/// <summary> /// Initializes the grid. Includes re-construction of grid, InitializeCells() and LoadContent(). /// </summary> /// <param name="dim">The dimension of the grid.</param> private void SetGrid(int dim) { MyGrid = new Grid(dim, getMinesFromDimension(dim), 40, "Grid"); MyGrid.InitializeCells("mined"); MyGrid.LoadContent(Content); InitGraphicsMode(MyGrid.height, MyGrid.height + MyGrid.CellHeight); MyGameState = GameState.Game; }