public CinematicManager(
     SpawnManager spawnManager,
     DeathManager deathManager)
 {
     this.spawnManager = spawnManager;
     this.deathManager = deathManager;
 }
Exemple #2
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 public RankManager(
     DisplayManager displayManager,
     PlayerManager playerManager,
     DeathManager deathManager)
 {
     this.displayManager = displayManager;
     this.playerManager  = playerManager;
     this.deathManager   = deathManager;
 }
Exemple #3
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        public GamePlayState(
            PlayerManager playerManager,
            DisplayManager displayManager,
            DeathManager deathManager,
            InputManager inputManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.playerManager  = playerManager;
            this.displayManager = displayManager;
            this.deathManager   = deathManager;
            this.inputManager   = inputManager;

            stateType = GameStateType.Play;
        }
Exemple #4
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 public PlaytestManager(
     SpawnView spawnView,
     SpawnManager spawnManager,
     InputManager inputManager,
     PlayerManager playerManager,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraView cameraView,
     GameStateSignal.Trigger gameStateTrigger)
 {
     this.spawnView        = spawnView;
     this.spawnManager     = spawnManager;
     this.inputManager     = inputManager;
     this.playerManager    = playerManager;
     this.displayManager   = displayManager;
     this.deathManager     = deathManager;
     this.cameraView       = cameraView;
     this.gameStateTrigger = gameStateTrigger;
 }
Exemple #5
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        public GameEndState(
            Settings settings,
            Generator generator,
            SceneLoadSignal sceneLoadSignal,
            SceneLoader sceneLoader,
            InputManager inputManager,
            AetherManager aetherManager,
            PlayerManager playerManager,
            DialogueManager dialogueManager,
            DeathManager deathManager,
            CameraManager cameraManager,
            CameraAnchorManager cameraAnchorManager,
            CameraRigManager cameraRigManager,
            CinematicManager cinematicManager,
            DisplayManager displayManager,
            MistManager mistManager,
            RankManager rankManager,
            SpawnManager spawnManager,
            PoolManager poolManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.settings            = settings;
            this.generator           = generator;
            this.sceneLoadSignal     = sceneLoadSignal;
            this.sceneLoader         = sceneLoader;
            this.inputManager        = inputManager;
            this.aetherManager       = aetherManager;
            this.playerManager       = playerManager;
            this.dialogueManager     = dialogueManager;
            this.deathManager        = deathManager;
            this.cameraManager       = cameraManager;
            this.cameraAnchorManager = cameraAnchorManager;
            this.cameraRigManager    = cameraRigManager;
            this.cinematicManager    = cinematicManager;
            this.displayManager      = displayManager;
            this.mistManager         = mistManager;
            this.rankManager         = rankManager;
            this.spawnManager        = spawnManager;
            this.poolManager         = poolManager;

            stateType = GameStateType.End;
        }
Exemple #6
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 public Checkpoint(
     int checkpointNum,
     ChunkFacade chunkFacade,
     SpawnManager spawnManager,
     CheckpointManager checkpointManager,
     AetherManager aetherManager,
     InputManager inputManager,
     PlayerManager playerManager,
     ReadySetGoManager readySetGoManager,
     DeathManager deathManager)
 {
     this.checkpointNum     = checkpointNum;
     this.chunkFacade       = chunkFacade;
     this.spawnManager      = spawnManager;
     this.checkpointManager = checkpointManager;
     this.aetherManager     = aetherManager;
     this.inputManager      = inputManager;
     this.playerManager     = playerManager;
     this.readySetGoManager = readySetGoManager;
     this.deathManager      = deathManager;
 }
Exemple #7
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 public TutorialManager(
     Settings settings,
     TutorialSignal tutorialSignal,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraManager cameraManager,
     CameraRigManager cameraRigManager,
     CinematicManager cinematicManager,
     ReadySetGoManager readySetGoManager,
     InputManager inputManager,
     PlayerManager playerManager)
 {
     this.settings          = settings;
     this.tutorialSignal    = tutorialSignal;
     this.displayManager    = displayManager;
     this.deathManager      = deathManager;
     this.cameraManager     = cameraManager;
     this.cameraRigManager  = cameraRigManager;
     this.cinematicManager  = cinematicManager;
     this.readySetGoManager = readySetGoManager;
     this.inputManager      = inputManager;
     this.playerManager     = playerManager;
 }