Exemple #1
0
        private static int ProcessNullItem(RLPCollection rlpCollection, int currentPosition)
        {
            var item    = EMPTY_BYTE_ARRAY;
            var rlpItem = new RLPItem(item);

            rlpCollection.Add(rlpItem);
            currentPosition += 1;
            return(currentPosition);
        }
Exemple #2
0
        private static int ProcessSingleByteItem(byte[] msgData, RLPCollection rlpCollection, int currentPosition)
        {
            byte[] item = { msgData[currentPosition] };

            var rlpItem = new RLPItem(item);

            rlpCollection.Add(rlpItem);
            currentPosition += 1;
            return(currentPosition);
        }
Exemple #3
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        private static int ProcessItemLessThan55Bytes(byte[] msgData, RLPCollection rlpCollection, int currentPosition)
        {
            var length = (byte)(msgData[currentPosition] - OFFSET_SHORT_ITEM);

            var item = new byte[length];

            Array.Copy(msgData, currentPosition + 1, item, 0, length);

            var rlpPrefix = new byte[2];

            Array.Copy(msgData, currentPosition, rlpPrefix, 0, 2);

            var rlpItem = new RLPItem(item);

            rlpCollection.Add(rlpItem);
            currentPosition += 1 + length;
            return(currentPosition);
        }
Exemple #4
0
        private static int ProcessItemBiggerThan55Bytes(byte[] msgData, RLPCollection rlpCollection,
                                                        int currentPosition)
        {
            var lengthOfLength = (byte)(msgData[currentPosition] - OFFSET_LONG_ITEM);
            var length         = CalculateLength(lengthOfLength, msgData, currentPosition);

            // now we can parse an item for data[1]..data[length]
            var item = new byte[length];

            Array.Copy(msgData, currentPosition + lengthOfLength + 1, item,
                       0, length);

            var rlpPrefix = new byte[lengthOfLength + 1];

            Array.Copy(msgData, currentPosition, rlpPrefix, 0,
                       lengthOfLength + 1);

            var rlpItem = new RLPItem(item);

            rlpCollection.Add(rlpItem);
            currentPosition += lengthOfLength + length + 1;
            return(currentPosition);
        }