Exemple #1
0
        /// <summary>
        /// Reveals the buttons on the grid as a loss state and disables the grid on defeat
        /// </summary>
        private void RevealGridLoss()
        {
            swGameTime.Stop();
            for (int i = 0; i < board.Size; i++)
            {
                for (int j = 0; j < board.Size; j++)
                {
                    //bombs show up as *
                    if (board.Grid[i, j].Live)
                    {
                        btnGrid[i, j].BackgroundImage       = Image.FromFile(@"..\Bomb.png");
                        btnGrid[i, j].BackgroundImageLayout = ImageLayout.Stretch;
                    }
                    //non-bombs show up with their number of liveNeighbors
                    else
                    {
                        btnGrid[i, j].Text = "" + board.Grid[i, j].LiveNeighbors;
                    }
                    //disables the grid to prevent further play
                    btnGrid[i, j].Enabled = false;
                }
            }
            string    message   = ("You Lost.");
            int       score     = 0;
            frmResult frmResult = new frmResult(PrepForm, this, message, GameSize, score, swGameTime.Elapsed);

            frmResult.ShowDialog();
        }
Exemple #2
0
        /// <summary>
        /// Reveals the board as a win state and disables the grid on victory
        /// </summary>
        private void RevealGridWin()
        {
            swGameTime.Stop();
            string gameTime = string.Format("{0:hh\\:mm\\:ss\\:ff}", swGameTime.Elapsed);

            for (int i = 0; i < board.Size; i++)
            {
                for (int j = 0; j < board.Size; j++)
                {
                    //bombs show up as *
                    if (board.Grid[i, j].Live)
                    {
                        btnGrid[i, j].BackgroundImage       = Image.FromFile(@"..\Flag.png");
                        btnGrid[i, j].BackgroundImageLayout = ImageLayout.Stretch;
                    }
                    //non-bombs show up with their number of liveNeighbors
                    else
                    {
                        btnGrid[i, j].Text = "" + board.Grid[i, j].LiveNeighbors;
                    }
                    //disables the grid to prevent further play
                    btnGrid[i, j].Enabled = false;
                }
            }
            string message = ("You win!\n It took you " + gameTime.Substring(0, 8) + " to complete the game!\n Would you like to play again?");
            int    score;

            if (GameSize < 16)
            {
                score = 50000 - (int)swGameTime.ElapsedMilliseconds;
            }
            else if (GameSize < 25)
            {
                score = 750000 - (int)swGameTime.ElapsedMilliseconds;
            }
            else
            {
                score = 50000000 - (int)swGameTime.ElapsedMilliseconds;
            }
            frmResult frmResult = new frmResult(PrepForm, this, message, GameSize, score, swGameTime.Elapsed);

            frmResult.ShowDialog();
        }