Exemple #1
0
        // protected override
        protected virtual void Update()
        {
            // base.Update();
            if (Application.isPlaying)
            {
                if ((object)parent == null)
                {
                    if (UIManager.UIIsLastInStack(this))
                    {
                        // if (!UIPopups.popupOpen || IsPopup()) {

                        if (isActive)
                        {
                            // was having issues with input that opens ui, counting towards newly opened ui
                            if (enabledFrame)
                            {
                                enabledFrame = false;
                                return;
                            }

                            // Vector2Int action = new Vector2Int(-1,-1);


                            Vector2Int action = UIInput.GetUIActions(GetUsedActions());

                            // if (actionHandler == null) {
                            //     action = DefaultActionHandler();
                            // }
                            // else {
                            //     action = actionHandler();
                            // }
                            if (action.x >= 0)
                            {
                                // Debug.Log("Doing Action");
                                DoAction(action);
                            }
                        }
                    }
                }
            }
        }
Exemple #2
0
        public void OnValueChanged(float value)
        {
            // amountText.SetText( "<b>" + value.ToString() + "</b>");//, -1 );
            amountText.SetText(value.ToString());  //, -1 );

            if (Application.isPlaying)
            {
                BroadcastSelectEvent(null, new object[] { value });
                if (!extraSpeedUp)
                {
                    if (Time.unscaledTime - lastTimeUntouched > timeForSpeedUp)
                    {
                        float speedUpValue = (Time.unscaledTime - lastTimeUntouched) * speedUpFactor;
                        extraSpeedUp  = true;
                        slider.value += speedUpValue * UIInput.GetHorizontalAxis();
                    }
                    // if (speedUpValue != 0 ) {
                    // }
                }
                extraSpeedUp = false;
            }
        }
Exemple #3
0
        void Update()
        {
            base.Update();
            if (!Application.isPlaying)
            {
                return;
            }

            if (!isActive)
            {
                return;
            }


            if (!GameManager.playerExists)
            {
                return;
            }


            baseMapParameters.UpdateMapMarkers(GameManager.playerActor.GetPosition());


            zoom -= UIInput.mouseScrollDelta.y * zoomSpeed * Time.deltaTime;
            zoom  = Mathf.Clamp(zoom, 1, maxZoom);

            float z     = 1f / zoom;
            float speed = moveSpeed * Time.deltaTime * z;

            float inputX = UIInput.GetHorizontalAxis();
            float inputY = UIInput.GetVerticalAxis();

            if (unsnapProhibit)
            {
                if (inputX == 0 && inputY == 0 || Time.time - snappedTime >= unsnapTime)
                {
                    unsnapProhibit = false;
                }
                inputX = 0;
                inputY = 0;
            }


            move.x = Mathf.Clamp(move.x + inputX * speed, -.5f, .5f);
            move.y = Mathf.Clamp(move.y + inputY * speed, -.5f, .5f);

            float zOffset = (-0.5f) * z + 0.5f;

            Vector2 move2         = move * 2;
            float   halfMapUI     = mapSize * .5f;
            float   halfMapUIZoom = halfMapUI * zoom;



            for (int k = 0; k < baseMapParameters.mapMarkers.Count; k++)
            {
                // foreach (var k in mapMarkers.Keys) {
                MapMarker m = baseMapParameters.mapMarkers[k];

                Vector3 wPos  = m.GetMarkerPosition();
                Vector2 uiPos = (((new Vector2(wPos.x, wPos.z) - mapCenter) / mapRadius) - move2) * halfMapUIZoom;

                bool markerEnabled = uiPos.x <= halfMapUI && uiPos.x >= -halfMapUI && uiPos.y <= halfMapUI && uiPos.y >= -halfMapUI;
                m.EnableMapMarker(markerEnabled);

                if (markerEnabled && uiPos.sqrMagnitude <= snapDist)
                {
                    if (selectedMarker == null) // && (markerToSelect == null || markerToSelect == currentWaypointMarker)) {
                    // markerToSelect = m;
                    {
                        move += (uiPos / halfMapUI) / 2 * z;
                        uiPos = Vector2.zero;

                        // // move.x += (uiPos.x / halfMapUI)/2 * z;
                        // // move.y += (uiPos.y / halfMapUI)/2 * z;
                        unsnapProhibit = true;
                        snappedTime    = Time.time;
                        SelectMarker(m);
                    }
                }
                else
                {
                    if (selectedMarker == m)
                    {
                        DeselectMarker(m);
                    }
                }

                if (markerEnabled)
                {
                    if (m.showRotation)
                    {
                        if (m.mainGraphic != null)
                        {
                            Vector3 fwd = m.GetMarkerForward();
                            fwd.y = 0;
                            float angle = Vector3.Angle(fwd, Vector3.forward);
                            if (Vector3.Angle(fwd, Vector3.right) > 90)
                            {
                                angle *= -1;
                            }

                            m.mainGraphic.rectTransform.localRotation = Quaternion.Euler(0, 0, -angle);
                        }
                    }
                    m.rectTransform.anchoredPosition = uiPos;
                }
            }

            mapImage.uvRect = new Rect(move.x + zOffset, move.y + zOffset, z, z);

            if (UIInput.GetSubmitDown())
            {
                AddWaypoint(zOffset);
            }
        }