/// <summary>
        /// Disconnect the current client from the server and restart it
        /// </summary>

        public static void Restart()
        {
            new Thread(new ThreadStart(delegate
            {
                if (Client != null)
                {
                    Client.Disconnect(); ConsoleIO.Reset();
                }
                if (offlinePrompt != null)
                {
                    offlinePrompt.Abort(); offlinePrompt = null; ConsoleIO.Reset();
                }
                Console.WriteLine("Restarting Minecraft Console Client...");
                InitializeClient();
            })).Start();
        }
 /// <summary>
 /// Disconnect the current client from the server and restart it
 /// </summary>
 /// <param name="delay">Optional delay, in seconds, before restarting</param>
 public static void Restart(int delaySeconds = 0)
 {
     new Thread(new ThreadStart(delegate
     {
         if (Client != null)
         {
             Client.Disconnect(); ConsoleIO.Reset();
         }
         if (offlinePrompt != null)
         {
             offlinePrompt.Abort(); offlinePrompt = null; ConsoleIO.Reset();
         }
         if (delaySeconds > 0)
         {
             Console.WriteLine("Waiting " + delaySeconds + " seconds before restarting...");
             System.Threading.Thread.Sleep(delaySeconds * 1000);
         }
         Console.WriteLine("Restarting Minecraft Console Client...");
         InitializeClient();
     })).Start();
 }
Exemple #3
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 /// <summary>
 /// Disconnect the current client from the server and restart it
 /// </summary>
 /// <param name="delaySeconds">Optional delay, in seconds, before restarting</param>
 public static void Restart(int delaySeconds = 0)
 {
     vars.loggedIn = false;
     new Thread(new ThreadStart(delegate
     {
         if (Client != null)
         {
             Client.Disconnect(); ConsoleIO.Reset();
         }
         if (offlinePrompt != null)
         {
             offlinePrompt.Abort(); offlinePrompt = null; ConsoleIO.Reset();
         }
         if (delaySeconds > 0)
         {
             ConsoleIO.WriteLineFormatted("§3[Conexão] §cReconectando o HtBot em  " + delaySeconds + " segundos");
             System.Threading.Thread.Sleep(delaySeconds * 1000);
         }
         //Console.WriteLine("Reconectando o HtBot...");
         InitializeClient();
     })).Start();
 }