internal void OnNetworkDestroy() { for (int i = 0; m_NetworkBehaviours != null && i < m_NetworkBehaviours.Length; i++) { NetworkBehaviour comp = m_NetworkBehaviours[i]; comp.OnNetworkDestroy(); } m_IsServer = false; }
internal void OnNetworkDestroy() { for (int i = 0; m_NetworkBehaviours != null && i < m_NetworkBehaviours.Length; i++) { NetworkBehaviour comp = m_NetworkBehaviours[i]; comp.OnNetworkDestroy(); } m_IsServer = false; }