public CheckpointFactory( DiContainer container, List <IBiome> biomes, BiomePickingStrategy biomePickingStrategy, ChunkFacadeFactory chunkFacadeFactory) { this.container = container; this.biomes = biomes; this.biomePickingStrategy = biomePickingStrategy; this.chunkFacadeFactory = chunkFacadeFactory; }
public ChunkManager( DiContainer container, Settings settings, CinematicManager cinematicManager, CheckpointManager checkpointManager, SprintManager sprintManager, SprintFactory sprintFactory, ChunkFacadeFactory chunkFacadeFactory, GameStateMachine gameStateMachine) { this.container = container; this.settings = settings; this.cinematicManager = cinematicManager; this.checkpointManager = checkpointManager; this.sprintManager = sprintManager; this.sprintFactory = sprintFactory; this.chunkFacadeFactory = chunkFacadeFactory; this.gameStateMachine = gameStateMachine; }