public static bool ProcessNetworkReaderParameters(MethodDefinition md, ILProcessor worker, bool skipFirst)
        {
            int count = 0;

            // read cmd args from NetworkReader
            foreach (ParameterDefinition arg in md.Parameters)
            {
                if (count++ == 0 && skipFirst)
                {
                    continue;
                }
                //?
                MethodReference readFunc = Readers.GetReadFunc(arg.ParameterType);

                if (readFunc != null)
                {
                    worker.Append(worker.Create(OpCodes.Ldarg_1));
                    worker.Append(worker.Create(OpCodes.Call, readFunc));

                    // conversion.. is this needed?
                    if (arg.ParameterType.FullName == Weaver.singleType.FullName)
                    {
                        worker.Append(worker.Create(OpCodes.Conv_R4));
                    }
                    else if (arg.ParameterType.FullName == Weaver.doubleType.FullName)
                    {
                        worker.Append(worker.Create(OpCodes.Conv_R8));
                    }
                }
                else
                {
                    Weaver.Error($"{md.Name} has invalid parameter {arg}.  Unsupported type {arg.ParameterType},  use a supported Mirror type instead", md);
                    return(false);
                }
            }
            return(true);
        }
Exemple #2
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        static bool LoadDeclaredReaders(AssemblyDefinition currentAssembly, TypeDefinition klass)
        {
            // register all the reader in this class.  Skip the ones with wrong signature
            bool modified = false;

            foreach (MethodDefinition method in klass.Methods)
            {
                if (method.Parameters.Count != 1)
                {
                    continue;
                }

                if (!method.Parameters[0].ParameterType.Is <NetworkReader>())
                {
                    continue;
                }

                if (method.ReturnType.Is(typeof(void)))
                {
                    continue;
                }

                if (!method.HasCustomAttribute <System.Runtime.CompilerServices.ExtensionAttribute>())
                {
                    continue;
                }

                if (method.HasGenericParameters)
                {
                    continue;
                }

                Readers.Register(method.ReturnType, currentAssembly.MainModule.ImportReference(method));
                modified = true;
            }
            return(modified);
        }
Exemple #3
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        static MethodReference GenerateDeserialization(string methodName, TypeDefinition td, TypeReference itemType)
        {
            Weaver.DLog(td, "  GenerateDeserialization");
            MethodDefinition existing = td.GetMethod(methodName);

            if (existing != null)
            {
                return(existing);
            }

            MethodDefinition deserializeFunction = new MethodDefinition(methodName, MethodAttributes.Public |
                                                                        MethodAttributes.Virtual |
                                                                        MethodAttributes.Public |
                                                                        MethodAttributes.HideBySig,
                                                                        itemType);

            deserializeFunction.Parameters.Add(new ParameterDefinition("reader", ParameterAttributes.None, Weaver.CurrentAssembly.MainModule.ImportReference(Weaver.NetworkReaderType)));

            ILProcessor serWorker = deserializeFunction.Body.GetILProcessor();

            MethodReference readerFunc = Readers.GetReadFunc(itemType);

            if (readerFunc != null)
            {
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                serWorker.Append(serWorker.Create(OpCodes.Call, readerFunc));
                serWorker.Append(serWorker.Create(OpCodes.Ret));
            }
            else
            {
                Weaver.Error($"{td} cannot have item of type {itemType}.  Use a type supported by mirror instead");
                return(null);
            }

            td.Methods.Add(deserializeFunction);
            return(deserializeFunction);
        }
        private static void GenerateReadersWriters(ModuleDefinition module, TypeReference parameterType)
        {
            if (!parameterType.IsGenericParameter && parameterType.CanBeResolved())
            {
                TypeDefinition typeDefinition = parameterType.Resolve();

                if (typeDefinition.IsClass && !typeDefinition.IsValueType)
                {
                    MethodDefinition constructor = typeDefinition.GetMethod(".ctor");

                    bool hasAccess = constructor.IsPublic ||
                                     constructor.IsAssembly && typeDefinition.Module == module;

                    if (!hasAccess)
                    {
                        return;
                    }
                }

                parameterType = module.ImportReference(parameterType);
                Writers.GetWriteFunc(parameterType);
                Readers.GetReadFunc(parameterType);
            }
        }
        // Finds SyncObjects fields in a type
        // Type should be a NetworkBehaviour
        public static List <FieldDefinition> FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, ref bool WeavingFailed)
        {
            List <FieldDefinition> syncObjects = new List <FieldDefinition>();

            foreach (FieldDefinition fd in td.Fields)
            {
                if (fd.FieldType.Resolve().ImplementsInterface <SyncObject>())
                {
                    if (fd.IsStatic)
                    {
                        Log.Error($"{fd.Name} cannot be static", fd);
                        WeavingFailed = true;
                        continue;
                    }

                    GenerateReadersAndWriters(writers, readers, fd.FieldType, ref WeavingFailed);

                    syncObjects.Add(fd);
                }
            }


            return(syncObjects);
        }
        public static bool ProcessNetworkReaderParameters(TypeDefinition td, MethodDefinition md, ILProcessor worker, bool skipFirst)
        {
            int count = 0;

            // read cmd args from NetworkReader
            foreach (ParameterDefinition arg in md.Parameters)
            {
                if (count++ == 0 && skipFirst)
                {
                    continue;
                }
                MethodReference readFunc = Readers.GetReadFunc(arg.ParameterType); //?

                if (readFunc != null)
                {
                    worker.Append(worker.Create(OpCodes.Ldarg_1));
                    worker.Append(worker.Create(OpCodes.Call, readFunc));

                    // conversion.. is this needed?
                    if (arg.ParameterType.FullName == Weaver.singleType.FullName)
                    {
                        worker.Append(worker.Create(OpCodes.Conv_R4));
                    }
                    else if (arg.ParameterType.FullName == Weaver.doubleType.FullName)
                    {
                        worker.Append(worker.Create(OpCodes.Conv_R8));
                    }
                }
                else
                {
                    Weaver.Error("ProcessNetworkReaderParameters for " + td.Name + ":" + md.Name + " type " + arg.ParameterType + " not supported");
                    return(false);
                }
            }
            return(true);
        }
Exemple #7
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        public AssemblyDefinition Weave(ICompiledAssembly compiledAssembly)
        {
            try
            {
                CurrentAssembly = AssemblyDefinitionFor(compiledAssembly);

                ModuleDefinition module = CurrentAssembly.MainModule;
                readers = new Readers(module, logger);
                writers = new Writers(module, logger);
                var rwstopwatch = System.Diagnostics.Stopwatch.StartNew();
                propertySiteProcessor = new PropertySiteProcessor();
                var rwProcessor = new ReaderWriterProcessor(module, readers, writers);

                bool modified = rwProcessor.Process();
                rwstopwatch.Stop();
                Console.WriteLine($"Find all reader and writers took {rwstopwatch.ElapsedMilliseconds} milliseconds");

                Console.WriteLine($"Script Module: {module.Name}");

                modified |= WeaveModule(module);

                if (!modified)
                {
                    return(CurrentAssembly);
                }

                rwProcessor.InitializeReaderAndWriters();

                return(CurrentAssembly);
            }
            catch (Exception e)
            {
                logger.Error("Exception :" + e);
                return(null);
            }
        }
Exemple #8
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 public ClientRpcProcessor(ModuleDefinition module, Readers readers, Writers writers, IWeaverLogger logger) : base(module, readers, writers, logger)
 {
 }
        static void GenerateDeSerialization(TypeDefinition td)
        {
            Weaver.DLog(td, "  GenerateDeserialization");
            MethodDefinition existingMethod = td.Methods.FirstOrDefault(md => md.Name == "Deserialize");

            if (existingMethod != null && !existingMethod.Body.IsEmptyDefault())
            {
                return;
            }

            if (td.Fields.Count == 0)
            {
                return;
            }

            MethodDefinition serializeFunc = existingMethod ?? new MethodDefinition("Deserialize",
                                                                                    MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.HideBySig,
                                                                                    Weaver.voidType);

            if (existingMethod == null) //only add to new method
            {
                serializeFunc.Parameters.Add(new ParameterDefinition("reader", ParameterAttributes.None, Weaver.CurrentAssembly.MainModule.ImportReference(Weaver.NetworkReaderType)));
            }
            ILProcessor serWorker = serializeFunc.Body.GetILProcessor();

            if (existingMethod != null)
            {
                serWorker.Body.Instructions.Clear(); //remove default nop&ret from existing empty interface method
            }

            if (!td.IsValueType) //if not struct(IMessageBase), likely same as using else {} here in all cases
            {
                // call base
                MethodReference baseDeserialize = Resolvers.ResolveMethodInParents(td.BaseType, Weaver.CurrentAssembly, "Deserialize");
                if (baseDeserialize != null)
                {
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0)); // base
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_1)); // writer
                    serWorker.Append(serWorker.Create(OpCodes.Call, baseDeserialize));
                }
            }

            foreach (FieldDefinition field in td.Fields)
            {
                if (field.IsStatic || field.IsPrivate || field.IsSpecialName)
                {
                    continue;
                }

                MethodReference readerFunc = Readers.GetReadFunc(field.FieldType);
                if (readerFunc != null)
                {
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                    serWorker.Append(serWorker.Create(OpCodes.Call, readerFunc));
                    serWorker.Append(serWorker.Create(OpCodes.Stfld, field));
                }
                else
                {
                    Weaver.Error($"{field} has unsupported type");
                    return;
                }
            }
            serWorker.Append(serWorker.Create(OpCodes.Ret));

            if (existingMethod == null) //only add if not just replaced body
            {
                td.Methods.Add(serializeFunc);
            }
        }
        void GenerateDeSerialization()
        {
            Weaver.DLog(netBehaviourSubclass, "  GenerateDeSerialization");

            foreach (MethodDefinition m in netBehaviourSubclass.Methods)
            {
                if (m.Name == "OnDeserialize")
                {
                    return;
                }
            }

            if (syncVars.Count == 0)
            {
                // no synvars,  no need for custom OnDeserialize
                return;
            }

            MethodDefinition serialize = new MethodDefinition("OnDeserialize",
                                                              MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.HideBySig,
                                                              Weaver.voidType);

            serialize.Parameters.Add(new ParameterDefinition("reader", ParameterAttributes.None, Weaver.CurrentAssembly.MainModule.ImportReference(Weaver.NetworkReaderType)));
            serialize.Parameters.Add(new ParameterDefinition("initialState", ParameterAttributes.None, Weaver.boolType));
            ILProcessor serWorker = serialize.Body.GetILProcessor();

            // setup local for dirty bits
            serialize.Body.InitLocals = true;
            VariableDefinition dirtyBitsLocal = new VariableDefinition(Weaver.int64Type);

            serialize.Body.Variables.Add(dirtyBitsLocal);

            MethodReference baseDeserialize = Resolvers.ResolveMethodInParents(netBehaviourSubclass.BaseType, Weaver.CurrentAssembly, "OnDeserialize");

            if (baseDeserialize != null)
            {
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0)); // base
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1)); // reader
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_2)); // initialState
                serWorker.Append(serWorker.Create(OpCodes.Call, baseDeserialize));
            }

            // Generates: if (initialState);
            Instruction initialStateLabel = serWorker.Create(OpCodes.Nop);

            serWorker.Append(serWorker.Create(OpCodes.Ldarg_2));
            serWorker.Append(serWorker.Create(OpCodes.Brfalse, initialStateLabel));

            foreach (FieldDefinition syncVar in syncVars)
            {
                DeserializeField(syncVar, serWorker, serialize);
            }

            serWorker.Append(serWorker.Create(OpCodes.Ret));

            // Generates: end if (initialState);
            serWorker.Append(initialStateLabel);

            // get dirty bits
            serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
            serWorker.Append(serWorker.Create(OpCodes.Call, Readers.GetReadFunc(Weaver.uint64Type)));
            serWorker.Append(serWorker.Create(OpCodes.Stloc_0));

            // conditionally read each syncvar
            int dirtyBit = Weaver.GetSyncVarStart(netBehaviourSubclass.BaseType.FullName); // start at number of syncvars in parent

            foreach (FieldDefinition syncVar in syncVars)
            {
                Instruction varLabel = serWorker.Create(OpCodes.Nop);

                // check if dirty bit is set
                serWorker.Append(serWorker.Create(OpCodes.Ldloc_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldc_I8, 1L << dirtyBit));
                serWorker.Append(serWorker.Create(OpCodes.And));
                serWorker.Append(serWorker.Create(OpCodes.Brfalse, varLabel));

                DeserializeField(syncVar, serWorker, serialize);

                serWorker.Append(varLabel);
                dirtyBit += 1;
            }

            if (Weaver.GenerateLogErrors)
            {
                serWorker.Append(serWorker.Create(OpCodes.Ldstr, "Injected Deserialize " + netBehaviourSubclass.Name));
                serWorker.Append(serWorker.Create(OpCodes.Call, Weaver.logErrorReference));
            }

            serWorker.Append(serWorker.Create(OpCodes.Ret));
            netBehaviourSubclass.Methods.Add(serialize);
        }
        public static bool Process(AssemblyDefinition CurrentAssembly, IAssemblyResolver resolver, Logger Log, Writers writers, Readers readers, ref bool WeavingFailed)
        {
            // find NetworkReader/Writer extensions from Mirror.dll first.
            // and NetworkMessage custom writer/reader extensions.
            // NOTE: do not include this result in our 'modified' return value,
            //       otherwise Unity crashes when running tests
            ProcessMirrorAssemblyClasses(CurrentAssembly, resolver, Log, writers, readers, ref WeavingFailed);

            // find readers/writers in the assembly we are in right now.
            return(ProcessAssemblyClasses(CurrentAssembly, CurrentAssembly, writers, readers, ref WeavingFailed));
        }
Exemple #12
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        static bool Weave(string assName, IEnumerable <string> dependencies, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string mirrorNetDLLPath, string outputDir)
        {
            ReaderParameters readParams = Helpers.ReaderParameters(assName, dependencies, assemblyResolver, unityEngineDLLPath, mirrorNetDLLPath);

            using (CurrentAssembly = AssemblyDefinition.ReadAssembly(assName, readParams))
            {
                SetupTargetTypes();
                Readers.Init(CurrentAssembly);
                Writers.Init(CurrentAssembly);

                ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
                Console.WriteLine("Script Module: {0}", moduleDefinition.Name);

                // Process each NetworkBehaviour
                bool didWork = false;

                // We need to do 2 passes, because SyncListStructs might be referenced from other modules, so we must make sure we generate them first.
                for (int pass = 0; pass < 2; pass++)
                {
                    System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
                    foreach (TypeDefinition td in moduleDefinition.Types)
                    {
                        if (td.IsClass && td.BaseType.CanBeResolved())
                        {
                            try
                            {
                                if (pass == 0)
                                {
                                    didWork |= CheckSyncList(td);
                                }
                                else
                                {
                                    didWork |= CheckNetworkBehaviour(td);
                                    didWork |= CheckMessageBase(td);
                                }
                            }
                            catch (Exception ex)
                            {
                                if (CurrentAssembly.MainModule.SymbolReader != null)
                                {
                                    CurrentAssembly.MainModule.SymbolReader.Dispose();
                                }
                                Weaver.Error(ex.Message);
                                throw ex;
                            }
                        }

                        if (WeavingFailed)
                        {
                            if (CurrentAssembly.MainModule.SymbolReader != null)
                            {
                                CurrentAssembly.MainModule.SymbolReader.Dispose();
                            }
                            return(false);
                        }
                    }
                    watch.Stop();
                    Console.WriteLine("Pass: "******" took " + watch.ElapsedMilliseconds + " milliseconds");
                }

                if (didWork)
                {
                    // this must be done for ALL code, not just NetworkBehaviours
                    try
                    {
                        PropertySiteProcessor.ProcessSitesModule(CurrentAssembly.MainModule);
                    }
                    catch (Exception e)
                    {
                        Log.Error("ProcessPropertySites exception: " + e);
                        if (CurrentAssembly.MainModule.SymbolReader != null)
                        {
                            CurrentAssembly.MainModule.SymbolReader.Dispose();
                        }
                        return(false);
                    }

                    if (WeavingFailed)
                    {
                        //Log.Error("Failed phase II.");
                        if (CurrentAssembly.MainModule.SymbolReader != null)
                        {
                            CurrentAssembly.MainModule.SymbolReader.Dispose();
                        }
                        return(false);
                    }

                    string dest = Helpers.DestinationFileFor(outputDir, assName);
                    //Console.WriteLine ("Output:" + dest);

                    WriterParameters writeParams = Helpers.GetWriterParameters(readParams);
                    CurrentAssembly.Write(dest, writeParams);
                }

                if (CurrentAssembly.MainModule.SymbolReader != null)
                {
                    CurrentAssembly.MainModule.SymbolReader.Dispose();
                }
            }

            return(true);
        }
        public static MethodDefinition ProcessRpcInvoke(WeaverTypes weaverTypes, Writers writers, Readers readers, Logger Log, TypeDefinition td, MethodDefinition md, MethodDefinition rpcCallFunc, ref bool WeavingFailed)
        {
            string rpcName = Weaver.GenerateMethodName(Weaver.InvokeRpcPrefix, md);

            MethodDefinition rpc = new MethodDefinition(rpcName, MethodAttributes.Family | MethodAttributes.Static | MethodAttributes.HideBySig,
                                                        weaverTypes.Import(typeof(void)));

            ILProcessor worker = rpc.Body.GetILProcessor();
            Instruction label  = worker.Create(OpCodes.Nop);

            NetworkBehaviourProcessor.WriteClientActiveCheck(worker, weaverTypes, md.Name, label, "RPC");

            // setup for reader
            worker.Emit(OpCodes.Ldarg_0);
            worker.Emit(OpCodes.Castclass, td);

            if (!NetworkBehaviourProcessor.ReadArguments(md, readers, Log, worker, RemoteCallType.ClientRpc, ref WeavingFailed))
            {
                return(null);
            }

            // invoke actual command function
            worker.Emit(OpCodes.Callvirt, rpcCallFunc);
            worker.Emit(OpCodes.Ret);

            NetworkBehaviourProcessor.AddInvokeParameters(weaverTypes, rpc.Parameters);
            td.Methods.Add(rpc);
            return(rpc);
        }
Exemple #14
0
 public NetworkBehaviourProcessor(AssemblyDefinition assembly, WeaverTypes weaverTypes, SyncVarAccessLists syncVarAccessLists, Writers writers, Readers readers, Logger Log, TypeDefinition td)
 {
     this.assembly           = assembly;
     this.weaverTypes        = weaverTypes;
     this.syncVarAccessLists = syncVarAccessLists;
     this.writers            = writers;
     this.readers            = readers;
     this.Log = Log;
     syncVarAttributeProcessor = new SyncVarAttributeProcessor(assembly, weaverTypes, syncVarAccessLists, Log);
     netBehaviourSubclass      = td;
 }
        static bool ProcessAssemblyClasses(AssemblyDefinition CurrentAssembly, AssemblyDefinition assembly, Writers writers, Readers readers, ref bool WeavingFailed)
        {
            bool modified = false;

            foreach (TypeDefinition klass in assembly.MainModule.Types)
            {
                // extension methods only live in static classes
                // static classes are represented as sealed and abstract
                if (klass.IsAbstract && klass.IsSealed)
                {
                    // if assembly has any declared writers then it is "modified"
                    modified |= LoadDeclaredWriters(CurrentAssembly, klass, writers);
                    modified |= LoadDeclaredReaders(CurrentAssembly, klass, readers);
                }
            }

            foreach (TypeDefinition klass in assembly.MainModule.Types)
            {
                // if assembly has any network message then it is modified
                modified |= LoadMessageReadWriter(CurrentAssembly.MainModule, writers, readers, klass, ref WeavingFailed);
            }
            return(modified);
        }
        static void ProcessMirrorAssemblyClasses(AssemblyDefinition CurrentAssembly, IAssemblyResolver resolver, Logger Log, Writers writers, Readers readers, ref bool WeavingFailed)
        {
            // find Mirror.dll in assembly's references.
            // those are guaranteed to be resolvable and correct.
            // after all, it references them :)
            AssemblyNameReference mirrorAssemblyReference = CurrentAssembly.MainModule.FindReference(Weaver.MirrorAssemblyName);

            if (mirrorAssemblyReference != null)
            {
                // resolve the assembly to load the AssemblyDefinition.
                // we need to search all types in it.
                // if we only were to resolve one known type like in WeaverTypes,
                // then we wouldn't need it.
                AssemblyDefinition mirrorAssembly = resolver.Resolve(mirrorAssemblyReference);
                if (mirrorAssembly != null)
                {
                    ProcessAssemblyClasses(CurrentAssembly, mirrorAssembly, writers, readers, ref WeavingFailed);
                }
                else
                {
                    Log.Error($"Failed to resolve {mirrorAssemblyReference}");
                }
            }
            else
            {
                Log.Error("Failed to find Mirror AssemblyNameReference. Can't register Mirror.dll readers/writers.");
            }
        }
        // adds Mirror.GeneratedNetworkCode.InitReadWriters() method that
        // registers all generated writers into Mirror.Writer<T> static class.
        // -> uses [RuntimeInitializeOnLoad] attribute so it's invoke at runtime
        // -> uses [InitializeOnLoad] if UnityEditor is referenced so it works
        //    in Editor and in tests too
        //
        // use ILSpy to see the result (it's in the DLL's 'Mirror' namespace)
        public static void InitializeReaderAndWriters(AssemblyDefinition currentAssembly, WeaverTypes weaverTypes, Writers writers, Readers readers, TypeDefinition GeneratedCodeClass)
        {
            MethodDefinition initReadWriters = new MethodDefinition("InitReadWriters", MethodAttributes.Public |
                                                                    MethodAttributes.Static,
                                                                    weaverTypes.Import(typeof(void)));

            // add [RuntimeInitializeOnLoad] in any case
            AddRuntimeInitializeOnLoadAttribute(currentAssembly, weaverTypes, initReadWriters);

            // add [InitializeOnLoad] if UnityEditor is referenced
            if (Helpers.IsEditorAssembly(currentAssembly))
            {
                AddInitializeOnLoadAttribute(currentAssembly, weaverTypes, initReadWriters);
            }

            // fill function body with reader/writer initializers
            ILProcessor worker = initReadWriters.Body.GetILProcessor();

            // for debugging: add a log to see if initialized on load
            //worker.Emit(OpCodes.Ldstr, $"[InitReadWriters] called!");
            //worker.Emit(OpCodes.Call, Weaver.weaverTypes.logWarningReference);
            writers.InitializeWriters(worker);
            readers.InitializeReaders(worker);
            worker.Emit(OpCodes.Ret);

            GeneratedCodeClass.Methods.Add(initReadWriters);
        }
        static bool Weave(string assName, IEnumerable <string> dependencies, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string mirrorNetDLLPath, string outputDir)
        {
            using (DefaultAssemblyResolver asmResolver = new DefaultAssemblyResolver())
                using (CurrentAssembly = AssemblyDefinition.ReadAssembly(assName, new ReaderParameters {
                    ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver
                }))
                {
                    asmResolver.AddSearchDirectory(Path.GetDirectoryName(assName));
                    asmResolver.AddSearchDirectory(Helpers.UnityEngineDLLDirectoryName());
                    asmResolver.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
                    asmResolver.AddSearchDirectory(Path.GetDirectoryName(mirrorNetDLLPath));
                    if (dependencies != null)
                    {
                        foreach (string path in dependencies)
                        {
                            asmResolver.AddSearchDirectory(path);
                        }
                    }

                    SetupTargetTypes();
                    Readers.Init(CurrentAssembly);
                    Writers.Init(CurrentAssembly);

                    ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
                    Console.WriteLine("Script Module: {0}", moduleDefinition.Name);

                    // Process each NetworkBehaviour
                    bool didWork = false;

                    // We need to do 2 passes, because SyncListStructs might be referenced from other modules, so we must make sure we generate them first.
                    for (int pass = 0; pass < 2; pass++)
                    {
                        System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
                        foreach (TypeDefinition td in moduleDefinition.Types)
                        {
                            if (td.IsClass && td.BaseType.CanBeResolved())
                            {
                                try
                                {
                                    if (pass == 0)
                                    {
                                        didWork |= CheckSyncList(td);
                                    }
                                    else
                                    {
                                        didWork |= CheckNetworkBehaviour(td);
                                        didWork |= CheckMessageBase(td);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    Weaver.Error(ex.Message);
                                    throw ex;
                                }
                            }

                            if (WeavingFailed)
                            {
                                return(false);
                            }
                        }
                        watch.Stop();
                        Console.WriteLine("Pass: "******" took " + watch.ElapsedMilliseconds + " milliseconds");
                    }

                    if (didWork)
                    {
                        // this must be done for ALL code, not just NetworkBehaviours
                        try
                        {
                            PropertySiteProcessor.ProcessSitesModule(CurrentAssembly.MainModule);
                        }
                        catch (Exception e)
                        {
                            Log.Error("ProcessPropertySites exception: " + e);
                            return(false);
                        }

                        if (WeavingFailed)
                        {
                            //Log.Error("Failed phase II.");
                            return(false);
                        }

                        // write to outputDir if specified, otherwise perform in-place write
                        WriterParameters writeParams = new WriterParameters {
                            WriteSymbols = true
                        };
                        if (outputDir != null)
                        {
                            CurrentAssembly.Write(Helpers.DestinationFileFor(outputDir, assName), writeParams);
                        }
                        else
                        {
                            CurrentAssembly.Write(writeParams);
                        }
                    }
                }

            return(true);
        }
        void DeserializeField(FieldDefinition syncVar, ILProcessor serWorker, MethodDefinition deserialize)
        {
            // check for Hook function
            if (!SyncVarProcessor.CheckForHookFunction(netBehaviourSubclass, syncVar, out MethodDefinition foundMethod))
            {
                return;
            }

            if (syncVar.FieldType.FullName == Weaver.gameObjectType.FullName ||
                syncVar.FieldType.FullName == Weaver.NetworkIdentityType.FullName)
            {
                // GameObject/NetworkIdentity SyncVar:
                //   OnSerialize sends writer.Write(go);
                //   OnDeserialize reads to __netId manually so we can use
                //     lookups in the getter (so it still works if objects
                //     move in and out of range repeatedly)
                FieldDefinition netIdField = syncVarNetIds[syncVar];

                VariableDefinition tmpValue = new VariableDefinition(Weaver.uint32Type);
                deserialize.Body.Variables.Add(tmpValue);

                // read id and store in a local variable
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                serWorker.Append(serWorker.Create(OpCodes.Call, Weaver.NetworkReaderReadPackedUInt32));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, tmpValue));

                if (foundMethod != null)
                {
                    // call Hook(this.GetSyncVarGameObject/NetworkIdentity(reader.ReadPackedUInt32()))
                    // because we send/receive the netID, not the GameObject/NetworkIdentity
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0)); // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, syncVar));
                    if (syncVar.FieldType.FullName == Weaver.gameObjectType.FullName)
                    {
                        serWorker.Append(serWorker.Create(OpCodes.Callvirt, Weaver.getSyncVarGameObjectReference));
                    }
                    else if (syncVar.FieldType.FullName == Weaver.NetworkIdentityType.FullName)
                    {
                        serWorker.Append(serWorker.Create(OpCodes.Callvirt, Weaver.getSyncVarNetworkIdentityReference));
                    }
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));
                }
                // set the netid field
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                serWorker.Append(serWorker.Create(OpCodes.Stfld, netIdField));
            }
            else
            {
                MethodReference readFunc = Readers.GetReadFunc(syncVar.FieldType);
                if (readFunc == null)
                {
                    Weaver.Error("GenerateDeSerialization for " + netBehaviourSubclass.Name + " unknown type [" + syncVar.FieldType + "]. Mirror [SyncVar] member variables must be basic types.");
                    return;
                }
                VariableDefinition tmpValue = new VariableDefinition(syncVar.FieldType);
                deserialize.Body.Variables.Add(tmpValue);

                // read value and put it in a local variable
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                serWorker.Append(serWorker.Create(OpCodes.Call, readFunc));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, tmpValue));

                if (foundMethod != null)
                {
                    // call hook
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));
                }
                // set the property
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                serWorker.Append(serWorker.Create(OpCodes.Stfld, syncVar));
            }
        }
Exemple #20
0
        // Weave takes an AssemblyDefinition to be compatible with both old and
        // new weavers:
        // * old takes a filepath, new takes a in-memory byte[]
        // * old uses DefaultAssemblyResolver with added dependencies paths,
        //   new uses ...?
        //
        // => assembly: the one we are currently weaving (MyGame.dll)
        // => resolver: useful in case we need to resolve any of the assembly's
        //              assembly.MainModule.AssemblyReferences.
        //              -> we can resolve ANY of them given that the resolver
        //                 works properly (need custom one for ILPostProcessor)
        //              -> IMPORTANT: .Resolve() takes an AssemblyNameReference.
        //                 those from assembly.MainModule.AssemblyReferences are
        //                 guaranteed to be resolve-able.
        //                 Parsing from a string for Library/.../Mirror.dll
        //                 would not be guaranteed to be resolve-able because
        //                 for ILPostProcessor we can't assume where Mirror.dll
        //                 is etc.
        public bool Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, out bool modified)
        {
            WeavingFailed = false;
            modified      = false;
            try
            {
                CurrentAssembly = assembly;

                // fix "No writer found for ..." error
                // https://github.com/vis2k/Mirror/issues/2579
                // -> when restarting Unity, weaver would try to weave a DLL
                //    again
                // -> resulting in two GeneratedNetworkCode classes (see ILSpy)
                // -> the second one wouldn't have all the writer types setup
                if (CurrentAssembly.MainModule.ContainsClass(GeneratedCodeNamespace, GeneratedCodeClassName))
                {
                    //Log.Warning($"Weaver: skipping {CurrentAssembly.Name} because already weaved");
                    return(true);
                }

                weaverTypes = new WeaverTypes(CurrentAssembly, Log, ref WeavingFailed);

                // weaverTypes are needed for CreateGeneratedCodeClass
                CreateGeneratedCodeClass();

                // WeaverList depends on WeaverTypes setup because it uses Import
                syncVarAccessLists = new SyncVarAccessLists();

                // initialize readers & writers with this assembly.
                // we need to do this in every Process() call.
                // otherwise we would get
                // "System.ArgumentException: Member ... is declared in another module and needs to be imported"
                // errors when still using the previous module's reader/writer funcs.
                writers = new Writers(CurrentAssembly, weaverTypes, GeneratedCodeClass, Log);
                readers = new Readers(CurrentAssembly, weaverTypes, GeneratedCodeClass, Log);

                Stopwatch rwstopwatch = Stopwatch.StartNew();
                // Need to track modified from ReaderWriterProcessor too because it could find custom read/write functions or create functions for NetworkMessages
                modified = ReaderWriterProcessor.Process(CurrentAssembly, resolver, Log, writers, readers, ref WeavingFailed);
                rwstopwatch.Stop();
                Console.WriteLine($"Find all reader and writers took {rwstopwatch.ElapsedMilliseconds} milliseconds");

                ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
                Console.WriteLine($"Script Module: {moduleDefinition.Name}");

                MirrorWeaver.QSBReaderWriterProcessor.Process(moduleDefinition, writers, readers, ref WeavingFailed);

                modified |= WeaveModule(moduleDefinition);

                if (WeavingFailed)
                {
                    return(false);
                }

                if (modified)
                {
                    SyncVarAttributeAccessReplacer.Process(moduleDefinition, syncVarAccessLists);

                    // add class that holds read/write functions
                    moduleDefinition.Types.Add(GeneratedCodeClass);

                    ReaderWriterProcessor.InitializeReaderAndWriters(CurrentAssembly, weaverTypes, writers, readers, GeneratedCodeClass);

                    // DO NOT WRITE here.
                    // CompilationFinishedHook writes to the file.
                    // ILPostProcessor writes to in-memory assembly.
                    // it depends on the caller.
                    //CurrentAssembly.Write(new WriterParameters{ WriteSymbols = true });
                }

                return(true);
            }
            catch (Exception e)
            {
                Log.Error($"Exception :{e}");
                WeavingFailed = true;
                return(false);
            }
        }
        void GenerateDeSerialization()
        {
            Weaver.DLog(netBehaviourSubclass, "  GenerateDeSerialization");

            const string DeserializeMethodName = "DeserializeSyncVars";

            if (netBehaviourSubclass.GetMethod(DeserializeMethodName) != null)
            {
                return;
            }

            if (syncVars.Count == 0)
            {
                // no synvars,  no need for custom OnDeserialize
                return;
            }

            var serialize = new MethodDefinition(DeserializeMethodName,
                                                 MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.HideBySig,
                                                 WeaverTypes.Import(typeof(void)));

            serialize.Parameters.Add(new ParameterDefinition("reader", ParameterAttributes.None, WeaverTypes.Import <NetworkReader>()));
            serialize.Parameters.Add(new ParameterDefinition("initialState", ParameterAttributes.None, WeaverTypes.Import <bool>()));
            ILProcessor serWorker = serialize.Body.GetILProcessor();

            // setup local for dirty bits
            serialize.Body.InitLocals = true;
            var dirtyBitsLocal = new VariableDefinition(WeaverTypes.Import <long>());

            serialize.Body.Variables.Add(dirtyBitsLocal);

            MethodReference baseDeserialize = Resolvers.TryResolveMethodInParents(netBehaviourSubclass.BaseType, Weaver.CurrentAssembly, DeserializeMethodName);

            if (baseDeserialize != null)
            {
                // base
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                // reader
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                // initialState
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_2));
                serWorker.Append(serWorker.Create(OpCodes.Call, baseDeserialize));
            }

            // Generates: if (initialState);
            Instruction initialStateLabel = serWorker.Create(OpCodes.Nop);

            serWorker.Append(serWorker.Create(OpCodes.Ldarg_2));
            serWorker.Append(serWorker.Create(OpCodes.Brfalse, initialStateLabel));

            foreach (FieldDefinition syncVar in syncVars)
            {
                DeserializeField(syncVar, serWorker, serialize);
            }

            serWorker.Append(serWorker.Create(OpCodes.Ret));

            // Generates: end if (initialState);
            serWorker.Append(initialStateLabel);

            // get dirty bits
            serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
            serWorker.Append(serWorker.Create(OpCodes.Call, Readers.GetReadFunc(WeaverTypes.Import <ulong>())));
            serWorker.Append(serWorker.Create(OpCodes.Stloc_0));

            // conditionally read each syncvar
            // start at number of syncvars in parent
            int dirtyBit = Weaver.GetSyncVarStart(netBehaviourSubclass.BaseType.FullName);

            foreach (FieldDefinition syncVar in syncVars)
            {
                Instruction varLabel = serWorker.Create(OpCodes.Nop);

                // check if dirty bit is set
                serWorker.Append(serWorker.Create(OpCodes.Ldloc_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldc_I8, 1L << dirtyBit));
                serWorker.Append(serWorker.Create(OpCodes.And));
                serWorker.Append(serWorker.Create(OpCodes.Brfalse, varLabel));

                DeserializeField(syncVar, serWorker, serialize);

                serWorker.Append(varLabel);
                dirtyBit += 1;
            }

            serWorker.Append(serWorker.Create(OpCodes.Ret));
            netBehaviourSubclass.Methods.Add(serialize);
        }
Exemple #22
0
        /// <summary>
        /// [SyncVar] int/float/struct/etc.?
        /// </summary>
        /// <param name="syncVar"></param>
        /// <param name="serWorker"></param>
        /// <param name="deserialize"></param>
        /// <param name="initialState"></param>
        /// <param name="hookResult"></param>
        void DeserializeNormalField(FieldDefinition syncVar, ILProcessor serWorker, MethodDefinition deserialize, MethodDefinition hookMethod)
        {
            /*
             * Generates code like:
             *  // for hook
             *  int oldValue = a;
             *  Networka = reader.ReadPackedInt32();
             *  if (!SyncVarEqual(oldValue, ref a))
             *  {
             *      OnSetA(oldValue, Networka);
             *  }
             */

            MethodReference readFunc = Readers.GetReadFunc(syncVar.FieldType);

            if (readFunc == null)
            {
                Weaver.Error($"{syncVar.Name} has unsupported type. Use a supported Mirror type instead", syncVar);
                return;
            }

            // T oldValue = value;
            VariableDefinition oldValue = new VariableDefinition(syncVar.FieldType);

            deserialize.Body.Variables.Add(oldValue);
            serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
            serWorker.Append(serWorker.Create(OpCodes.Ldfld, syncVar));
            serWorker.Append(serWorker.Create(OpCodes.Stloc, oldValue));

            // read value and store in syncvar BEFORE calling the hook
            // -> this makes way more sense. by definition, the hook is
            //    supposed to be called after it was changed. not before.
            // -> setting it BEFORE calling the hook fixes the following bug:
            //    https://github.com/vis2k/Mirror/issues/1151 in host mode
            //    where the value during the Hook call would call Cmds on
            //    the host server, and they would all happen and compare
            //    values BEFORE the hook even returned and hence BEFORE the
            //    actual value was even set.
            // put 'this.' onto stack for 'this.syncvar' below
            serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
            // reader. for 'reader.Read()' below
            serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
            // reader.Read()
            serWorker.Append(serWorker.Create(OpCodes.Call, readFunc));
            // syncvar
            serWorker.Append(serWorker.Create(OpCodes.Stfld, syncVar));

            if (hookMethod != null)
            {
                // call hook
                // but only if SyncVar changed. otherwise a client would
                // get hook calls for all initial values, even if they
                // didn't change from the default values on the client.
                // see also: https://github.com/vis2k/Mirror/issues/1278

                // Generates: if (!SyncVarEqual);
                Instruction syncVarEqualLabel = serWorker.Create(OpCodes.Nop);

                // 'this.' for 'this.SyncVarEqual'
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                // 'oldValue'
                serWorker.Append(serWorker.Create(OpCodes.Ldloc, oldValue));
                // 'ref this.syncVar'
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldflda, syncVar));
                // call the function
                GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(WeaverTypes.syncVarEqualReference);
                syncVarEqualGm.GenericArguments.Add(syncVar.FieldType);
                serWorker.Append(serWorker.Create(OpCodes.Call, syncVarEqualGm));
                serWorker.Append(serWorker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                // call the hook
                // Generates: OnValueChanged(oldValue, this.syncVar);
                SyncVarProcessor.WriteCallHookMethodUsingField(serWorker, hookMethod, oldValue, syncVar);

                // Generates: end if (!SyncVarEqual);
                serWorker.Append(syncVarEqualLabel);
            }
        }
Exemple #23
0
        /// <summary>
        /// [SyncVar] GameObject/NetworkIdentity?
        /// </summary>
        /// <param name="syncVar"></param>
        /// <param name="worker"></param>
        /// <param name="deserialize"></param>
        /// <param name="initialState"></param>
        /// <param name="hookResult"></param>
        void DeserializeNetworkIdentityField(FieldDefinition syncVar, ILProcessor worker, MethodDefinition deserialize, MethodDefinition hookMethod)
        {
            /*
             * Generates code like:
             * uint oldNetId = ___qNetId;
             * // returns GetSyncVarGameObject(___qNetId)
             * GameObject oldSyncVar = syncvar.getter;
             * ___qNetId = reader.ReadPackedUInt32();
             * if (!SyncVarEqual(oldNetId, ref ___goNetId))
             * {
             *     // getter returns GetSyncVarGameObject(___qNetId)
             *     OnSetQ(oldSyncVar, syncvar.getter);
             * }
             */

            // GameObject/NetworkIdentity SyncVar:
            //   OnSerialize sends writer.Write(go);
            //   OnDeserialize reads to __netId manually so we can use
            //     lookups in the getter (so it still works if objects
            //     move in and out of range repeatedly)
            FieldDefinition netIdField = syncVarNetIds[syncVar];

            // uint oldNetId = ___qNetId;
            VariableDefinition oldNetId = new VariableDefinition(WeaverTypes.Import <uint>());

            deserialize.Body.Variables.Add(oldNetId);
            worker.Append(worker.Create(OpCodes.Ldarg_0));
            worker.Append(worker.Create(OpCodes.Ldfld, netIdField));
            worker.Append(worker.Create(OpCodes.Stloc, oldNetId));

            // GameObject/NetworkIdentity oldSyncVar = syncvar.getter;
            VariableDefinition oldSyncVar = new VariableDefinition(syncVar.FieldType);

            deserialize.Body.Variables.Add(oldSyncVar);
            worker.Append(worker.Create(OpCodes.Ldarg_0));
            worker.Append(worker.Create(OpCodes.Ldfld, syncVar));
            worker.Append(worker.Create(OpCodes.Stloc, oldSyncVar));

            // read id and store in netId field BEFORE calling the hook
            // -> this makes way more sense. by definition, the hook is
            //    supposed to be called after it was changed. not before.
            // -> setting it BEFORE calling the hook fixes the following bug:
            //    https://github.com/vis2k/Mirror/issues/1151 in host mode
            //    where the value during the Hook call would call Cmds on
            //    the host server, and they would all happen and compare
            //    values BEFORE the hook even returned and hence BEFORE the
            //    actual value was even set.
            // put 'this.' onto stack for 'this.netId' below
            worker.Append(worker.Create(OpCodes.Ldarg_0));
            // reader. for 'reader.Read()' below
            worker.Append(worker.Create(OpCodes.Ldarg_1));
            // Read()
            worker.Append(worker.Create(OpCodes.Call, Readers.GetReadFunc(WeaverTypes.Import <uint>())));
            // netId
            worker.Append(worker.Create(OpCodes.Stfld, netIdField));

            if (hookMethod != null)
            {
                // call Hook(this.GetSyncVarGameObject/NetworkIdentity(reader.ReadPackedUInt32()))
                // because we send/receive the netID, not the GameObject/NetworkIdentity
                // but only if SyncVar changed. otherwise a client would
                // get hook calls for all initial values, even if they
                // didn't change from the default values on the client.
                // see also: https://github.com/vis2k/Mirror/issues/1278

                // IMPORTANT: for GameObjects/NetworkIdentities we usually
                //            use SyncVarGameObjectEqual to compare equality.
                //            in this case however, we can just use
                //            SyncVarEqual with the two uint netIds.
                //            => this is easier weaver code because we don't
                //               have to get the GameObject/NetworkIdentity
                //               from the uint netId
                //            => this is faster because we void one
                //               GetComponent call for GameObjects to get
                //               their NetworkIdentity when comparing.

                // Generates: if (!SyncVarEqual);
                Instruction syncVarEqualLabel = worker.Create(OpCodes.Nop);

                // 'this.' for 'this.SyncVarEqual'
                worker.Append(worker.Create(OpCodes.Ldarg_0));
                // 'oldNetId'
                worker.Append(worker.Create(OpCodes.Ldloc, oldNetId));
                // 'ref this.__netId'
                worker.Append(worker.Create(OpCodes.Ldarg_0));
                worker.Append(worker.Create(OpCodes.Ldflda, netIdField));
                // call the function
                GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(WeaverTypes.syncVarEqualReference);
                syncVarEqualGm.GenericArguments.Add(netIdField.FieldType);
                worker.Append(worker.Create(OpCodes.Call, syncVarEqualGm));
                worker.Append(worker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                // call the hook
                // Generates: OnValueChanged(oldValue, this.syncVar);
                SyncVarProcessor.WriteCallHookMethodUsingField(worker, hookMethod, oldSyncVar, syncVar);

                // Generates: end if (!SyncVarEqual);
                worker.Append(syncVarEqualLabel);
            }
        }
Exemple #24
0
 public ReaderWriterProcessor(ModuleDefinition module, Readers readers, Writers writers)
 {
     this.module  = module;
     this.readers = readers;
     this.writers = writers;
 }
        void DeserializeField(FieldDefinition syncVar, ILProcessor serWorker, MethodDefinition deserialize)
        {
            // check for Hook function
            if (!SyncVarProcessor.CheckForHookFunction(netBehaviourSubclass, syncVar, out MethodDefinition foundMethod))
            {
                return;
            }

            // [SyncVar] GameObject/NetworkIdentity?

            /*
             * Generates code like:
             *  uint oldNetId = ___qNetId;
             *  GameObject oldSyncVar = syncvar.getter; // returns GetSyncVarGameObject(___qNetId)
             *  ___qNetId = reader.ReadPackedUInt32();
             *  if (!SyncVarEqual(oldNetId, ref ___goNetId))
             *  {
             *      OnSetQ(oldSyncVar, syncvar.getter); // getter returns GetSyncVarGameObject(___qNetId)
             *  }
             */
            if (syncVar.FieldType.FullName == Weaver.gameObjectType.FullName ||
                syncVar.FieldType.FullName == Weaver.NetworkIdentityType.FullName)
            {
                // GameObject/NetworkIdentity SyncVar:
                //   OnSerialize sends writer.Write(go);
                //   OnDeserialize reads to __netId manually so we can use
                //     lookups in the getter (so it still works if objects
                //     move in and out of range repeatedly)
                FieldDefinition netIdField = syncVarNetIds[syncVar];

                // uint oldNetId = ___qNetId;
                VariableDefinition oldNetId = new VariableDefinition(Weaver.uint32Type);
                deserialize.Body.Variables.Add(oldNetId);
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldfld, netIdField));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, oldNetId));

                // GameObject/NetworkIdentity oldSyncVar = syncvar.getter;
                VariableDefinition oldSyncVar = new VariableDefinition(syncVar.FieldType);
                deserialize.Body.Variables.Add(oldSyncVar);
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldfld, syncVar));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, oldSyncVar));

                // read id and store in netId field BEFORE calling the hook
                // -> this makes way more sense. by definition, the hook is
                //    supposed to be called after it was changed. not before.
                // -> setting it BEFORE calling the hook fixes the following bug:
                //    https://github.com/vis2k/Mirror/issues/1151 in host mode
                //    where the value during the Hook call would call Cmds on
                //    the host server, and they would all happen and compare
                //    values BEFORE the hook even returned and hence BEFORE the
                //    actual value was even set.
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));                                      // put 'this.' onto stack for 'this.netId' below
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));                                      // reader. for 'reader.Read()' below
                serWorker.Append(serWorker.Create(OpCodes.Call, Readers.GetReadFunc(Weaver.uint32Type))); // Read()
                serWorker.Append(serWorker.Create(OpCodes.Stfld, netIdField));                            // netId

                if (foundMethod != null)
                {
                    // call Hook(this.GetSyncVarGameObject/NetworkIdentity(reader.ReadPackedUInt32()))
                    // because we send/receive the netID, not the GameObject/NetworkIdentity
                    // but only if SyncVar changed. otherwise a client would
                    // get hook calls for all initial values, even if they
                    // didn't change from the default values on the client.
                    // see also: https://github.com/vis2k/Mirror/issues/1278

                    // IMPORTANT: for GameObjects/NetworkIdentities we usually
                    //            use SyncVarGameObjectEqual to compare equality.
                    //            in this case however, we can just use
                    //            SyncVarEqual with the two uint netIds.
                    //            => this is easier weaver code because we don't
                    //               have to get the GameObject/NetworkIdentity
                    //               from the uint netId
                    //            => this is faster because we void one
                    //               GetComponent call for GameObjects to get
                    //               their NetworkIdentity when comparing.

                    // Generates: if (!SyncVarEqual);
                    Instruction syncVarEqualLabel = serWorker.Create(OpCodes.Nop);

                    // 'this.' for 'this.SyncVarEqual'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    // 'oldNetId'
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, oldNetId));
                    // 'ref this.__netId'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, netIdField));
                    // call the function
                    GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(Weaver.syncVarEqualReference);
                    syncVarEqualGm.GenericArguments.Add(netIdField.FieldType);
                    serWorker.Append(serWorker.Create(OpCodes.Call, syncVarEqualGm));
                    serWorker.Append(serWorker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                    // call the hook
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));           // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, oldSyncVar)); // oldSyncVar GO/NI
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));           // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldfld, syncVar));    // syncvar.get (finds current GO/NI from netId)
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));

                    // Generates: end if (!SyncVarEqual);
                    serWorker.Append(syncVarEqualLabel);
                }
            }
            // [SyncVar] int/float/struct/etc.?

            /*
             * Generates code like:
             *  int oldValue = a; // for hook
             *  Networka = reader.ReadPackedInt32();
             *  if (!SyncVarEqual(oldValue, ref a))
             *  {
             *      OnSetA(oldValue, Networka);
             *  }
             */
            else
            {
                MethodReference readFunc = Readers.GetReadFunc(syncVar.FieldType);
                if (readFunc == null)
                {
                    Weaver.Error($"{syncVar} has unsupported type. Use a supported Mirror type instead");
                    return;
                }

                // T oldValue = value;
                VariableDefinition oldValue = new VariableDefinition(syncVar.FieldType);
                deserialize.Body.Variables.Add(oldValue);
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldfld, syncVar));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, oldValue));

                // read value and store in syncvar BEFORE calling the hook
                // -> this makes way more sense. by definition, the hook is
                //    supposed to be called after it was changed. not before.
                // -> setting it BEFORE calling the hook fixes the following bug:
                //    https://github.com/vis2k/Mirror/issues/1151 in host mode
                //    where the value during the Hook call would call Cmds on
                //    the host server, and they would all happen and compare
                //    values BEFORE the hook even returned and hence BEFORE the
                //    actual value was even set.
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));        // put 'this.' onto stack for 'this.syncvar' below
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));        // reader. for 'reader.Read()' below
                serWorker.Append(serWorker.Create(OpCodes.Call, readFunc)); // reader.Read()
                serWorker.Append(serWorker.Create(OpCodes.Stfld, syncVar)); // syncvar

                if (foundMethod != null)
                {
                    // call hook
                    // but only if SyncVar changed. otherwise a client would
                    // get hook calls for all initial values, even if they
                    // didn't change from the default values on the client.
                    // see also: https://github.com/vis2k/Mirror/issues/1278

                    // Generates: if (!SyncVarEqual);
                    Instruction syncVarEqualLabel = serWorker.Create(OpCodes.Nop);

                    // 'this.' for 'this.SyncVarEqual'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    // 'oldValue'
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, oldValue));
                    // 'ref this.syncVar'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, syncVar));
                    // call the function
                    GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(Weaver.syncVarEqualReference);
                    syncVarEqualGm.GenericArguments.Add(syncVar.FieldType);
                    serWorker.Append(serWorker.Create(OpCodes.Call, syncVarEqualGm));
                    serWorker.Append(serWorker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                    // call the hook
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));         // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, oldValue)); // oldvalue
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));         // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldfld, syncVar));  // syncvar.get
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));

                    // Generates: end if (!SyncVarEqual);
                    serWorker.Append(syncVarEqualLabel);
                }
            }
        }
Exemple #26
0
 public SyncObjectProcessor(Readers readers, Writers writers, IWeaverLogger logger)
 {
     this.readers = readers;
     this.writers = writers;
     this.logger  = logger;
 }
Exemple #27
0
        public static MethodDefinition ProcessTargetRpcInvoke(WeaverTypes weaverTypes, Readers readers, Logger Log, TypeDefinition td, MethodDefinition md, MethodDefinition rpcCallFunc, ref bool WeavingFailed)
        {
            string trgName = Weaver.GenerateMethodName(Weaver.InvokeRpcPrefix, md);

            MethodDefinition rpc = new MethodDefinition(trgName, MethodAttributes.Family |
                                                        MethodAttributes.Static |
                                                        MethodAttributes.HideBySig,
                                                        weaverTypes.Import(typeof(void)));

            ILProcessor worker = rpc.Body.GetILProcessor();
            Instruction label  = worker.Create(OpCodes.Nop);

            NetworkBehaviourProcessor.WriteClientActiveCheck(worker, weaverTypes, md.Name, label, "TargetRPC");

            // setup for reader
            worker.Emit(OpCodes.Ldarg_0);
            worker.Emit(OpCodes.Castclass, td);

            // NetworkConnection parameter is optional
            if (HasNetworkConnectionParameter(md))
            {
                // on server, the NetworkConnection parameter is a connection to client.
                // when the rpc is invoked on the client, it still has the same
                // function signature. we pass in the connection to server,
                // which is cleaner than just passing null)
                //NetworkClient.readyconnection
                //
                // TODO
                // a) .connectionToServer = best solution. no doubt.
                // b) NetworkClient.connection for now. add TODO to not use static later.
                worker.Emit(OpCodes.Call, weaverTypes.NetworkClientConnectionReference);
            }

            // process reader parameters and skip first one if first one is NetworkConnection
            if (!NetworkBehaviourProcessor.ReadArguments(md, readers, Log, worker, RemoteCallType.TargetRpc, ref WeavingFailed))
            {
                return(null);
            }

            // invoke actual command function
            worker.Emit(OpCodes.Callvirt, rpcCallFunc);
            worker.Emit(OpCodes.Ret);

            NetworkBehaviourProcessor.AddInvokeParameters(weaverTypes, rpc.Parameters);
            td.Methods.Add(rpc);
            return(rpc);
        }
        void DeserializeField(FieldDefinition syncVar, ILProcessor serWorker, MethodDefinition deserialize)
        {
            // check for Hook function
            if (!SyncVarProcessor.CheckForHookFunction(netBehaviourSubclass, syncVar, out MethodDefinition foundMethod))
            {
                return;
            }

            // [SyncVar] GameObject/NetworkIdentity?

            /*
             * Generates code like:
             *  uint num = reader.ReadPackedUInt32();
             *  if (!SyncVarEqual(num, ref q))
             *  {
             *      OnSetQ(GetSyncVarGameObject(num, ref q));
             *  }
             *  ___qNetId = num;
             */
            if (syncVar.FieldType.FullName == Weaver.gameObjectType.FullName ||
                syncVar.FieldType.FullName == Weaver.NetworkIdentityType.FullName)
            {
                // GameObject/NetworkIdentity SyncVar:
                //   OnSerialize sends writer.Write(go);
                //   OnDeserialize reads to __netId manually so we can use
                //     lookups in the getter (so it still works if objects
                //     move in and out of range repeatedly)
                FieldDefinition netIdField = syncVarNetIds[syncVar];

                VariableDefinition tmpValue = new VariableDefinition(Weaver.uint32Type);
                deserialize.Body.Variables.Add(tmpValue);

                // read id and store in a local variable
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                serWorker.Append(serWorker.Create(OpCodes.Call, Readers.GetReadFunc(Weaver.uint32Type)));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, tmpValue));

                if (foundMethod != null)
                {
                    // call Hook(this.GetSyncVarGameObject/NetworkIdentity(reader.ReadPackedUInt32()))
                    // because we send/receive the netID, not the GameObject/NetworkIdentity
                    // but only if SyncVar changed. otherwise a client would
                    // get hook calls for all initial values, even if they
                    // didn't change from the default values on the client.
                    // see also: https://github.com/vis2k/Mirror/issues/1278

                    // IMPORTANT: for GameObjects/NetworkIdentities we usually
                    //            use SyncVarGameObjectEqual to compare equality.
                    //            in this case however, we can just use
                    //            SyncVarEqual with the two uint netIds.
                    //            => this is easier weaver code because we don't
                    //               have to get the GameObject/NetworkIdentity
                    //               from the uint netId
                    //            => this is faster because we void one
                    //               GetComponent call for GameObjects to get
                    //               their NetworkIdentity when comparing.

                    // Generates: if (!SyncVarEqual);
                    Instruction syncVarEqualLabel = serWorker.Create(OpCodes.Nop);

                    // 'this.' for 'this.SyncVarEqual'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    // 'tmpValue'
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    // 'ref this.__netId'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, netIdField));
                    // call the function
                    GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(Weaver.syncVarEqualReference);
                    syncVarEqualGm.GenericArguments.Add(netIdField.FieldType);
                    serWorker.Append(serWorker.Create(OpCodes.Call, syncVarEqualGm));
                    serWorker.Append(serWorker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                    // call the hook
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0)); // this.
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, syncVar));
                    if (syncVar.FieldType.FullName == Weaver.gameObjectType.FullName)
                    {
                        serWorker.Append(serWorker.Create(OpCodes.Callvirt, Weaver.getSyncVarGameObjectReference));
                    }
                    else if (syncVar.FieldType.FullName == Weaver.NetworkIdentityType.FullName)
                    {
                        serWorker.Append(serWorker.Create(OpCodes.Callvirt, Weaver.getSyncVarNetworkIdentityReference));
                    }
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));

                    // Generates: end if (!SyncVarEqual);
                    serWorker.Append(syncVarEqualLabel);
                }
                // set the netid field
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                serWorker.Append(serWorker.Create(OpCodes.Stfld, netIdField));
            }
            // [SyncVar] int/float/struct/etc.?

            /*
             * Generates code like:
             *  int num = reader.ReadPackedInt32();
             *  if (!SyncVarEqual(num, ref a))
             *  {
             *      OnSetA(num);
             *  }
             *  Networka = num;
             */
            else
            {
                MethodReference readFunc = Readers.GetReadFunc(syncVar.FieldType);
                if (readFunc == null)
                {
                    Weaver.Error($"{syncVar} has unsupported type. Use a supported Mirror type instead");
                    return;
                }
                VariableDefinition tmpValue = new VariableDefinition(syncVar.FieldType);
                deserialize.Body.Variables.Add(tmpValue);

                // read value and put it in a local variable
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
                serWorker.Append(serWorker.Create(OpCodes.Call, readFunc));
                serWorker.Append(serWorker.Create(OpCodes.Stloc, tmpValue));

                if (foundMethod != null)
                {
                    // call hook
                    // but only if SyncVar changed. otherwise a client would
                    // get hook calls for all initial values, even if they
                    // didn't change from the default values on the client.
                    // see also: https://github.com/vis2k/Mirror/issues/1278

                    // Generates: if (!SyncVarEqual);
                    Instruction syncVarEqualLabel = serWorker.Create(OpCodes.Nop);

                    // 'this.' for 'this.SyncVarEqual'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    // 'tmpValue'
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    // 'ref this.syncVar'
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldflda, syncVar));
                    // call the function
                    GenericInstanceMethod syncVarEqualGm = new GenericInstanceMethod(Weaver.syncVarEqualReference);
                    syncVarEqualGm.GenericArguments.Add(syncVar.FieldType);
                    serWorker.Append(serWorker.Create(OpCodes.Call, syncVarEqualGm));
                    serWorker.Append(serWorker.Create(OpCodes.Brtrue, syncVarEqualLabel));

                    // call the hook
                    serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                    serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                    serWorker.Append(serWorker.Create(OpCodes.Call, foundMethod));

                    // Generates: end if (!SyncVarEqual);
                    serWorker.Append(syncVarEqualLabel);
                }
                // set the property
                serWorker.Append(serWorker.Create(OpCodes.Ldarg_0));
                serWorker.Append(serWorker.Create(OpCodes.Ldloc, tmpValue));
                serWorker.Append(serWorker.Create(OpCodes.Stfld, syncVar));
            }
        }