private void LoadRookieMa() { for (int _i = 0; _i < m_maPosList.Length; ++_i) { GameObject _rookieMa = (GameObject)GameManager.ResManager.LoadPrefabSync(PlayerPrefabPath, "woHorse", typeof(GameObject)); _rookieMa.transform.SetParent(GameManager.GameManagerObj.GetComponent <GameManager>().SceneLayer); Follower _follower = _rookieMa.GetComponent <Follower>(); _follower.SetType(FollowerType.MA); _follower.SetPosition(m_maPosList[_i].m_row, m_maPosList[_i].m_col); m_followList.Add(_rookieMa); } }
private void DelayLoadRookieXiang(EventArgs args) { for (int _i = 0; _i < m_xiangPosList.Length; ++_i) { GameObject _rookieXiang = (GameObject)GameManager.ResManager.LoadPrefabSync(PlayerPrefabPath, "woXiang", typeof(GameObject)); _rookieXiang.transform.SetParent(GameManager.GameManagerObj.GetComponent <GameManager>().SceneLayer); Follower _follower = _rookieXiang.GetComponent <Follower>(); _follower.SetType(FollowerType.XIANG); _follower.SetPosition(m_xiangPosList[_i].m_row, m_xiangPosList[_i].m_col); m_followList.Add(_rookieXiang); } long _id = TimerManager.StartTimer(1000, false, null, DelayActiveXiangBtn, 0); m_timerIdList.Add(_id); }