Exemple #1
0
 void Destroy()
 {
     if (distance < ExplosionRadius)
     {
         GameManagerMini.DamagePlayer();
     }
     Destroy(gameObject);
 }
Exemple #2
0
 public void TakeDamage()
 {
     Health--;
     if (Health <= 0)
     {
         Destroy(gameObject);
         GameManagerMini.RoundEnd();
     }
 }