public static MyGuiScreenSelectSandboxProgress CurrentScreen = null; // This is always filled with reference to actual instance of this scree. If there isn't, it's null. public MyGuiScreenSelectSandboxProgress(MyMwcSelectSectorRequestTypeEnum selectSandboxType, MyTextsWrapperEnum progressText, MyGuiScreenBase openAfterSuccessfulEnter, string findPlayerName, AddResponseDelegate responseHandler) : base(progressText, false) { m_selectSandboxType = selectSandboxType; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_openAfterSuccessfulEnter = openAfterSuccessfulEnter; m_findPlayerName = findPlayerName; CurrentScreen = this; m_responseHandler = responseHandler; }
public static MyGuiScreenSelectSandboxProgress CurrentScreen = null; // This is always filled with reference to actual instance of this scree. If there isn't, it's null. public MyGuiScreenSelectSandboxProgress(MyMwcSelectSectorRequestTypeEnum selectSandboxType, MyTextsWrapperEnum progressText, MyGuiScreenBase openAfterSuccessfulEnter, string findPlayerName, AddResponseDelegate responseHandler) : base(progressText, false) { m_selectSandboxType = selectSandboxType; m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_openAfterSuccessfulEnter = openAfterSuccessfulEnter; m_findPlayerName = findPlayerName; CurrentScreen = this; m_responseHandler = responseHandler; }
public override bool CloseScreen() { bool ret = base.CloseScreen(); if (ret == true) { CurrentScreen = null; } return(ret); }
public override bool CloseScreen() { bool ret = base.CloseScreen(); if (ret == true) { CurrentScreen = null; } return ret; }