Exemple #1
0
        /// <summary>
        /// Send a location update to the server
        /// </summary>
        /// <param name="location">The new location of the player</param>
        /// <param name="onGround">True if the player is on the ground</param>
        /// <param name="yaw">Optional new yaw for updating player look</param>
        /// <param name="pitch">Optional new pitch for updating player look</param>
        /// <returns>True if the location update was successfully sent</returns>
        public bool SendLocationUpdate(Location location, bool onGround, float?yaw = null, float?pitch = null)
        {
            byte[]             yawpitch   = new byte[0];
            PacketOutgoingType packetType = PacketOutgoingType.PlayerPosition;

            if (yaw.HasValue && pitch.HasValue)
            {
                yawpitch   = dataTypes.ConcatBytes(dataTypes.GetFloat(yaw.Value), dataTypes.GetFloat(pitch.Value));
                packetType = PacketOutgoingType.PlayerPositionAndLook;
            }

            try
            {
                packetReadWriter.WritePacket(packetType, dataTypes.ConcatBytes(
                                                 dataTypes.GetDouble(location.X),
                                                 dataTypes.GetDouble(location.Y),
                                                 protocolversion < (int)McVersion.V18
                        ? dataTypes.GetDouble(location.Y + 1.62)
                        : new byte[0],
                                                 dataTypes.GetDouble(location.Z),
                                                 yawpitch,
                                                 new byte[] { onGround ? (byte)1 : (byte)0 }));
                return(true);
            }
            catch (SocketException) { return(false); }
        }