Exemple #1
0
        internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientNotReadyMessageInternal");
            }

            ClientScene.SetNotReady();
            OnClientNotReady(netMsg.conn);

            // NOTE: s_ClientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes.
        }