void RpcOnAnimationClientMessage(int stateHash, float normalizedTime, int layerId, float weight, byte[] parameters) { using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(parameters)) HandleAnimMsg(stateHash, normalizedTime, layerId, weight, networkReader); }
void RpcOnAnimationParametersClientMessage(byte[] parameters) { using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(parameters)) HandleAnimParamsMsg(networkReader); }
/// <summary>Returns a reader to the pool.</summary> public static void Recycle(PooledNetworkReader reader) { Pool.Return(reader); }