public void BuildFor(SerializableData.SerializablePed actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new MenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion 

            #region RemoveAfter
            {
                var item = new MenuListItem("Remove After Objective", StaticData.StaticLists.RemoveAfterList, actor.RemoveAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RemoveAfter = index;
                };

                AddItem(item);
            }
            #endregion 
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Weapons
            {
                
                var item = new NativeMenuItem("Weapon");
                var dict = StaticData.WeaponsData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon", true, "SELECT WEAPON");
                menu.Build("Melee");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);
                
                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash = StaticData.WeaponsData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                        ((Ped) actor.GetEntity()).GiveNewWeapon(hash, actor.WeaponAmmo == 0 ? 9999 : actor.WeaponAmmo, true);
                        actor.WeaponHash = hash;
                    });
                };
            }

            {
                var listIndex = actor.WeaponAmmo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.WeaponAmmo);
                var item = new MenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.WeaponAmmo = newAmmo;
                    if(actor.WeaponHash == 0) return;
                    NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                    ((Ped)actor.GetEntity()).GiveNewWeapon(actor.WeaponHash, newAmmo, true);
                };

                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)200)
                    : StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Health);
                var item = new MenuListItem("Health", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Armor
            {
                var listIndex = StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Armor);
                var item = new MenuListItem("Armor", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Armor = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Accuracy
            {
                var listIndex = StaticData.StaticLists.AccuracyList.FindIndex(n => n == (dynamic)actor.Accuracy);
                var item = new MenuListItem("Accuracy", StaticData.StaticLists.AccuracyList, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Accuracy = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Relationship
            {
                var item = new MenuListItem("Relationship", StaticData.StaticLists.RelationshipGroups, actor.RelationshipGroup);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RelationshipGroup = index;
                };

                AddItem(item);
            }
            #endregion

            #region Behaviour
            {
                var wpyItem = new NativeMenuItem("Waypoints");

                {
                    var waypMenu = new WaypointEditor(actor);
                    BindMenuToItem(waypMenu.CreateWaypointMenu, wpyItem);

                    Vector3 camPos = new Vector3();
                    Rotator camRot = new Rotator();

                    wpyItem.Activated += (sender, selectedItem) =>
                    {
                        camPos = Editor.MainCamera.Position;
                        camRot = Editor.MainCamera.Rotation;

                        waypMenu.Enter();
                        Editor.WaypointEditor = waypMenu;
                    };

                    waypMenu.OnEditorExit += (sender, args) =>
                    {
                        Editor.WaypointEditor = null;
                        Editor.DisableControlEnabling = true;
                        if (camPos != new Vector3())
                        {
                            Editor.MainCamera.Position = camPos;
                            Editor.MainCamera.Rotation = camRot;
                        }
                    };
                }

                if (actor.Behaviour != 4) // Follow Waypoints
                    wpyItem.Enabled = false;

                var item = new MenuListItem("Behaviour", StaticData.StaticLists.Behaviour, actor.Behaviour);

                item.OnListChanged += (sender, index) =>
                {
                    actor.Behaviour = index;
                    wpyItem.Enabled = index == 4;
                };

                AddItem(item);
                AddItem(wpyItem);
            }
            #endregion

            #region FailOnDeath
            {
                var item = new MenuCheckboxItem("Mission Fail On Death", actor.FailMissionOnDeath);
                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.FailMissionOnDeath = @checked;
                };
                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
        public void BuildFor(SerializableData.Objectives.SerializableActorObjective actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new MenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region ObjectiveIndex
            {
                var item = new MenuListItem("Objective Index", StaticData.StaticLists.ObjectiveIndexList, actor.ActivateAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.ActivateAfter = index;


                    if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    {
                        MenuItems[4].SetRightBadge(NativeMenuItem.BadgeStyle.Alert);
                        MenuItems[4].SetRightLabel("");
                    }
                    else
                    {
                        var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                        MenuItems[4].SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        MenuItems[4].SetRightBadge(NativeMenuItem.BadgeStyle.None);
                    }
                };

                AddItem(item);
            }
            #endregion 
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Weapons
            {
                
                var item = new NativeMenuItem("Weapon");
                var dict = StaticData.WeaponsData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon", true, "SELECT WEAPON");
                menu.Build("Melee");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);
                
                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash = StaticData.WeaponsData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetPed().Handle.Value, true);
                        actor.GetPed().GiveNewWeapon(hash, actor.WeaponAmmo == 0 ? 9999 : actor.WeaponAmmo, true);
                        actor.WeaponHash = hash;
                    });
                };
            }

            {
                var listIndex = actor.WeaponAmmo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.WeaponAmmo);
                var item = new MenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.WeaponAmmo = newAmmo;
                    if(actor.WeaponHash == 0) return;
                    NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetPed().Handle.Value, true);
                    ((Ped)actor.GetPed()).GiveNewWeapon(actor.WeaponHash, newAmmo, true);
                };

                AddItem(item);
            }
            #endregion

            #region Objective Name
            {
                var item = new NativeMenuItem("Objective Name");
                if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    item.SetRightBadge(NativeMenuItem.BadgeStyle.Alert);
                else
                {
                    var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                    item.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                }

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput();
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(NativeMenuItem.BadgeStyle.Alert);
                            Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = "";
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        item.SetRightBadge(NativeMenuItem.BadgeStyle.None);
                        title = Regex.Replace(title, "-=", "~");
                        Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = title;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)200)
                    : StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Health);
                var item = new MenuListItem("Health", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Armor
            {
                var listIndex = StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Armor);
                var item = new MenuListItem("Armor", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Armor = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Accuracy
            {
                var listIndex = StaticData.StaticLists.AccuracyList.FindIndex(n => n == (dynamic)actor.Accuracy);
                var item = new MenuListItem("Accuracy", StaticData.StaticLists.AccuracyList, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((MenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Accuracy = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Relationship
            {
                var item = new MenuListItem("Relationship", StaticData.StaticLists.RelationshipGroups, actor.RelationshipGroup);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RelationshipGroup = index;
                };

                AddItem(item);
            }
            #endregion

            #region Behaviour
            {
                var wpyItem = new NativeMenuItem("Waypoints");

                {
                    var waypMenu = new WaypointEditor(actor);
                    BindMenuToItem(waypMenu.CreateWaypointMenu, wpyItem);

                    Vector3 camPos = new Vector3();
                    Rotator camRot = new Rotator();

                    wpyItem.Activated += (sender, selectedItem) =>
                    {
                        camPos = Editor.MainCamera.Position;
                        camRot = Editor.MainCamera.Rotation;

                        waypMenu.Enter();
                        Editor.WaypointEditor = waypMenu;
                    };

                    waypMenu.OnEditorExit += (sender, args) =>
                    {
                        Editor.WaypointEditor = null;
                        Editor.DisableControlEnabling = true;
                        if (camPos != new Vector3())
                        {
                            Editor.MainCamera.Position = camPos;
                            Editor.MainCamera.Rotation = camRot;
                        }
                    };
                }

                if (actor.Behaviour != 4) // Follow Waypoints
                    wpyItem.Enabled = false;

                var item = new MenuListItem("Behaviour", StaticData.StaticLists.Behaviour, actor.Behaviour);

                item.OnListChanged += (sender, index) =>
                {
                    actor.Behaviour = index;
                    wpyItem.Enabled = index == 4;
                };

                AddItem(item);
                AddItem(wpyItem);
            }
            #endregion

            #region Show Health Bar
            {
                var item = new MenuCheckboxItem("Show Healthbar", actor.ShowHealthBar);
                AddItem(item);

                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.ShowHealthBar = @checked;
                    MenuItems[12].Enabled = @checked;
                };
            }
            #endregion

            #region Bar Name
            {
                var item = new NativeMenuItem("Healthbar Label");
                AddItem(item);

                if (!actor.ShowHealthBar)
                    item.Enabled = false;

                if (string.IsNullOrEmpty(actor.Name) && actor.ShowHealthBar)
                    actor.Name = "HEALTH";
                if(actor.ShowHealthBar)
                    item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);

                
                item.Activated += (sender, selectedItem) => 
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput();
                        if (string.IsNullOrEmpty(title))
                        {
                            actor.Name = "HEALTH";
                            item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        title = Regex.Replace(title, "-=", "~");
                        actor.Name = title;
                        item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
            }
            #endregion

            RefreshIndex();
        }