void OnAmmoExplosion(ref MyEventAmmoExplosion msg)
 {
     MyEntity ammoBase;
     if (MyEntities.TryGetEntityById(new MyEntityIdentifier(msg.AmmoBaseEntityId), out ammoBase) && ammoBase is MyAmmoBase)
     {
         var ammo = (MyAmmoBase)ammoBase;
         ammo.WorldMatrix = msg.Position.GetMatrix();
         ammo.IsDummy = false;
         ammo.Explode();
     }
 }
 public void ExplodeAmmo(MyAmmoBase ammo)
 {
     // Explode only my missiles to prevent circullar SEND/RECEIVE
     if (IsControlledByMe(ammo))
     {
         var msg = new MyEventAmmoExplosion();
         msg.AmmoBaseEntityId = ammo.EntityId.Value.NumericValue;
         msg.Position = new MyMwcPositionAndOrientation(ammo.WorldMatrix);
         Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableUnordered);
     }
 }