private void Start() { //ls = GameObject.Find("WindowManager").GetComponent<LayerSystem>(); appLayer = GameObject.Find("VerticalLayer"); staticLayer = GameObject.Find("StaticLayer"); tempAngle = Camera.main.transform.eulerAngles.y; deltaAngle = Camera.main.transform.eulerAngles.y; GameObject layer = ls.GetLayer("Layers"); layer.transform.eulerAngles = new Vector3(Camera.main.transform.eulerAngles.x, Camera.main.transform.eulerAngles.y, 0); //gyroCamera = GameObject.Find("GyroCamera").GetComponent<Camera>(); if (Application.platform == RuntimePlatform.WindowsEditor) { CameraSystem.SwitchToTestMode(); } else { testCamera.gameObject.SetActive(false); } storeApp.SetActive(false); quickApp.SetActive(false); systemApp.SetActive(false); systemInfo.SetActive(false); activeApp.SetActive(false); }
//private Dictionary<string> public void Awake() { cs = GameObject.Find("WindowManager").GetComponent <CameraSystem>(); ls = GameObject.Find("WindowManager").GetComponent <LayerSystem>(); ws = GameObject.Find("WindowManager").GetComponent <WindowSystem>(); server = GameObject.Find("ServerManager").GetComponent <LensServer>(); gc = GameObject.Find("PointerImage").GetComponent <GazeCenter>(); }
static void TestMode() { CameraSystem.SwitchToTestMode(); }