bombType == BombDir.Radial)
            {
                anim.Add((callBack) =>
                {
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.0f;
                    callBack();
                });
            }

            else if (OData.bombType == BombDir.Color)
            {
                anim.Add((callBack) => // scale out
                {
                    SetToFront(true);
                    SimpleTween.Value(gameObject, 1, 1.5f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                });
                anim.Add((callBack) => // scale in
                {
                    SimpleTween.Value(gameObject, 1.5f, 1.0f, 0.15f).SetOnUpdate((float val) => { transform.localScale = gCell.transform.lossyScale * val; }).AddCompleteCallBack(callBack);
                    g = Instantiate(OData.explodeAnimPrefab);
                    g.transform.position   = transform.position;
                    g.transform.localScale = transform.localScale * 1.0f;
                });

                CellsGroup    eArea    = GetArea(gCell);
                ParallelTween pT       = new ParallelTween();
                float         incDelay = 0f;
                foreach (var item in eArea.Cells)
                {
                    incDelay += 0.05f;
                    float t = incDelay;
                    pT.Add((cB) =>
                    {
                        delayAction(item.gameObject, t, () =>  // delay tween
                        {
                            Vector2 relativePos     = (item.transform.position - gCell.transform.position).normalized;
                            Quaternion rotation     = Quaternion.FromToRotation(new Vector2(-1, 0), relativePos); // Debug.Log("Dir: " +(item.transform.position - gCell.transform.position) + " : " + rotation.eulerAngles );
                            GameObject cb           = Instantiate(OData.additAnimPrefab, transform.position, rotation);
                            cb.transform.localScale = transform.lossyScale * 1.0f;
                            SimpleTween.Move(cb, cb.transform.position, item.transform.position, 0.2f).AddCompleteCallBack(cB).SetEase(EaseAnim.EaseOutSine);
                        });
                    });
                }

                anim.Add((callBack) =>
                {
                    pT.Start(callBack);
                });
            }

            anim.Add((callBack) =>
            {
                //  Debug.Log("anim complete");
                TargetCollectEvent?.Invoke(GetID());
                completeCallBack?.Invoke();
                callBack();
            });

            anim.Start();
        }
Exemple #20
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        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SetToFront(true);
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    ValuesTween(gameObject, new float[] { 1, 1.3f, 1 }, 0.3f, (val) => { transform.localScale = gCell.transform.lossyScale * val; }, callBack);
                    MSound.PlayClip(0, bData.privateClip);
                }).SetEase(EaseAnim.EaseInSine);
            });

            bTS.Add((callBack) => // explode wave
            {
                MBoard.ExplodeWave(0, transform.position, 5, null);
                callBack();
            });

            bTS.Add((callBack) =>
            {
                GameObject g           = Instantiate(explodePrefab);
                g.transform.position   = transform.position;
                g.transform.localScale = transform.localScale * 1.0f;
                callBack();
            });

            bTS.Add((callBack) =>
            {
                Destroy(b.SceneObject, 0.1f);
                callBack();
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                if (!c.IsDisabled && !c.Blocked)
                {
                    float d        = delay;
                    float distance = Vector2.Distance(c.transform.position, gCell.transform.position);
                    d = distance / 15f + delay;
                    par0.Add((callBack) =>
                    {
                        delayAction(gameObject, d,
                                    () =>
                        {
                            Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.BoosterToFront + 2, true, null);
                            callBack();
                        }
                                    );
                    });
                }
            }

            delay = 0.15f;
            foreach (GridCell mc in area.Cells) //parallel explode all cells
            {
                float t        = 0;
                float distance = Vector2.Distance(mc.transform.position, gCell.transform.position);
                t = distance / 15f;
                par0.Add((callBack) =>
                {
                    GridCell.ExplodeCell(mc, t, false, false, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #21
0
        private void Shooting()
        {
            // BubblesShooter.Instance.ShowSwapPath();

            if (TouchManager.IsTouched && BubblesShooter.Instance.TouchInRange())
            {
                BubblesShooter.Instance.ShowShootLine();
            }
            else if (TouchManager.IsTouched && !BubblesShooter.Instance.TouchInRange())
            {
                BubblesShooter.Instance.HideShootLine();
                BubblesShooter.Instance.CleanTargets();
            }
            else if (!TouchManager.IsTouched)
            {
                BubblesShooter.Instance.HideShootLine(); //Debug.Log("Can Shoot " + BubblesShooter.CanShoot);

                if (BubblesShooter.CanShoot)             // shoot
                {
                    GoToDTMode();                        // diasable touch
                    mainSeq = new TweenSeq();
                    mainSeq.Add((callBack) =>            // move bubble to free target, hit target, and check result
                    {
                        BubblesShooter.Instance.Shoot(callBack);
                    });

                    mainSeq.Add((callBack) => // collect all bubbles in shootarea
                    {
                        BubblesShooter.Instance.ShootCollect(callBack);
                    });

                    mainSeq.Add((callBack) => //  collect all fall down objects
                    {
                        BubblesShooter.Instance.CleanTargets();
                        detCells = new CellsGroup();
                        detCells.AddRange(grid.GetDetacheCells());
                        detCells.FallDownCollect(BubblesShooter.Instance.BubbleScore, null);
                        WController.CheckResult(false, false);// check shoot result
                        grid.AddEmptyRow();

                        callBack();
                    });

                    if (WController.GameLevelType == LevelType.AnchorLevel) // update anchor path
                    {
                        mainSeq.Add((callBack) =>
                        {
                            if (anchor && anchor.gameObject.activeSelf)
                            {
                                anchor.UpdatePath();
                            }
                            WController.CheckResult(false, false);// check shoot result
                            callBack();
                        });
                    }

                    mainSeq.Add((callBack) =>
                    {
                        grid.MoveToVisible(() =>
                        {
                            if (WController.GameResult == GameResult.Win)
                            {
                                detCells = new CellsGroup();
                                detCells.AddRange(grid.GetNotEmptyCells());
                                detCells.FallDownCollect(BubblesShooter.Instance.BubbleScore, null);
                            }
                            WController.CheckResult(false, false);// check shoot result after falldown
                            GoToShootMode();
                            callBack();
                        });
                    });

                    mainSeq.Start();
                }
            }
        }
Exemple #22
0
        public override void ApplyToGrid(GridCell gCell, BoosterObjectData bData, Action completeCallBack)
        {
            if (!gCell.IsMatchable)
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                return;
            }

            Booster b = Booster.ActiveBooster;

            b.AddCount(-1);

            ParallelTween par0 = new ParallelTween();
            TweenSeq      bTS  = new TweenSeq();
            CellsGroup    area = GetArea(gCell);
            // ScoreCollectHandler?.Invoke(area);

            //move activeBooster
            float dist = Vector3.Distance(transform.position, gCell.transform.position);

            bTS.Add((callBack) =>
            {
                SimpleTween.Move(gameObject, transform.position, gCell.transform.position, dist / speed).AddCompleteCallBack(() =>
                {
                    MSound.PlayClip(0, bData.privateClip);
                    Destroy(b.SceneObject, 0.25f);
                    callBack();
                }).SetEase(EaseAnim.EaseInSine);
            });

            //apply effect for each cell parallel
            float delay = 0.0f;

            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    delayAction(gameObject, d,
                                () =>
                    {
                        Creator.InstantiateAnimPrefab(bData.animPrefab, c.transform, c.transform.position, SortingOrder.Booster + 1, true, callBack);
                    }
                                );
                });
            }

            delay = 0.15f;
            foreach (var c in area.Cells)
            {
                delay += 0.15f;
                float d = delay;
                par0.Add((callBack) =>
                {
                    c.CollectMatch(d, true, false, true, true, callBack);
                });
            }

            bTS.Add((callback) =>
            {
                par0.Start(() =>
                {
                    callback();
                });
            });

            bTS.Add((callback) =>
            {
                Booster.ActiveBooster.DeActivateBooster();
                completeCallBack?.Invoke();
                callback();
            });

            bTS.Start();
        }
Exemple #23
0
 public override void ApplyBooster(GridCell hitGridCell, GridCell freeGridCell, CellsGroup group)
 {
     DestroyImmediate(gameObject);
 }
Exemple #24
0
 public override void ApplyBooster(GridCell hitGridCell, GridCell freeGridCell, CellsGroup group)
 {
     if (group.Length < 2)
     {
         BubbleGrid.Instance.SetMainObject(freeGridCell, mainID);
     }
     DestroyImmediate(gameObject);
 }