void SmoothAnimCurves() { for (int i = 0; i < 4; i++) { MiroV1Utils.SmoothAnimCurve(ACurves[i], _SmoothWeight); } }
void ClearAnimCurves() { for (int i = 0; i < 4; i++) { MiroV1Utils.ClearAnimCurve(ACurves[i]); } }
public void UpdagteWCurveByInterpState() { float id = Mathf.Clamp(_WCStateId, 0, _WCStates.Count - 1); int id0 = Mathf.FloorToInt(id); int id1 = Mathf.CeilToInt(id); AnimationCurve ac0 = _WCStates [id0]._WdCurve; AnimationCurve ac1 = _WCStates [id1]._WdCurve; if (_WdCurve.length != 6) { MiroV1Utils.ClearAnimCurve(_WdCurve); for (float t = 0.0f; t < 1.0f; t += 0.2f) { _WdCurve.AddKey(new Keyframe(t, 0.0f)); } } int i = 0; for (float t = 0.0f; t < 1.0f; t += 0.2f) { float v0 = ac0.Evaluate(t); float v1 = ac1.Evaluate(t); float v = Mathf.Lerp(v0, v1, id - id0); Keyframe kf = new Keyframe(t, v, 0, 0); kf.tangentMode = 1; _WdCurve.MoveKey(i, kf); i++; } MiroV1Utils.SmoothAnimCurve(_WdCurve, 0.0f); }
// Update is called once per frame void Update() { _AnimBody.SetInteger("Attack", _AT); _AnimENCore.SetInteger("Attack", _AT); TurnEmittersByAT(); float sat = _SatOnAT.Evaluate((float)_AT); MiroV1Utils.SetLineRendererSaturation(_LineRenderer, sat); TurnOffAttackingOnAllEmitted(); //_ATPrev = _AT; }
public void SetPositions(List <Vector3> vts) { ClearXYZ(); float dist = 0.0f; for (int i = 0; i < vts.Count; i++) { if (i > 0) { Vector3 vtprev = vts [i - 1]; Vector3 vt = vts [i]; float d = (vt - vtprev).magnitude; dist += d; } AddVertex(vts [i], dist); } MiroV1Utils.SmoothAnimCurve(_X, 0); MiroV1Utils.SmoothAnimCurve(_Y, 0); MiroV1Utils.SmoothAnimCurve(_Z, 0); }
void ClearXYZCurves() { MiroV1Utils.ClearAnimCurve(_X); MiroV1Utils.ClearAnimCurve(_Y); MiroV1Utils.ClearAnimCurve(_Z); }
void SmoothAnimCurves() { MiroV1Utils.SmoothAnimCurve(_X, _SmoothWeight); MiroV1Utils.SmoothAnimCurve(_Y, _SmoothWeight); MiroV1Utils.SmoothAnimCurve(_Z, _SmoothWeight); }
private void ClearXYZ() { MiroV1Utils.ClearAnimCurve(_X); MiroV1Utils.ClearAnimCurve(_Y); MiroV1Utils.ClearAnimCurve(_Z); }