/// <summary>
        /// Constructor.
        /// </summary>
        public GameplayScreen(bool multiplayer)
        {
            board.Initialize();
            lastPieceCount = board.PieceCount;

            player1 = new LocalPlayer(BoardColors.White, PlayerIndex.One, boardSize);
            if (multiplayer)
            {
                player2 = new LocalPlayer(BoardColors.Black, PlayerIndex.Two,
                                          boardSize);
            }
            else
            {
                player2 = new AiPlayer(BoardColors.Black);
            }

            float boardPositionValue = -0.5f * tileSize * (float)boardSize +
                                       tileSize / 2f;

            boardPosition = new Vector3(boardPositionValue, 1f, boardPositionValue);

            AudioManager.PlayMusic("Music_Game");
        }