public bool RemoveSensor(MySensor sensor)
        {
            //if (sensor.Inserted == false)
            //{
            //    return false;
            //}

            //m_SensorsToRemove.Add(sensor);
            //return true;
            bool result = false;

            if (m_SensorsToAdd.ContainsKey(sensor.GUID))
            {
                m_SensorsToAdd.Remove(sensor.GUID);
                result = true;
            }
            else
            {
                if (!m_SensorsToRemove.ContainsKey(sensor.GUID))
                {
                    m_SensorsToRemove.Add(sensor.GUID, sensor);
                    result = true;
                }
            }
            return(result);
        }
        public void HandleSensorChanges()
        {
            foreach (var sensorToRemoveKVP in m_SensorsToRemove)
            {
                MySensor sensorToRemove = sensorToRemoveKVP.Value;

                ClearSensor(sensorToRemove);

                m_Sensors.Remove(sensorToRemove);
            }
            m_SensorsToRemove.Clear();

            foreach (var sensorToAddKVP in m_SensorsToAdd)
            {
                MySensor sensorToAdd = sensorToAddKVP.Value;

                // insert to sort into bp
                MySensorElement elem = sensorToAdd.GetElement();
                elem.UpdateAABB();
                MyPhysics.physicsSystem.GetRigidBodyModule().GetBroadphase().CreateVolume(elem);
                sensorToAdd.Inserted = true;

                m_Sensors.Add(sensorToAdd);
            }
            m_SensorsToAdd.Clear();
        }
 public bool RemoveSensor(MySensor sensor)
 {
     //if (sensor.Inserted == false)
     //{
     //    return false;
     //}
                 
     //m_SensorsToRemove.Add(sensor);
     //return true;
     bool result = false;
     if (m_SensorsToAdd.ContainsKey(sensor.GUID))
     {                
         m_SensorsToAdd.Remove(sensor.GUID);
         result = true;
     }
     else
     {
         if (!m_SensorsToRemove.ContainsKey(sensor.GUID))
         {
             m_SensorsToRemove.Add(sensor.GUID, sensor);
             result = true;
         }
     }
     return result;
 }
        public bool AddSensor(MySensor sensor)
        {
            //if (sensor.Inserted)
            //{
            //    return false;
            //}

            //m_SensorsToAdd.Add(sensor);
            //return true;
            bool result = false;
            if (m_SensorsToRemove.ContainsKey(sensor.GUID))
            {
                m_SensorsToRemove.Remove(sensor.GUID);
                sensor.Active = true;
                sensor.PrepareSensorInteractions();
                result = true;
            }
            else
            {
                if (!m_SensorsToAdd.ContainsKey(sensor.GUID))
                {
                    m_SensorsToAdd.Add(sensor.GUID, sensor);
                    result = true;
                }
            }
            return result;
        }        
        public bool AddSensor(MySensor sensor)
        {
            //if (sensor.Inserted)
            //{
            //    return false;
            //}

            //m_SensorsToAdd.Add(sensor);
            //return true;
            bool result = false;

            if (m_SensorsToRemove.ContainsKey(sensor.GUID))
            {
                m_SensorsToRemove.Remove(sensor.GUID);
                sensor.Active = true;
                sensor.PrepareSensorInteractions();
                result = true;
            }
            else
            {
                if (!m_SensorsToAdd.ContainsKey(sensor.GUID))
                {
                    m_SensorsToAdd.Add(sensor.GUID, sensor);
                    result = true;
                }
            }
            return(result);
        }
        public void DestroySensor(MySensor sensor)
        {
            if (sensor.Inserted)
            {
                MyPhysics.physicsSystem.GetSensorModule().RemoveSensor(sensor);
            }

            m_SensorsPool.Deallocate(sensor);
        }
 /// <summary>
 /// When a sensor moves its needs to update its volume in broadphase
 /// </summary>
 public void MoveSensor(MySensor sensor, bool activateSensor)
 {
     if (sensor.Inserted)
     {
         MySensorElement el = sensor.GetElement();
         MyPhysics.physicsSystem.GetRigidBodyModule().GetBroadphase().MoveVolume(el);
         sensor.Active = true;
     }
 }
 /// <summary>
 /// Called when rigid body enters sensor.
 /// </summary>
 /// <param name="rbo">Rigid body that entered.</param>
 public void OnEnter(MySensor sensor, MyRigidBody rbo, MyRBElement rbElement)
 {
     //smallship
     var userData = rbo.m_UserData;
     var physicsBody = userData as MyPhysicsBody;
     if (physicsBody != null && physicsBody.Entity is MySmallShip)
     {
         m_counter++;
         if (m_counter > 0)
             m_owner.OrderToOpen();
     }
 }
        public MyEntityDetector(bool isSlowDetector = false)
            : base()
        {                                    
            m_detectedEntities = new Dictionary<MyEntity, int>();
            m_observableEntities = new List<MyEntity>();
            m_sensor = new MySensor();
            m_detectionCriterias = new List<IMyEntityDetectorCriterium>();

            m_onEntityMarkForClose = new Action<MyEntity>(OnMarkForCloseHandler);
            m_onEntityClose = new Action<MyEntity>(OnCloseHandler);
            m_onEntityPositionChange = new EventHandler(OnDetectedEntityPositionChange);
            m_isSlowDetector = isSlowDetector;
            //InitCriterias(detectionCriterias);            
        }        
 /// <summary>
 /// Called when rigid body leaves sensor.
 /// </summary>
 /// <param name="rbo">Rigid body that left.</param>
 public void OnLeave(MySensor sensor, MyRigidBody rbo, MyRBElement rbElement)
 {
     ////TODO: Temporary solution - there must not be rbo==null, fix the error and change to assert
     //if (rbo == null)
     //    return;
     Debug.Assert(rbo != null);
     //smallship
     var userData = rbo.m_UserData;
     var physicsBody = userData as MyPhysicsBody;
     if (physicsBody != null && physicsBody.Entity is MySmallShip)
     {
         m_counter--;
         if (m_counter <= 0)
             m_owner.OrderToClose();
     }
 }
        public MySensor CreateSensor(MySensorDesc desc)
        {
            if (!desc.IsValid())
            {
                // invalid desc
                MyCommonDebugUtils.AssertDebug(false);
                return(null);
            }

            MySensor sensor = m_SensorsPool.Allocate();

            MyCommonDebugUtils.AssertDebug(sensor != null);

            sensor.LoadFromDesc(desc);

            return(sensor);
        }
        private void ClearSensor(MySensor sensor)
        {
            MySensorElement elem = sensor.GetElement();

            elem.UpdateAABB();
            MyPhysics.physicsSystem.GetRigidBodyModule().GetBroadphase().DestroyVolume(elem);
            foreach (var siKvp in sensor.m_Interactions)
            {
                MyPhysics.physicsSystem.GetSensorInteractionModule().RemoveSensorInteraction(siKvp.Value);
            }
            sensor.m_Interactions.Clear();
            sensor.Active   = false;
            sensor.Inserted = false;

            if (sensor.IsMarkedForClose())
            {
                sensor.Close();
            }
        }
        /// <summary>
        /// Checks for new interactions to raise enter event
        /// </summary>
        public void CheckInteractions(float dt)
        {
            m_checkInteractionsActive = true;
            PrepareSafetySensorInteractionIterator();
            foreach (var si in m_SafetySensorInteractionIterator)
            {
                MySensor sensor = si.m_SensorElement.Sensor;

                if (!sensor.m_Interactions.ContainsKey(si.m_Guid))
                {
                    if (si.m_IsInside)
                    {
                        // new enter event
                        sensor.m_Interactions.Add(si.m_Guid, si);
                        sensor.GetHandler().OnEnter(si.m_SensorElement.Sensor, si.m_RBElement.GetRigidBody(), si.m_RBElement);
                    }
                    else
                    {
                        RemoveSensorInteraction(si);
                    }
                }
            }
            m_checkInteractionsActive = false;
        }
 public override void Close()
 {
     Debug.Assert(!m_isClosed);
     m_sensor.MarkForClose();
     SetOff(false);
     //ClearDetectedEntities(false);            
     //RemoveSensor();
     //m_isOn = false;
     m_detectionCriterias.Clear();
     m_sensor = null;
     OnEntityEnter = null;
     OnEntityLeave = null;
     OnEntityPositionChange = null;
     base.Close();
     m_isClosed = true;            
 }
 /// <summary>
 /// When a sensor moves its needs to update its volume in broadphase
 /// </summary>
 public void MoveSensor(MySensor sensor, bool activateSensor)
 {
     if (sensor.Inserted)
     {
         MySensorElement el = sensor.GetElement();
         MyPhysics.physicsSystem.GetRigidBodyModule().GetBroadphase().MoveVolume(el);
         sensor.Active = true;                
     }
 }
        public void OnLeave(MySensor sensor, MyRigidBody rbo, MyRBElement rbElement)
        {
            if (rbo == null)
                return;

            if (m_isOn && rbo.m_UserData != null)
            {
                MyEntity entity = (rbo.m_UserData as MyPhysicsBody).Entity;
                if (entity != null && (Parent == null || Parent != entity))
                {
                    RemoveEntityFromDetectedAndObservable(entity);
                }
            }
        }
 public void OnEnter(MySensor sensor, MyRigidBody rbo, MyRBElement rbElement)
 {
     if(m_isOn && rbo.m_UserData != null)
     {
         MyEntity entity = (rbo.m_UserData as MyPhysicsBody).Entity;
         if(entity != null && (Parent == null || Parent != entity))
         {
             int meetCriterias = 0;
             bool canRegisteForClose = false;
             if (IsEntityMeetCritarias(entity, ref meetCriterias))
             {
                 AddDetectedEntity(entity, meetCriterias);
                 canRegisteForClose = true;
             }
             else
             {
                 if (m_containsCriteriumToReCheck)
                 {
                     if (CanBeEntityObserved(entity))
                     {
                         m_observableEntities.Add(entity);
                         canRegisteForClose = true;
                     }
                 }
             }
             if (canRegisteForClose) 
             {
                 RegisterOnCloseHandlers(entity);
             }
         }
     }
 }
Exemple #18
0
 public void Close()
 {
     m_Sensor = null;
 }
        public override void Close()
        {
            MyGuiScreenGamePlay.OnGameLoaded -= m_onGameLoaded;
            if (m_sensor != null) 
            {
                //m_sensor.GetElement().ProxyData = MyElement.PROXY_UNASSIGNED;
                m_sensor.MarkForClose();
                MyPhysics.physicsSystem.GetSensorModule().RemoveSensor(m_sensor);
                m_sensor = null;
            }

            foreach (var part in Parts)
            {
                if (part != null && part.EntityId.HasValue)
                {
                    MyEntities.Remove(part);
                }
            }

            base.Close();
        }
        protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig)
        {
            MyPrefabConfigurationKinematic prefabKinematicConfig = (MyPrefabConfigurationKinematic)prefabConfig;
            MyMwcObjectBuilder_PrefabKinematic kinematicBuilder = objectBuilder as MyMwcObjectBuilder_PrefabKinematic;                        

            MyModel model = MyModels.GetModelOnlyDummies(m_config.ModelLod0Enum);

            for (int i = 0; i < prefabKinematicConfig.KinematicParts.Count; i++)
            {
                MyPrefabConfigurationKinematicPart kinematicPart = prefabKinematicConfig.KinematicParts[i];
                MyModelDummy open, close;
                if (model.Dummies.TryGetValue(kinematicPart.m_open, out open) && model.Dummies.TryGetValue(kinematicPart.m_close, out close))
                {
                    float? kinematicPartHealth = kinematicBuilder.KinematicPartsHealth[i];
                    float? kinematicPartMaxHealth = kinematicBuilder.KinematicPartsMaxHealth[i];
                    uint? kinematicPartEntityId = kinematicBuilder.KinematicPartsEntityId[i];

                    // if health is not set or not destroyed, then create part
                    if (kinematicPartHealth == null || kinematicPartHealth != 0)
                    {
                        MyPrefabKinematicPart newPart = new MyPrefabKinematicPart(m_owner);
                        if (kinematicPartEntityId.HasValue)
                        {
                            newPart.EntityId = new MyEntityIdentifier(kinematicPartEntityId.Value);
                        }
                        Parts[i] = newPart;
                        newPart.Init(this, kinematicPart, prefabKinematicConfig.m_openTime, prefabKinematicConfig.m_closeTime, (MyModelsEnum)kinematicPart.m_modelMovingEnum, open.Matrix, close.Matrix, prefabKinematicConfig.MaterialType, prefabKinematicConfig.m_soundLooping, prefabKinematicConfig.m_soundOpening, prefabKinematicConfig.m_soundClosing/*, m_groupMask*/, kinematicPartHealth, kinematicPartMaxHealth, Activated);
                    }
                }
            }                        

            //make handler
            m_sensorHandler = new MyPrefabKinematicSensor(this);
            MySphereSensorElement sensorEl = new MySphereSensorElement();
            sensorEl.Radius = DETECT_RADIUS;
            sensorEl.LocalPosition = new Vector3(0, 0, 0);
            sensorEl.DetectRigidBodyTypes = MyConstants.RIGIDBODY_TYPE_SHIP;            
            sensorEl.SpecialDetectingAngle = DETECTION_ANGLE;
            MySensorDesc senDesc = new MySensorDesc();
            senDesc.m_Element = sensorEl;
            senDesc.m_Matrix = WorldMatrix;
            senDesc.m_SensorEventHandler = m_sensorHandler;
            m_sensor = new MySensor();
            m_sensor.LoadFromDesc(senDesc);
            MyPhysics.physicsSystem.GetSensorModule().AddSensor(m_sensor);

            GetOwner().UpdateAABB();

            UseProperties = new MyUseProperties(MyUseType.FromHUB | MyUseType.Solo, MyUseType.FromHUB);
            if (kinematicBuilder.UseProperties == null)
            {
                UseProperties.Init(MyUseType.FromHUB, MyUseType.FromHUB, 3, 4000, false);
            }
            else
            {
                UseProperties.Init(kinematicBuilder.UseProperties);
            }
            UpdateHudAndCloseStatus();
        }
 public void Close() 
 {
     m_Sensor = null;
 }
        public void DestroySensor(MySensor sensor)
        {
            if(sensor.Inserted)
            {
                MyPhysics.physicsSystem.GetSensorModule().RemoveSensor(sensor);
            }

            m_SensorsPool.Deallocate(sensor);
        }
Exemple #23
0
        /// <summary>
        /// parses all active rigids, updates the aabbs and checks for possible collisions using the DAABB
        /// </summary>
        public override void DoWork()
        {
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("ClearInteractions");
            ClearInteractions();
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            MyRBInteractionModule module       = MyPhysics.physicsSystem.GetRBInteractionModule();
            HashSet <MyRigidBody> activeRigids = MyPhysics.physicsSystem.GetRigidBodyModule().GetActiveRigids();
            float       dt = MyPhysics.physicsSystem.GetRigidBodyModule().CurrentTimeStep;
            BoundingBox aabb;

            //Dictionary<string, int> typeStats = new Dictionary<string, int>();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MoveProxy");

            // A.B. this might be expensive, maybe update separate or move somewhere else like in the solve -> update positions !!
            foreach (MyRigidBody rbo in activeRigids)
            {
                /*
                 * string ts = ((MinerWars.AppCode.Game.Physics.MyPhysicsBody)rbo.m_UserData).Entity.GetType().Name.ToString();
                 * if (!typeStats.ContainsKey(ts))
                 * typeStats.Add(ts, 0);
                 * typeStats[ts]++;
                 */

                for (int j = 0; j < rbo.GetRBElementList().Count; j++)
                {
                    MyRBElement el = rbo.GetRBElementList()[j];
                    el.UpdateAABB();
                    aabb = el.GetWorldSpaceAABB();
                    m_DAABBTree.MoveProxy(el.ProxyData, ref aabb, el.GetRigidBody().LinearVelocity *dt);
                }
            }
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("make the AABB test");
            // make the AABB test
            MyRBElementInteraction interaction = null;

#if RENDER_PROFILING && !MEMORY_PROFILING
            int[] heights = new int[activeRigids.Count];
            int[] tests   = new int[activeRigids.Count];
#endif

            int i = 0;
            foreach (MyRigidBody rbo in activeRigids)
            {
                for (int j = 0; j < rbo.GetRBElementList().Count; j++)
                {
                    MyRBElement el             = rbo.GetRBElementList()[j];
                    Vector3     globalPosition = Vector3.Transform(el.LocalPosition, rbo.Matrix);
                    Vector3     deltaVelocity  = rbo.LinearVelocity * dt;
                    aabb = el.GetWorldSpaceAABB();

                    if (rbo.ReadFlag(RigidBodyFlag.RBF_COLDET_THROUGH_VOXEL_TRIANGLES) || el is MyRBSphereElement) //because sphere is interpolated for whole path
                    {
                        Vector3 v = globalPosition + rbo.LinearVelocity * dt;
                        //Vector3 v = aabb.GetCenter()+rbo.LinearVelocity * dt;
                        aabb = aabb.Include(ref v);
                    }
                    else
                    {
                        aabb.Max += deltaVelocity;
                        aabb.Min += deltaVelocity;
                    }

                    //if (el is MyRBSphereElement)
                    //{
                    //MyDebugDraw.AddDrawSphereWireframe(new BoundingSphere(aabb.GetCenter(), (aabb.GetCorners()[0] - aabb.GetCenter()).Length()));
                    // MyDebugDraw.AddDrawSphereWireframe(new BoundingSphere(aabb.GetCenter()+rbo.LinearVelocity * dt, (aabb.GetCorners()[0] - aabb.GetCenter()).Length()));
                    //}

                    MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("m_DAABBTree.OverlapAllBoundingBox");
#if RENDER_PROFILING && !MEMORY_PROFILING
                    m_DAABBTree.OverlapAllBoundingBox(ref aabb, m_overlapElementList, 0);
#else
                    m_DAABBTree.OverlapAllBoundingBox(ref aabb, m_overlapElementList, 0);
#endif

                    MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

                    MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("Interactions");

                    foreach (var lEl in m_overlapElementList)
                    {
                        if (el == lEl)//optimization?
                        {
                            continue;
                        }
                        if ((lEl.Flags & MyElementFlag.EF_SENSOR_ELEMENT) > 0)
                        {
                            MySensorElement sensorElement = lEl as MySensorElement;
                            MyRBElement     rbElement     = el as MyRBElement;
                            MyPhysics.physicsSystem.GetSensorInteractionModule().AddSensorInteraction(sensorElement, rbElement);
                            continue;
                        }

                        if ((lEl.Flags & MyElementFlag.EF_RB_ELEMENT) > 0)
                        {
                            MyRBElement testEl = (MyRBElement)lEl;

                            if (el.GetRigidBody().IsStatic() && testEl.GetRigidBody().IsStatic())
                            {
                                continue;
                            }

                            if (el.GetRigidBody().IsKinematic() && testEl.GetRigidBody().IsKinematic())
                            {
                                continue;
                            }

                            if (el.GetRigidBody().IsKinematic() && testEl.GetRigidBody().IsStatic())
                            {
                                continue;
                            }

                            if (el.GetRigidBody().IsStatic() && testEl.GetRigidBody().IsKinematic())
                            {
                                continue;
                            }

                            if (el.GetRigidBody() == testEl.GetRigidBody())
                            {
                                continue;
                            }

                            if (!MyFiltering.AcceptCollision(el, testEl))
                            {
                                continue;
                            }

                            interaction = module.FindRBElementInteraction(el, testEl);
                            if (interaction == null)
                            {
                                interaction = module.AddRBElementInteraction(el, testEl);
                            }

                            if (interaction != null)
                            {
                                bool iinserted = false;
                                for (int t = 0; t < m_InteractionList.Count; t++)
                                {
                                    if (m_InteractionList[t] == interaction)
                                    {
                                        iinserted = true;
                                        break;
                                    }
                                }
                                if (!iinserted)
                                {
                                    m_InteractionList.Add(interaction);
                                }
                            }
                        }
                    }

                    MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                }

                i++;
            }

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().ProfileCustomValue("Active rigids", activeRigids.Count);

#if RENDER_PROFILING && !MEMORY_PROFILING
            float averageHeight = 0;
            float averageTest   = 0;
            int   maxHeight     = 0;
            int   maxTest       = 0;
            for (int j = 0; j < activeRigids.Count; j++)
            {
                averageHeight += heights[j];
                averageTest   += tests[j];
                if (maxHeight < heights[j])
                {
                    maxHeight = heights[j];
                }
                if (maxTest < tests[j])
                {
                    maxTest = tests[j];
                }
            }

            averageHeight /= activeRigids.Count;
            averageTest   /= activeRigids.Count;

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().ProfileCustomValue("Average height", averageHeight);
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().ProfileCustomValue("Average test", averageTest);
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().ProfileCustomValue("Max height", maxHeight);
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().ProfileCustomValue("Max test", maxTest);
#endif

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("handle active sensors");
            List <MySensor> activeSensors = MyPhysics.physicsSystem.GetSensorModule().ActiveSensors;
            if (activeSensors.Count > 0)
            {
                if (m_activeSensorIndex >= activeSensors.Count)
                {
                    m_activeSensorIndex = 0;
                }

                MySensor activeSensor = activeSensors[m_activeSensorIndex];
                activeSensor.PrepareSensorInteractions();
                MySensorElement sensorElement = activeSensor.GetElement();
                BoundingBox     sensorElAABB  = sensorElement.GetWorldSpaceAABB();
                m_sensorInteractonList.Clear();
                m_DAABBTree.OverlapAllBoundingBox(ref sensorElAABB, m_sensorInteractonList, (uint)MyElementFlag.EF_RB_ELEMENT);
                foreach (MyRBElement rbElement in m_sensorInteractonList)
                {
                    MyPhysics.physicsSystem.GetSensorInteractionModule().AddSensorInteraction(sensorElement, rbElement);
                }
                activeSensor.Active = false;
                m_activeSensorIndex++;
            }
            //List<MySensor> activeSensors = MyPhysics.physicsSystem.GetSensorModule().ActiveSensors;
            //for (int i = activeSensors.Count - 1; i >= 0; i--)
            //{
            //    MySensorElement sensorElement = activeSensors[i].GetElement();
            //    BoundingBox sensorElAABB = sensorElement.GetWorldSpaceAABB();
            //    m_sensorInteractonList.Clear();
            //    m_DAABBTree.OverlapRBAllBoundingBox(ref sensorElAABB, m_sensorInteractonList);
            //    foreach (MyRBElement rbElement in m_sensorInteractonList)
            //    {
            //        MyPhysics.physicsSystem.GetSensorInteractionModule().AddSensorInteraction(sensorElement, rbElement);
            //    }
            //    activeSensors[i].IsActive = false;
            //    activeSensors.RemoveAt(i);
            //}

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
        }
        private void ClearSensor(MySensor sensor) 
        {
            MySensorElement elem = sensor.GetElement();
            elem.UpdateAABB();
            MyPhysics.physicsSystem.GetRigidBodyModule().GetBroadphase().DestroyVolume(elem);
            foreach (var siKvp in sensor.m_Interactions)
            {
                MyPhysics.physicsSystem.GetSensorInteractionModule().RemoveSensorInteraction(siKvp.Value);
            }
            sensor.m_Interactions.Clear();
            sensor.Active = false;
            sensor.Inserted = false;

            if (sensor.IsMarkedForClose())
            {
                sensor.Close();
            }
        }