public void Tick() { if (updated) { return; } if (Time.time - timer > 2) { updated = true; displayManager.UpdateCinematic(false); } }
public void UpdateSprintText() { displayManager.UpdateCinematic(true); displayManager.UpdateSprint(true); displayManager.UpdateSprintText(currentSprintNum, sprintCount); }
public override void EnterState() { displayManager.UpdateCharacterSelect(false); displayManager.UpdateCinematic(true); }