Exemple #1
0
        public void Setup()
        {
            go                         = new GameObject();
            client                     = go.AddComponent <NetworkClient>();
            server                     = go.AddComponent <NetworkServer>();
            spawner                    = go.AddComponent <PlayerSpawner>();
            sceneManager               = go.AddComponent <NetworkSceneManager>();
            serverObjectManager        = go.AddComponent <ServerObjectManager>();
            clientObjectManager        = go.AddComponent <ClientObjectManager>();
            spawner.SceneManager       = sceneManager;
            sceneManager.Client        = client;
            sceneManager.Server        = server;
            serverObjectManager.Server = server;
            clientObjectManager.Client = client;
            clientObjectManager.NetworkSceneManager = sceneManager;
            spawner.Client = client;
            spawner.Server = server;
            spawner.ServerObjectManager = serverObjectManager;
            spawner.ClientObjectManager = clientObjectManager;

            playerPrefab = new GameObject();
            NetworkIdentity playerId = playerPrefab.AddComponent <NetworkIdentity>();

            spawner.PlayerPrefab = playerId;

            pos1 = new GameObject().transform;
            pos2 = new GameObject().transform;
            spawner.startPositions.Add(pos1);
            spawner.startPositions.Add(pos2);
        }
Exemple #2
0
        public static GameObject CreateNetworkManager()
        {
            var go = new GameObject("NetworkManager", typeof(NetworkManager), typeof(NetworkServer), typeof(NetworkClient), typeof(NetworkSceneManager), typeof(ServerObjectManager), typeof(ClientObjectManager), typeof(PlayerSpawner), typeof(KcpTransport), typeof(LogSettings));

            KcpTransport        transport = go.GetComponent <KcpTransport>();
            NetworkSceneManager nsm       = go.GetComponent <NetworkSceneManager>();

            NetworkClient networkClient = go.GetComponent <NetworkClient>();

            networkClient.Transport = transport;

            NetworkServer networkServer = go.GetComponent <NetworkServer>();

            networkServer.Transport = transport;

            ServerObjectManager serverObjectManager = go.GetComponent <ServerObjectManager>();

            serverObjectManager.Server = networkServer;
            serverObjectManager.NetworkSceneManager = nsm;

            ClientObjectManager clientObjectManager = go.GetComponent <ClientObjectManager>();

            clientObjectManager.Client = networkClient;
            clientObjectManager.NetworkSceneManager = nsm;

            NetworkManager networkManager = go.GetComponent <NetworkManager>();

            networkManager.Client = networkClient;
            networkManager.Server = networkServer;
            networkManager.ServerObjectManager = serverObjectManager;
            networkManager.ClientObjectManager = clientObjectManager;
            networkManager.SceneManager        = nsm;

            PlayerSpawner playerSpawner = go.GetComponent <PlayerSpawner>();

            playerSpawner.Client              = networkClient;
            playerSpawner.Server              = networkServer;
            playerSpawner.SceneManager        = nsm;
            playerSpawner.ServerObjectManager = serverObjectManager;
            playerSpawner.ClientObjectManager = clientObjectManager;

            nsm.Client = networkClient;
            nsm.Server = networkServer;
            return(go);
        }