public override bool Equals(object obj) { UniformValueUint4 o = obj as UniformValueUint4; if (o == null) { return(false); } return(X == o.X && Y == o.Y && Z == o.Z && W == o.W); }
public void Set(IUniformValue source) { UniformValueUint4 other = source as UniformValueUint4; if (other == null) { return; } X = other.X; Y = other.Y; Z = other.Z; W = other.W; }