Exemple #1
0
 //Called when this players attack is parried
 //attack is this player's attack that was parried
 //by is the enemy's parry that stoppped this attack
 private void Parried_(Attack attack, Parry by)
 {
     attack.Cut(this);
     //Call the enemies parry success
     by.Success(this.nodeEnemy);
     this.Knockback(by.knockback);
 }