Exemple #1
0
        public static void Main(string[] args)
        {
            var builder = new ConfigurationBuilder().SetBasePath(Directory.GetCurrentDirectory()).AddYamlFile("appsettings.yaml");

            Configuration = builder.Build();

            _ = ushort.TryParse(Configuration["MaxConnections"], out MaxConnections);
            _ = bool.TryParse(Configuration["WhiteList"], out WhiteList);

            ServerConfig = Configuration.GetSection("Server").Get <ConnectConfig>();
            NatConfig    = Configuration.GetSection("Nat").Get <ConnectConfig>();
            QueryConfig  = Configuration.GetSection("Query").Get <QueryConfig>();

            ConnectionString = Configuration["DataBase:ConnectionString"];

            NoFind = Configuration["Message:NotFind"];
            IsEnd  = Configuration["Message:IsEnd"];

            StateContext stateContext = new StateContext(MaxConnections, ushort.MaxValue);

            stateContext.Init();
            IPEndPoint serverIP = new IPEndPoint(IPAddress.Any, ServerConfig.Port);

            stateContext.Start(serverIP);

            int CursorTop, OnPlayer = 0;

            Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);

#if DEBUG
#endif

#if !DEBUG
            while (true)
            {
                Console.Clear();
                Console.WriteLine("##########实时统计##########");
                Console.SetCursorPosition(0, 3); //将光标至于当前行的开始位置
                Console.WriteLine("##########在线玩家##########");
                Console.SetCursorPosition(0, 1); //将光标至于当前行的开始位置

                uint TotalBytesSend = Interlocked.Exchange(ref stateContext.TotalBytesSend, 0);
                uint TotalBytesRead = Interlocked.Exchange(ref stateContext.TotalBytesRead, 0);

                int Top = Console.CursorTop;//记录当前光标位置

                ClearCurrentConsoleLine();
                Console.WriteLine("当前上行速率:" + TotalBytesSend);
                ClearCurrentConsoleLine();
                Console.WriteLine("当前下行速率:" + TotalBytesRead);
                Console.SetCursorPosition(0, 4);

                int temp = stateContext.Online.Count;
                if (OnPlayer > temp)
                {
                    for (int i = 0; i < OnPlayer - temp; i++)
                    {
                        ClearCurrentConsoleLine(4 + temp + i);
                    }
                }

                OnPlayer = temp;
                // 开始打印玩家列表
                try
                {
                    foreach (var token in stateContext.Online)
                    {
                        CursorTop = Console.CursorTop;
                        Console.Write(new string(' ', Console.WindowWidth)); //用空格将当前行填满,相当于清除当前行
                        Console.SetCursorPosition(0, Console.CursorTop);     //将光标至于当前行的开始位置
                        Console.WriteLine($"玩家ID : {token.Key} 登录时间:{token.Value.ConnectDateTime} 到期时间:{token.Value.EndTime}");
                    }
                }
                catch (Exception ex)
                {
                    log.Error(ex.Message);
                }

                Console.SetCursorPosition(0, 5);//将光标恢复至开始时的位置
                Thread.Sleep(1000);
            }
#endif
            Console.ReadLine();
        }
 public void Bind(StateContext stateContext, AsyncUserToken asyncUserToken)
 {
     this.stateContext = stateContext;
     this.userToken    = asyncUserToken;
 }