private void ConfirmHookBtn_BtnClick(object sender, EventArgs e)
        {
            if (TextractorFunListView.SelectedItems.Count != 0)
            {
                Common.TextractorHandle.SetSettingsOutPutform(null);//先关闭对本窗口的输出

                string[] res = TextHookHandle.DealCode(TextractorFunListView.SelectedItems[0].SubItems[2].Text);

                int sum = 0;
                for (int i = 0; i < TextractorFunListView.Items.Count; i++)
                {
                    if (TextractorFunListView.Items[i].SubItems[2].Text.Contains(res[0]))
                    {
                        sum++;
                    }
                    if (sum >= 2)
                    {
                        SQLiteHelper sqliteH1 = new SQLiteHelper(Environment.CurrentDirectory + "\\settings\\GameList.sqlite");
                        sqliteH1.ExecuteSql(string.Format("UPDATE gamelist SET isHookFunMulti = 'True' WHERE gameID = {0};", Common.GameID));


                        break;
                    }
                }

                //不满足的游戏也应该记录一下
                if (sum <= 1)
                {
                    SQLiteHelper sqliteH1 = new SQLiteHelper(Environment.CurrentDirectory + "\\settings\\GameList.sqlite");
                    sqliteH1.ExecuteSql(string.Format("UPDATE gamelist SET isHookFunMulti = 'False' WHERE gameID = {0};", Common.GameID));
                }



                SQLiteHelper sqliteH = new SQLiteHelper(Environment.CurrentDirectory + "\\settings\\GameList.sqlite");
                sqliteH.ExecuteSql(string.Format("UPDATE gamelist SET hookCode = '{0}' WHERE gameID = {1};", res[0], Common.GameID));

                Common.HookCode     = res[0];
                Common.HookCodePlus = res[1];

                isNormalClose = true;

                TextRepeatRepairForm trrf = new TextRepeatRepairForm();
                Common.TextractorHandle.SetSettingsOutPutform(trrf);
                trrf.Show();

                this.Close();
            }
            else
            {
                MessageBox.Show("请先选择一个Hook方法再进行下一步操作!", "提示");
            }
        }
        private void ConfirmHookBtn_BtnClick(object sender, EventArgs e)
        {
            if (TextractorFunListView.SelectedItems.Count != 0)
            {
                Common.TextractorHandle.SetSettingsOutPutform(null);//先关闭对本窗口的输出

                string[] res = TextHookHandle.DealCode(TextractorFunListView.SelectedItems[0].SubItems[2].Text);

                int sum = 0;
                for (int i = 0; i < TextractorFunListView.Items.Count; i++)
                {
                    if (TextractorFunListView.Items[i].SubItems[2].Text.Contains(res[0]))
                    {
                        sum++;
                    }
                    if (sum >= 2)
                    {
                        IniFileHelper.WriteValue(Environment.CurrentDirectory + "\\GameListInfo.ini",
                                                 "Game" + Common.GameID, "isHookFunMulti", "True");
                        break;
                    }
                }

                //不满足的游戏也应该记录一下
                if (sum <= 1)
                {
                    IniFileHelper.WriteValue(Environment.CurrentDirectory + "\\GameListInfo.ini",
                                             "Game" + Common.GameID, "isHookFunMulti", "False");
                }

                IniFileHelper.WriteValue(Environment.CurrentDirectory + "\\GameListInfo.ini", "Game" + Common.GameID,
                                         "hookCode", res[0]);//保存特殊码,以后可以自动匹配这个游戏,但需要重设Plus部分

                Common.HookCode     = res[0];
                Common.HookCodePlus = res[1];

                isNormalClose = true;

                TextRepeatRepairForm trrf = new TextRepeatRepairForm();
                Common.TextractorHandle.SetSettingsOutPutform(trrf);
                trrf.Show();

                this.Close();
            }
            else
            {
                MessageBox.Show("请先选择一个Hook方法再进行下一步操作!", "提示");
            }
        }