public void NewGame()
        {
            aTimer                     = new System.Timers.Timer();
            aTimer.Elapsed            += new ElapsedEventHandler(OnTimedEvent);
            aTimer.Interval            = 1000;
            aTimer.Enabled             = true;
            aTimer.SynchronizingObject = this;
            aTimer.Stop();
            Timer = 0;

            Controls.Clear();
            Height             = ButtonSize * ButtonRows;
            Width              = ButtonSize * ButtonRows;
            NumberBombs        = Bombs;
            TextBombs          = Bombs;
            NumberClickedCases = 0;
            IsGameOver         = false;
            board              = new Board(ButtonRows, ButtonCols);
            board.FillWithBombs(NumberBombs);
            CalculateBombsAroundEachCase();
            DisplayBoard(board);
            Height = (ButtonSize * ButtonRows) + 250;
            Width  = (ButtonSize * ButtonCols) + 20;
            foreach (var button in Controls.OfType <Button>())
            {
                if (button.Name == "Replay")
                {
                    button.Click += ReplayGame;
                }
                else
                {
                    button.MouseUp += Button_Click;
                    button.Click   += Button_Click2;
                }
            }
            board.DisplayConsole();
        }