private void Start()
        {
            //ls = GameObject.Find("WindowManager").GetComponent<LayerSystem>();
            appLayer    = GameObject.Find("VerticalLayer");
            staticLayer = GameObject.Find("StaticLayer");

            tempAngle  = Camera.main.transform.eulerAngles.y;
            deltaAngle = Camera.main.transform.eulerAngles.y;

            GameObject layer = ls.GetLayer("Layers");

            layer.transform.eulerAngles = new Vector3(Camera.main.transform.eulerAngles.x, Camera.main.transform.eulerAngles.y, 0);

            //gyroCamera = GameObject.Find("GyroCamera").GetComponent<Camera>();
            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                CameraSystem.SwitchToTestMode();
            }
            else
            {
                testCamera.gameObject.SetActive(false);
            }

            storeApp.SetActive(false);
            quickApp.SetActive(false);
            systemApp.SetActive(false);
            systemInfo.SetActive(false);
            activeApp.SetActive(false);
        }
        //private Dictionary<string>

        public void Awake()
        {
            cs     = GameObject.Find("WindowManager").GetComponent <CameraSystem>();
            ls     = GameObject.Find("WindowManager").GetComponent <LayerSystem>();
            ws     = GameObject.Find("WindowManager").GetComponent <WindowSystem>();
            server = GameObject.Find("ServerManager").GetComponent <LensServer>();
            gc     = GameObject.Find("PointerImage").GetComponent <GazeCenter>();
        }
Exemple #3
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 static void TestMode()
 {
     CameraSystem.SwitchToTestMode();
 }