public Player(Color col, string name, Key[] control)
        {
            if (control.Length != 5)
            {
                throw new Exception("Controls must be 5");
            }
            pen       = new Pen(col);
            controls  = control;
            this.name = name;
            speed     = 30;
            alive     = false;
            all.Add(this);
            Random rnd = new Random(Guid.NewGuid().ToByteArray().Sum(x => x));

            try
            {
                Point p = new Point(rnd.Next(40, Balls.BoundsForReflect().Item1 - 70), rnd.Next(40, Balls.BoundsForReflect().Item2 - 70));
                area = new Rectangle(p, new Size(50, 50));
            }
            catch (ArgumentOutOfRangeException)
            {
                Point p = new Point(rnd.Next(40, Screen.PrimaryScreen.Bounds.Width - 70), rnd.Next(40, Screen.PrimaryScreen.Bounds.Height - 70));
                area = new Rectangle(p, new Size(50, 50));
            }
        }
        public Player(Color col, string name)
        {
            pen       = new Pen(col);
            controls  = new Key[] { Key.W, Key.D, Key.S, Key.A, Key.LeftShift };
            this.name = name;
            alive     = false;
            speed     = 30;
            Random rnd = new Random(Guid.NewGuid().ToByteArray().Sum(x => x));
            Point  p;

            try
            {
                p = new Point(rnd.Next(0, Balls.BoundsForReflect().Item1 - 70), rnd.Next(0, Balls.BoundsForReflect().Item2 - 70));
            }
            catch (ArgumentOutOfRangeException)
            {
                p = new Point(rnd.Next(0, Screen.PrimaryScreen.Bounds.Width - 70), rnd.Next(0, Screen.PrimaryScreen.Bounds.Height - 70));
            }
            catch (Exception)
            {
                p = new Point(rnd.Next(0, Screen.PrimaryScreen.Bounds.Width - 70), rnd.Next(0, Screen.PrimaryScreen.Bounds.Height - 70));
            }
            area = new Rectangle(p, new Size(50, 50));
            all.Add(this);
        }
Exemple #3
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        //This is for recieved ball form another computer
        public static Balls FromCode(string code)
        {
            string[] codes = code.Split(',');
            Point    p     = new Point(int.Parse(codes[0]), int.Parse(codes[1]));
            var      z     = new Balls(p, int.Parse(codes[2]), int.Parse(codes[3]), Color.FromArgb(int.Parse(codes[4])));

            all.Add(z);
            return(z);
        }
 public static void NewRound()
 {
     foreach (var element in all)
     {
         element.currentscore = 0;
         element.alive        = true;
         Random rnd = new Random(Guid.NewGuid().ToByteArray().Sum(x => x));
         Point  p   = new Point(rnd.Next(0, Balls.BoundsForReflect().Item1 - 70), rnd.Next(0, Balls.BoundsForReflect().Item2 - 70));
         element.area = new Rectangle(p, new Size(50, 50));
     }
 }
        //set form where we draw
        public static void SetScreen(Form f)
        {
            screen             = f;
            screen.FormClosed += CloseAplication;
            screen.Paint      += Draw;

            // this is not working I dont know why
            // Balls.SetBounds(screen.Width, screen.Height);

            //this is working perfect
            Balls.SetBounds(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
        }
        private void CheckMove()
        {
            if (Keyboard.IsKeyDown(controls[0]))
            {
                for (int i = 0; i < speed; i++)
                {
                    if (area.Y == 0)
                    {
                        break;
                    }

                    area.Y--;
                }
            }
            if (Keyboard.IsKeyDown(controls[1]))
            {
                for (int i = 0; i < speed; i++)
                {
                    if (area.X == Screen.PrimaryScreen.Bounds.Width - 75)
                    {
                        break;
                    }
                    area.X++;
                }
            }
            if (Keyboard.IsKeyDown(controls[2]))
            {
                for (int i = 0; i < speed; i++)
                {
                    if (area.Y == Screen.PrimaryScreen.Bounds.Height - 75)
                    {
                        break;
                    }
                    area.Y++;
                }
            }
            if (Keyboard.IsKeyDown(controls[3]))
            {
                for (int i = 0; i < speed; i++)
                {
                    if (area.X == 0)
                    {
                        break;
                    }
                    area.X--;
                }
            }
            if (Keyboard.IsKeyDown(controls[4]))
            {
                speed = 50;
            }

            if (Balls.CheckCollusion(this))
            {
                this.Alive = false;
            }

            if (speed > 20)
            {
                speed--;
            }
        }