private PlayerAction Raise(PokerPlayer player, long chips) { long totalChips = 0; if (player.Chips < chips) { raiseSize += player.Chips; AddToPot(player, raiseSize); LogLine($"Not enough chips to raise {chips}, raising up to {raiseSize} instead"); } else { totalChips = raiseSize - player.BetValue + chips; raiseSize += chips; AddToPot(player, totalChips); } LogLine($"Raised to {raiseSize}"); return(player.Raise(raiseSize)); }