void t_Tick(object sender, EventArgs e) { if (sc == 1 && flagcloud == 1) { System.Media.SoundPlayer player2 = new System.Media.SoundPlayer(@"D:\STUDY\4th semester\MultiMedia\MiniGame2\MiniGame2\bin\Debug\2.wav"); player2.Play(); sc = 0; } /*new ball*/ if (flagnew == 1 && flagdraw != 5) { CHero pnn = new CHero(); pnn.X = 930; pnn.Y = 800; pnn.cl = Z[index]; L.Add(pnn); flagnew = 0; } /* Timer*/ if (flaglvl == 1) { countimer = 1; } if (flaglvl == 2) { countimer = 2; } if (flaglvl == 3) { countimer = 3; } if (flaglvl == 4) { countimer = 4; } if (flaglvl == 5) { countimer = 0; } /* Ball hit checks*/ if (countick % 1 == 0) { if (flagmove == 1) { for (int i = 0; i < L.Count; i++) { CHero pnn = L[i]; for (int k = 0; k < L2.Count; k++) { CEnemy ptrav = L2[k]; val = 50; if (isHit(pnn.X, pnn.Y, ptrav, val)) { if (pnn.cl == ptrav.cl) { L2.RemoveAt(k); flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; Score++; } else { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } } } for (int k = 0; k < L3.Count; k++) { CEnemy ptrav = L3[k]; val = 50; if (isHit(pnn.X, pnn.Y, ptrav, val)) { if (pnn.cl == ptrav.cl) { L3.RemoveAt(k); flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; Score++; } else { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } } } for (int k = 0; k < L4.Count; k++) { CEnemy ptrav = L4[k]; val = 150; if (isHit(pnn.X, pnn.Y, ptrav, val)) { if (pnn.cl == ptrav.cl) { L4.RemoveAt(k); flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; Score++; } else { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } } } for (int k = 0; k < L5.Count; k++) { CEnemy2 ptrav = L5[k]; val = 50; if (isHit2(pnn.X, pnn.Y, ptrav, val)) { if (pnn.cl == ptrav.cl) { L5.RemoveAt(k); flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; Score++; } else { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } } } for (int k = 0; k < L6.Count; k++) { CEnemy2 ptrav = L6[k]; val = 50; if (isHit2(pnn.X, pnn.Y, ptrav, val)) { if (pnn.cl == ptrav.cl) { L6.RemoveAt(k); flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; Score++; } else { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } } } if (pnn.Y < 0) { flagnew = 1; L.RemoveAt(i); index = R.Next(5); flagmove = 0; fail++; } pnn.Y += pnn.yDir; } } } /* lvl 2*/ if (zft == 1 && countimer == 2) { int currX; int currY = YS - 200; CEnemy pnn2 = null; int v2; for (int r = 0; r < 3; r++) { currX = XS - 50; int[] pos = { -1, -1, -1, -1, -1 }; for (int c = 0; c < 3; c++) { pnn2 = new CEnemy(); while (true) { v2 = R.Next(5); if (!isExist(v2, pos)) { pos[c] = v2; break; } } if (true) { pnn2.cl = Z[v2]; pnn2.X = currX; pnn2.Y = currY; currX += Spacing + 100; L4.Add(pnn2); } } currY += Spacing + 100; } zft = 0; L4.RemoveAt(4); } /* lvl 3*/ if (countick % 10 == 0) { if (zft2 <= 13 && countimer == 3) { int currX; int currY = YS; int v2; currX = XS; CEnemy2 pnn = new CEnemy2(); while (true) { v2 = R.Next(12); if (!isExist(v2, pos2)) { pos2[i] = v2; break; } } pnn.xDir = 10; pnn.yDir = 0; pnn.cl = Z2[v2]; pnn.W = 50; pnn.H = 50; pnn.X = currX + 510; pnn.Y = 400; currX += Spacing + 50; L5.Add(pnn); zft2++; if (zft2 >= 13) { zft2 = 14; } i++; } } if (countick % 1 == 0) { if (flaglvl == 4) { if (imgy < 10) { imgy += 5; } else { flagcloud = 1; } } } if (flagcloud == 1) { if (countick % 50 == 0) { if (zft3 <= 6 && countimer == 4) { int currX; int currY = YS; int v2; currX = XS; CEnemy2 pnn = new CEnemy2(); while (true) { v2 = R.Next(5); if (!isExist(v2, pos3)) { pos3[k] = v2; break; } } pnn.xDir = 0; pnn.yDir = 0; pnn.cl = Z[v2]; pnn.W = 50; pnn.H = 50; pnn.X = currX + 200; pnn.Y = 100; currX += Spacing + 50; L6.Add(pnn); zft3++; if (zft3 >= 6) { zft3 = 7; } k++; } } } if (flaglvl == 5) { this.Close(); } /*Movments*/ for (int i = 0; i < L2.Count; i++) { CEnemy ptrav = L2[i]; if (ptrav.X > 1220) { ptrav.X = 600; } ptrav.X += ptrav.xDir; } for (int i = 0; i < L3.Count; i++) { CEnemy ptrav = L3[i]; if (ptrav.X < 600) { ptrav.X = 1220; } ptrav.X += ptrav.xDir; } for (int i = 0; i < L4.Count; i++) { CEnemy ptrav = L4[i]; if (ptrav.X == 670 && ptrav.Y == 100 || ptrav.X == 870 && ptrav.Y == 100) { ptrav.xDir = 40; ptrav.yDir = 0; } if (ptrav.X == 670 && ptrav.Y == 500 || ptrav.X == 670 && ptrav.Y == 300) { ptrav.xDir = 0; ptrav.yDir = -40; } if (ptrav.X == 1070 && ptrav.Y == 100 || ptrav.X == 1070 && ptrav.Y == 300) { ptrav.xDir = 0; ptrav.yDir = 40; } if (ptrav.X == 1070 && ptrav.Y == 500 || ptrav.X == 870 && ptrav.Y == 500) { ptrav.xDir = -40; ptrav.yDir = 0; } L4[i].X += L4[i].xDir; L4[i].Y += L4[i].yDir; } for (int i = 0; i < L5.Count; i++) { CEnemy2 ptrav = L5[i]; if (ptrav.X == 1150 && ptrav.Y == 200) { ptrav.W = 50; ptrav.H = 50; ptrav.hDir = 0; ptrav.wDir = 0; ptrav.X = 1230; ptrav.Y = 400; } if (ptrav.X == 1230 && ptrav.Y == 400) { ptrav.xDir = -10; } if (ptrav.X == 700 && ptrav.Y == 400) { ptrav.xDir = 0; ptrav.yDir = -10; } if (ptrav.X == 700 && ptrav.Y == 200) { ptrav.xDir = 10; ptrav.yDir = 0; ptrav.wDir -= 1; ptrav.hDir -= 1; } ptrav.X += ptrav.xDir; ptrav.Y += ptrav.yDir; ptrav.W += ptrav.wDir; ptrav.H += ptrav.hDir; } for (int i = 0; i < L6.Count; i++) { CEnemy2 ptrav = L6[i]; if (ptrav.Y + 50 > 145 && ptrav.Y + 50 < 355) { if (ptrav.move == true) { ptrav.yDir = 20; } } else { if (ptrav.move == true) { ptrav.yDir = 0; ptrav.xDir = 20; } if (ptrav.X >= 1000) { if (ptrav.move == true) { ptrav.yDir = 20; ptrav.xDir = 5; } } if (ptrav.Y + 50 == 510) { if (ptrav.move == true) { ptrav.xDir = 20; ptrav.yDir = 0; } } if (ptrav.X + 50 >= 1290) { ptrav.xDir = -20; ptrav.move = false; } if (ptrav.X + 50 < 800) { if (ptrav.move2 == true) { ptrav.yDir = 20; ptrav.xDir = -5; } } if (ptrav.move3 == true) { if (ptrav.X == 690) { ptrav.xDir = -20; ptrav.yDir = 0; ptrav.move2 = false; } } if (ptrav.Y + 50 > 600) { if (ptrav.X <= 602) { ptrav.xDir = 20; ptrav.move3 = false; } if (ptrav.X + 50 > 880) { //Doctor ptrav.yDir = 5; ptrav.xDir = 7; } } } if (ptrav.Y + 50 > 800) { // this.Close(); } ptrav.X += ptrav.xDir; ptrav.Y += ptrav.yDir; } if (flagdraw == 1) { levelcounter++; } if (flagdraw == 2) { levelcounter2++; } if (flagdraw == 3) { levelcounter3++; } if (flagdraw == 4) { levelcounter4++; } if (flagdraw == 5) { levelcounter5++; } /* Show lvls on screen*/ if (levelcounter > 50) { flagdraw = 0; flaglvl = 1; } if (levelcounter2 > 50) { flagdraw = 0; flaglvl = 2; } if (levelcounter3 > 50) { flagdraw = 0; flaglvl = 3; } if (levelcounter4 > 50) { flagdraw = 0; flaglvl = 4; } if (levelcounter5 > 30) { flagdraw = 0; flaglvl = 5; } /* drawing for levels*/ if (L2.Count != 0 && L3.Count != 0 && levelcounter < 50) { flagdraw = 1; } if (Score == 10 && flaglvl != 2) { flagdraw = 2; } if (Score == 18 && flaglvl != 3) { flagdraw = 3; } if (Score == 30 && flaglvl != 4) { flagdraw = 4; } if (Score == 35 && flaglvl != 5) { flagdraw = 5; } countick++; DrawDubb(this.CreateGraphics()); }
private void Form1_Load(object sender, EventArgs e) { off = new Bitmap(this.ClientSize.Width, this.ClientSize.Height); img = new Bitmap("1.png"); imgx = 600; imgy = -img.Height; CHero pnn = new CHero(); pnn.X = 930; pnn.Y = 850; pnn.cl = Z[0]; L.Add(pnn); int currX; int currY = YS; CEnemy pnn2 = null; int v2; for (int r = 0; r < 2; r++) { currX = XS; int[] pos = { -1, -1, -1, -1, -1 }; for (int c = 0; c < 5; c++) { pnn2 = new CEnemy(); while (true) { v2 = R.Next(5); if (!isExist(v2, pos)) { pos[c] = v2; break; } } if (r == 0) { pnn2.xDir = 10; } else { pnn2.xDir = -10; } pnn2.cl = Z[v2]; pnn2.X = currX; pnn2.Y = currY; currX += Spacing; if (r == 0) { L2.Add(pnn2); } else { L3.Add(pnn2); } } currY += Spacing + 50; } }
void DrawScene(Graphics g) { g.Clear(Color.GhostWhite); /* hero*/ for (int i = 0; i < L.Count; i++) { CHero ptrav = L[i]; SolidBrush lol = new SolidBrush(L[i].cl); g.FillEllipse(lol, L[i].X, L[i].Y, 30, 30); } /* enemy*/ if (flaglvl == 1) { for (int i = 0; i < L2.Count; i++) { CEnemy ptrav = L2[i]; SolidBrush lol = new SolidBrush(L2[i].cl); g.FillEllipse(lol, L2[i].X, L2[i].Y, 50, 50); } for (int i = 0; i < L3.Count; i++) { CEnemy ptrav = L3[i]; SolidBrush lol = new SolidBrush(L3[i].cl); g.FillEllipse(lol, L3[i].X, L3[i].Y, 50, 50); } } if (flaglvl == 2) { for (int i = 0; i < L4.Count; i++) { CEnemy ptrav = L4[i]; SolidBrush lol = new SolidBrush(L4[i].cl); g.FillRectangle(lol, L4[i].X, L4[i].Y, 150, 150); } } if (flaglvl == 3) { for (int i = 0; i < L5.Count; i++) { CEnemy2 ptrav = L5[i]; SolidBrush lol = new SolidBrush(L5[i].cl); g.FillEllipse(lol, L5[i].X, L5[i].Y, L5[i].W, L5[i].H); } } if (flaglvl == 4 && flagdraw != 5) { Pen P2 = new Pen(Color.Black, 10); g.DrawImage(img, imgx, imgy, img.Width, img.Height); for (int i = 0; i < L6.Count; i++) { CEnemy2 ptrav = L6[i]; SolidBrush lol = new SolidBrush(L6[i].cl); g.FillEllipse(lol, L6[i].X, L6[i].Y, 50, 50); } g.DrawLine(P2, 600, 370, 1000, 370); g.DrawLine(P2, 600, 680, 860, 680); g.DrawLine(P2, 800, 515, 1295, 515); } /* line */ Pen P = new Pen(Color.Black, 10); SolidBrush B = new SolidBrush(Color.Red); g.DrawLine(P, 596, 0, 596, this.ClientSize.Height); g.DrawLine(P, 1296, 0, 1296, this.ClientSize.Height); /* time and score */ SolidBrush BB1 = new SolidBrush(Color.Black); SolidBrush BB2 = new SolidBrush(Color.Red); SolidBrush BB3 = new SolidBrush(Color.Black); String s = "Level: " + countimer; Font f = new Font(FontFamily.GenericSansSerif, 50); Font f2 = new Font(FontFamily.GenericSansSerif, 50); g.DrawString(s, f, BB1, 50, 50); String s2 = "Score:" + Score; g.DrawString(s2, f, BB2, 1400, 50); String s3 = "Fail Shots:" + fail; g.DrawString(s3, f, BB2, 50, 350); if (fail >= 10) { String s10 = "IF FAIL SHOTS = 15"; g.DrawString(s10, f2, BB1, 1290, 350); String s11 = "YOU LOSE :("; g.DrawString(s11, f2, BB1, 1290, 450); } if (fail == 15) { this.Close(); } if (flagdraw == 1) { String s4 = "Level 1"; g.DrawString(s4, f, BB3, 800, 200); } if (flagdraw == 2) { String s4 = "Level 2"; g.DrawString(s4, f, BB3, 800, 200); } if (flagdraw == 3) { String s4 = "Level 3"; g.DrawString(s4, f, BB3, 800, 200); } if (flagdraw == 4) { String s4 = "Level 4"; g.DrawString(s4, f, BB3, 800, 200); } if (flagdraw == 5) { Font f3 = new Font(FontFamily.GenericSansSerif, 100); String s4 = "YOU WIN!!"; g.DrawString(s4, f3, Brushes.Yellow, 590, 200); } }
void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape) { this.Close(); } if (e.KeyCode == Keys.NumPad2) { L2.Clear(); L3.Clear(); Score = 10; } if (e.KeyCode == Keys.NumPad3) { L4.Clear(); Score = 18; } if (e.KeyCode == Keys.NumPad4) { L5.Clear(); Score = 30; } if (e.KeyCode == Keys.NumPad5) { L6.Clear(); Score = 35; } if (e.KeyCode == Keys.Right) { if (flagmove == 0) { if (index < 4) { index++; } } } if (e.KeyCode == Keys.Left) { if (flagmove == 0) { if (index > 0) { index--; } } } if (e.KeyCode == Keys.Space) { flagmove = 1; System.Media.SoundPlayer player = new System.Media.SoundPlayer(@"D:\STUDY\4th semester\MultiMedia\MiniGame2\MiniGame2\bin\Debug\1.wav"); player.Play(); } for (int i = 0; i < L.Count; i++) { CHero pnn = L[i]; pnn.cl = Z[index]; } }