Exemple #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            var ingList      = job.GetTargetQueue(IngredientInd);
            var ingCountList = job.countQueue;

            // this.job.SetTarget(IngredientPlaceCellInd, this.TargetA.Thing.InteractionCell);
            var startToil = Toils_General.Do(
                () =>
            {
                job.SetTarget(IngredientInd, ingList[0].Thing);
                job.count = ingCountList[0];
                ingList.RemoveAt(0);
                ingCountList.RemoveAt(0);
            });

            // 材料キューの先頭を取り出してセット
            yield return(startToil);

            // 材料の置き場所へ移動
            var gotoToil = Toils_Goto.GotoThing(IngredientInd, PathEndMode.Touch);

            yield return(gotoToil);

            // 材料を運ぶ
            yield return(Toils_Haul.StartCarryThing(IngredientInd));

            // 運ぶものリストの中に同種の材料があり、まだ物を持てる場合、設備へ持っていく前に取りに行く
            yield return(Toils_General.Do(
                             () =>
            {
                var actor = pawn;
                var curJob = actor.jobs.curJob;
                var targetQueue = curJob.GetTargetQueue(IngredientInd);
                if (targetQueue.NullOrEmpty())
                {
                    return;
                }

                if (curJob.count <= 0)
                {
                    return;
                }

                if (actor.carryTracker.CarriedThing == null)
                {
                    Log.Error(
                        "JumpToAlsoCollectTargetInQueue run on " + actor + " who is not carrying something.");
                    return;
                }

                if (actor.carryTracker.AvailableStackSpace(actor.carryTracker.CarriedThing.def) <= 0)
                {
                    return;
                }

                for (var i = 0; i < targetQueue.Count; i++)
                {
                    if (!GenAI.CanUseItemForWork(actor, targetQueue[i].Thing))
                    {
                        actor.jobs.EndCurrentJob(JobCondition.Incompletable);
                        return;
                    }

                    if (targetQueue[i].Thing.def != actor.carryTracker.CarriedThing.def)
                    {
                        continue;
                    }

                    curJob.SetTarget(IngredientInd, targetQueue[i].Thing);
                    curJob.count = curJob.countQueue[i];
                    targetQueue.RemoveAt(i);
                    curJob.countQueue.RemoveAt(i);
                    actor.jobs.curDriver.JumpToToil(gotoToil);
                    break;
                }
            }));

            // 運ぶ
            yield return(Toils_Haul.CarryHauledThingToCell(IngredientPlaceCellInd));

            // 運んだものリスト(使用素材)に追加
            yield return(Toils_Mizu.AddPlacedThing());

            // 運んだものを置く
            yield return(Toils_Haul.PlaceCarriedThingInCellFacing(BillGiverInd));

            // まだ材料があるならさらに運ぶ
            yield return(Toils_General.Do(
                             () =>
            {
                if (job.GetTargetQueue(IngredientInd).Count > 0)
                {
                    pawn.jobs.curDriver.JumpToToil(startToil);
                }
            }));

            // レシピ実行
            yield return(Toils_Recipe.DoRecipeWork());

            // 水の注入完了処理
            yield return(Toils_Mizu.FinishPourRecipe(BillGiverInd));
        }